All in One - Uplink Source Soundtrack
Sep 19, 2007 Music 0 commentsThis ZIP packages contains all of the 8 tracks of the Uplink Source soundtrack
Uplink: Source is a total remake of the Half-Life demo : Uplink. The main goal of this mod is to remake from A to Z this game in order to get all the advantages of the Source Engine developped for Half-Life 2.
Total remake of:
Story:
The player takes control of Gordon Freeman 48 hours after the "containment failure," according to a caption. A scientist and a security guard wish to enter the Lambda complex and escape, but they cannot open the reactor door until a signal is sent to the United States Nuclear Regulatory Commission (USNRC), and the radio antenna must be reconfigured manually. To this end, they enlist the player's aid, sending him through an area heavily populated with military personnel and Vortigaunts; having reconfigured the antenna, the player must navigate through an underground maze populated by headcrabs and zombies.
Arriving back at the starting point, the player passes through the previous area, fighting against headcrabs, zombies, and now houndeyes, only to become trapped in a large room with a Gargantua, which proceeds to kill everyone there before homing in on the player. The G-Man is seen watching from a window high on the wall. The screen then fades to black, accompanied by the caption: Current evaluation: uplink completed. Require further data.
Uplink: Source est une refonte totale de la démo de Half-Life, nommée Uplink. Le but premier de ce mod est de refaire de A à Z ce jeu afin de tirer partie des avantages offerts par le moteur Source developpé pour Half-Life 2.
Refonte totale de:
Histoire:
Selon les rumeurs, le joueur incarnerait Gordon Freeman 48 heures après le "containment failure". Un scientifique et un garde de Black Mesa souhaite pénetrer dans le secteur Lambda afin de s'échapper mais ne parviennent pas à ouvrir la porte du réacteur. Pour cela, un signal doit être envoyé à l'Autorité de Sûreté Nucléaire Américaine (USNRC), signal émis en reconfigurant manuellement une antenne radio.
Pour cela, il envoie Gordon traverser un secteur qui pullule de militaires et de Vortigaunts ; après avoir reconfiguré l'antenne, le joueur doit traverser un labyrinthe souterrain peuplé de crabes de tête et de zombis. Sur le chemin du retour, le joueur traverse le secteur précédent, en affrontant des crabes de tête, des zombis, et des houndeyes jusqu'à être bloqué dans une grande salle par un Gargantua qui élimine tout le monde avant de foncer sur le joueur. Le G-Man regarde la scène depuis une haute baie vitrée murale. L'écran s'assombrit alors, accompagné de la mention : "Current evaluation: uplink completed. Require further data". (Bilan : liaison établie. En attente d'autres données.)
0 comments by PhenXDesign on Jan 18th, 2008 digg this super bookmark
Hello everybody, this news is here to announce you that the new forums are at last here, with a new skin, you can enjoy it now, and post your observations, ideas, compliments :D, critics, apply for a job and learn the latest news about the mod.
A new section "Your creations" permits you to show your work under Hammer or your Half-Life 2 models :p
We take advantage of this news to tell you the recent coming of a new texture artist (spartan117ak) and a mapper (mat_de_b). They are going to be really useful to work faster.
Then, see you soon on the forums !! :)
This ZIP packages contains all of the 8 tracks of the Uplink Source soundtrack
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I guess a cool new barney will be made ;)
Frere D'Arme is a best mapper!
Good job!!
Ok, we'll surely do it :)
and thanks for the encouragments :)
freredarme: cobo10201 is asking if you'll implement the "gibbing" from Half-Life 1, where if you hit dead enemies with the crowbar enough times, they explode into bleeding pieces of...stuff.
Body parts, I suppose. The maps are looking good so far, keep up the good work!
AWESOME!!!! It magnificent!
The npc 'pop'?
What is it?
will the npc "pop" like wen you hit them with a crowbar enough???
Thank you for the comments.
Oooh this is cool. Uplink was fun. Maybe you guys could cooperate with Black Mesa. Surely that would save you and possibly them a lot of time.
Nice! :D