Uplink: Source is a total remake of the Half-Life demo : Uplink. The main goal of this mod is to remake from A to Z this game in order to get all the advantages of the Source Engine developped for Half-Life 2.

Total remake of:

  • All of the maps (including the Hazard Course)
  • Textures
  • Objects
  • Characters and aliens
  • Music

Story:
The player takes control of Gordon Freeman 48 hours after the "containment failure," according to a caption. A scientist and a security guard wish to enter the Lambda complex and escape, but they cannot open the reactor door until a signal is sent to the United States Nuclear Regulatory Commission (USNRC), and the radio antenna must be reconfigured manually. To this end, they enlist the player's aid, sending him through an area heavily populated with military personnel and Vortigaunts; having reconfigured the antenna, the player must navigate through an underground maze populated by headcrabs and zombies.

Arriving back at the starting point, the player passes through the previous area, fighting against headcrabs, zombies, and now houndeyes, only to become trapped in a large room with a Gargantua, which proceeds to kill everyone there before homing in on the player. The G-Man is seen watching from a window high on the wall. The screen then fades to black, accompanied by the caption: Current evaluation: uplink completed. Require further data.


French

Uplink: Source est une refonte totale de la démo de Half-Life, nommée Uplink. Le but premier de ce mod est de refaire de A à Z ce jeu afin de tirer partie des avantages offerts par le moteur Source developpé pour Half-Life 2.

Refonte totale de:

  • Toutes les cartes (dont Hazard Course)
  • Textures
  • Objets
  • Personnages et aliens
  • Musique

Histoire:
Selon les rumeurs, le joueur incarnerait Gordon Freeman 48 heures après le "containment failure". Un scientifique et un garde de Black Mesa souhaite pénetrer dans le secteur Lambda afin de s'échapper mais ne parviennent pas à ouvrir la porte du réacteur. Pour cela, un signal doit être envoyé à l'Autorité de Sûreté Nucléaire Américaine (USNRC), signal émis en reconfigurant manuellement une antenne radio.

Pour cela, il envoie Gordon traverser un secteur qui pullule de militaires et de Vortigaunts ; après avoir reconfiguré l'antenne, le joueur doit traverser un labyrinthe souterrain peuplé de crabes de tête et de zombis. Sur le chemin du retour, le joueur traverse le secteur précédent, en affrontant des crabes de tête, des zombis, et des houndeyes jusqu'à être bloqué dans une grande salle par un Gargantua qui élimine tout le monde avant de foncer sur le joueur. Le G-Man regarde la scène depuis une haute baie vitrée murale. L'écran s'assombrit alors, accompagné de la mention : "Current evaluation: uplink completed. Require further data". (Bilan : liaison établie. En attente d'autres données.)

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Blog RSS Feed Report abuse Latest News: Media Release #2

3 comments by PhenXDesign on Sep 19th, 2007 digg this super bookmark


Here is the second Media Release !
In spite of the re-entry at the beginning of September which slows us down somewhat, we nevertheless succeed in finding a little time to continue the MOD. And it is far from having died !!
Indeed, as you all awaited it here (one requests every evening so that that is the case) the new media is out.

B0A1_05 B0A1_06

With the program: 4 new screens of the first part of the game (b0a1) by Frere d'Arme and ... the new soundtrack !!!
This soundtrack was entirely made by Jon Adamich (Phoenix85), we really hope you'll feel as good as we did !
You can listen to it without downloading it directly from our web site.

B0A1_07 B0A1_08

Good listening and do not forget to come and post on our forum to give us your opinions and ideas !

Downloads RSS Feed Latest Downloads
All in One - Uplink Source Soundtrack

All in One - Uplink Source Soundtrack

Sep 19, 2007 Music 0 comments

This ZIP packages contains all of the 8 tracks of the Uplink Source soundtrack

Comments  (20 - 30 of 105)
freredarme
freredarme Apr 10 2008, 6:59am says:

One media for 6 month of development, is bad.

-1 votes     reply to comment
dissonance
dissonance Apr 15 2008, 10:17pm replied:

Either that or they're too damned busy mapping to take screenshots.

+2 votes     reply to comment
mat_de_b
mat_de_b Apr 14 2008, 3:43pm replied:

Who are you?

+2 votes     reply to comment
Alfrodos
Alfrodos Apr 9 2008, 12:29pm says:

Tell precisely and clearly - all of you still work above mod????

+1 vote     reply to comment
PhenXDesign
PhenXDesign Apr 14 2008, 2:40pm replied:

Yes, we are working for the mod

+2 votes     reply to comment
Alfrodos
Alfrodos Apr 19 2008, 7:04am replied:

Good Luck at Work! We support you!

*the higher comments is mistake...sorry*

+2 votes     reply to comment
freredarme
freredarme Apr 7 2008, 9:51am says:

Uplink demo => http://halflife2.filefront.com/file/HalfLife_Uplink_Demo;80454

-1 votes     reply to comment
PhenXDesign
PhenXDesign Apr 3 2008, 5:08pm says:

Yes, and I think he talked about the original demo (the real Half Life demo). I reallt agree with you Mat, and we are not dead, that's just we don't have much time, but when we have ideas, we share it.

+1 vote     reply to comment
mat_de_b
mat_de_b Apr 3 2008, 5:06am says:

That is an old release, currently the mod does not even resemble that alpha, as that was made under an old leader...

Do no download

Frere d'arme grow up...

-1 votes     reply to comment
freredarme
freredarme Apr 2 2008, 9:00am says:

Demo = mod completed by Frere D'Arme for Public, version 0.0.8, and now the mod still alive or dead, i don't know.

http://files.filefront.com/Uplink+Source+Internal+Alpha+008+Public+version/;9085358;/fileinfo.html

Bye :)

-1 votes     reply to comment
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