URWLNV Ultimate Edition v1.0 is the successor of Nevada Skies URWLified v7.15.
This mod is a mod which attempts to make lighting more realistic then vanilla.
The main goal of this mod is to make a weathermod that is like URWLified, but with the
scripting capabilities of URWLENB-FO3 and at the same time be compatible with ENB configs.
So you can play with this mod without ENB, and with ENB, and also with ENB with nightvision support.
The adaptation and day/night detection will behave perfectly the same with each weather
due to clever setting of certain colors and their brightness.
There are 38 weathers in the mod, they can be enabled/disabled individually in the Climates.
There are 8 special moods, 14 clear/cloudy weathers, 12 cloudy/overcast weathers and 4 rainy/snowy weathers. Rainy/Snowy weather can be enabled/disabled in the climate and can be enabled/disabled to appear scripted. That means that if it is disabled in the climate and enabled in the script, that the script decides when the weather is to be applied, and you can set the frequency in the script to make the weather appear once every 1,3,5,8,11 or 14 days on a random time of the day.
You can also disable the rain being applied through script and just let the game engine decide when
the weather is going to be applied, alternately, you can combine the two methods.

There are no sand/duststorms in the mod yet, there will be in the future.

Interiors have balanced lighting templates and most ambient lights are set to dark to enhance realism in interior lighting.
All weathers have unique clouds, half of them are made from 6000px source photographs out of my Nikon D3200. Clouds have been saved uncompressed at 1024x1024px, this assures that the clouds will have no coloration artifacts whatsoever from being compressed in DXT1 format (tends to make purple and green artifacts in gradients). Simply because it is 32-bit uncompressed DXT.
there are a bunch of OPTIONAL extra's in the installer like better moon textures, sunglare, less glowing dust meshes, a weather forcing plugin, new nightsky and a plugin to enable the weather in Project Brazil.
All DLC's have a plugin to change their weather into URWLNV's weather (Dead Money still has a very dark red ambient and skies and no scripted weather !)

The weather follows you on fast travel and world change.

There is a night/interior brightness adjuster integrated in the mod.

There is a ENB config in the download with Nightvision/ISM support.
I made this config for the .216 ENB wrapper.

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URWLNV Ultimate Edition v1.0 BETA

URWLNV Ultimate Edition v1.0 BETA

Sep 17, 2013 Full Version 27 comments

URWLNV Ultimate Edition v1.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla...

Post comment Comments  (0 - 10 of 21)
v1ld Mar 3 2014, 11:22am says:

Thanks for this! I was looking for a new weather mod and the combination of the weather plus included ENB looks fantastic. It's great to have a different mood to look forward to. I'm also excited for the darker indoor lighting from the ENB.

Question: I'm using this with 0.249 instead of the included 0.216 and it all seems fine except for effect.txt possibly being ignored. Using fauxcell's effect.txt doesn't seem to make any difference.

I'm using the new 4GB launcher, the one that creates an exes directory, with d3d9.dll in there and all the rest of the config in the main Fallout New Vegas directory. All of the config seems to be picked up except effect.txt.

All that said, this is a great mod and I'm looking forward to this playthrough!

+1 vote     reply to comment
Marcurios Mar 4 2014, 9:55am replied:

never heard of a 4GB launcher with a d3d9.dll file, but if that is true, you'd have to set it up as proxy in the ENB initialization files to make it work in combination with ENB.

glad you like it.

+1 vote     reply to comment
Guest Mar 5 2014, 10:28am replied:

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Marcurios Mar 5 2014, 4:06pm replied:

oh like that, yeah Boris changed the ini files, with newer versions the ini files are split up into two different files, so the 216 ini files do not work correctly with the new wrapper, i can imagine that this could cause problems if you just paste the ini files and throw in the new wrapper.

i could send you the new ini files from my config, cause i use the new wrapper and adjusted the ini files for that.

send me a pm and i give you a download link for my current config.

+2 votes     reply to comment
skibadaa Feb 9 2014, 6:24pm says:

Yo Marcurios! Im having this wierd problem with the night brightness settings. Usually I darken the nights using the enbconfig.ini but for some reason with URWLNV, changing the "LightingIntensityNight" or "AmbientLightingIntensityNight" settings have absolutely no effect. And If I use the mods night lighting option even at -100 its still not that far from vanilla, also when doing this I get a wierd artifacts at illuminated areas. Any ideas?

+1 vote     reply to comment
skibadaa Feb 9 2014, 6:47pm replied:

Forget it, I figured it out. Noob error on my part, sorry :P This is the best weather mod ive ever used, keep up the spectacular work :)

+1 vote     reply to comment
Marcurios Feb 14 2014, 2:34pm replied:

damn, you ruined my perfect 10.

+1 vote     reply to comment
Marcurios Jan 31 2014, 8:10pm replied:

that is not possible, then you did not deactivate snow.
i checked and thourougly tested all scripts before releasing it, and there is no way that can happen, only in Jacobstown where it is supposed to snow.
check the menu again if you did it right.

+2 votes     reply to comment
salizar-ombrelune Feb 10 2014, 3:17pm replied:

Thank you ! I tried again and I discovered what the problem was, my mouse is broken and does double and triple click sometime.

By the way, I have an idea for the next version, do you think it could be possible to implement something like this Nexusmods.com as an option ?

For some people this mod really improves the experience and the ambience of the game, but it is incompatible with most weather mods. :)

Other than that, your mod is really GREAT !

+1 vote     reply to comment
Marcurios Feb 13 2014, 11:26am replied:

i will add a esm with more dust in the final version.

+2 votes     reply to comment
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Released Sep 16, 2013
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