This is the Unreal Engine 1 Counterpart of the Unreal Development Kit (UDK) offering tons of engine enhancements for Users,  who still want to develope with Unreal Engine 1.


Why still Unreal Engine 1 ?
Compared to newer Unreal Engine Versions it has advantages like Native Coding (using UT's Public C++ Headers), Clarity, Downwards Compatibility and is highly and better editable.

What else ?
Over the Top it includes a Sandbox Mod (like Garry's Mod) showcasing the New Possibilities via bundled Mini-Mods.
It is completely Open Source and for Free. It's for YOU.


Developer: Stephan "Shadow" Nagel
Additional Help/Support: Creavion, moonangel, the ut99.org Community
SDK-specific Level-Design: Creavion
Beta-Testers: TheDane, Myth, editorDave, UBX Master, pappercoffe


PROGRESS:



 


  • Enhanced Render (OpenGL and DirectX) Pixel and Vertex Shader 2.0 and 3.0 Support
  • Software Shader System (Emissive Materials, Opacity Maps, Speculars, CelShading, etc.)
  • UnrealEnigma Particle Engine (Sprite-, Mesh-, Beam-, Fog-, Corona- ,Spark- and Trail Emitters...)
  • Support for Projective Texture Mapping  and enhanced Decals and Gore System
  • Advanced Shadowing (Dynamic Shadows, Projective Texture Mapped Shadows)
  • Lensflare Support, Dynamic Coronas, enhanced Sprite Effects and other SpecialFX
  • Modern Post-Processing System (Blur, Depth of Field, Material FX, Bloom, High Dynamic Range Lighting etc.)

Foliage Generator and Dynamic Weather System (Snow, Rain, Dust, Wind, Cloud)

  • Distance Fog, Height Fog, Moving Fog (Fog Emitters)
  • Optimized Unreal-Mesh Rendering, Hardware Meshes (for High Poly Objects)
  • Dynamic Fluid Surface Support (rendering Dynamic Water i.e.)


Thelema Physics Engine 

NVIDIA (R) PhysX Engine

UnrealAvatar Gameplay System


  • New/Enhanced AI Features, Full Roll-Playing-Game Support, Character Progression,
  • NPC Progression, NPC <--> Player Interaction/Communication
  • Level-Buffering System (allowing non-linear Gameplay)
  • upgradeable Weapons and Items, Support for Autosaves and Checkpoint Save Games
    • Enhanced/New Gameplay-related Mapping Classes
    • Enhanced/New General Mapping and Gameplay Classes
    • Support for Volumes and Volume-related Events
    • New Brush Builders

    CINEMATICS

    UnrealCine Movie System


  • Post-Processing Camera Effects and Screen Particles
    • Customizable Movie Styles, Menus and Titles (Logos, Subtitles, Headlines etc.)
    • Advanced Interpolation System (allowing for non-keyframed moving Cinematic Objects)

    MISCELLANEOUS


    • 100 % Open Source, UnrealScript Source Code and C++ Source Code, Extracted Resources
    • Extensive, illustrated high-quality PDF-Documentation (Tutorials, SDK-Encyclopedia)
    • Completely new Game Menu System
    • Util-Classes-driven Global Code/Function-Sharing (more than 100 new Functions)
    • Tools (Mesh Converter/Viewer) included
    • Material dependent Sound Effects
    • OGG Vorbis and MP3 Support for Sound and Music Playback
    • Is an indipendent Toolset not required to be installed within Unreal Tournament Directory
    • Enhanced Mod / Total Conversion Support
    • Additionally: SandBox Mods, showcasing the New Features and how to work with them


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    UT99 Extension Pack v1.01 Demo (ZIP Version)

    UT99 Extension Pack v1.01 Demo (ZIP Version)

    Nov 14, 2007 Demo 1 comment

    The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...

    Comments  (0 - 10 of 166)
    UnrealGizzy
    UnrealGizzy Feb 6 2010, 4:28am says:

    If this were to merge with unreal 227 then...wow.

    +2 votes     reply to comment
    utSDK_Shadow
    utSDK_Shadow Feb 6 2010, 8:04am replied:

    hm, at least there will be a port to Unreal of this project

    +2 votes     reply to comment
    Killer_man_1996
    Killer_man_1996 Feb 4 2010, 9:33am says:

    I was a lot of years tracking your mod and i think that you can ask to Epic Games for that things like the dll's and exe's because the unofficial updates of Unreal Tournament appear becuase Epic Games gave to them the code for free. I think you can do it too...

    +1 vote     reply to comment
    utSDK_Shadow
    utSDK_Shadow Feb 4 2010, 9:38am replied:

    hm maybe you're right, I gonna ask them soon, if I succeed then this goes indipendent, hopefully Epic doesn't see it as business competition of their UDK or as senseless compared to UDK, because it'll move a lot of people back to Unreal Engine 1/1.5

    +2 votes     reply to comment
    Darkness
    Darkness Feb 3 2010, 10:06am says:

    I'm really happy to think about the amount of possibilities that will emerge from this project. I'm even confident about going back to the UT moding scene once again (although I'm a lousy scripter myself, sadly) :) Can't wait to try it out when released.

    +2 votes     reply to comment
    utSDK_Shadow
    utSDK_Shadow Feb 3 2010, 10:57am replied:

    that's great to hear !

    How much are you experienced with Unreal Engine ? I'm still looking for Beta-Testers !

    +2 votes     reply to comment
    Dan911
    Dan911 Jan 27 2010, 10:40am says:

    you should try and compile all of the co-op maps/mods and release them, maybe with the enhancements you added :). Also, added support for other model types(md3, md2, mdl) might also be cool

    +1 vote     reply to comment
    utSDK_Shadow
    utSDK_Shadow Jan 27 2010, 11:30am replied:

    what ? do you know what a hell of a work that is ? besides, I can't recompile somebody else's stuff without permission

    the SDK will be a platform for completely new generation of mods

    +1 vote     reply to comment
    utSDK_Shadow
    utSDK_Shadow Jan 27 2010, 9:14am says:

    Regarding currently asked term of "Indipendency" :

    at Udn.epicgames.com you can read under "Common Questions I'm Asked" a small FAQ about licensing and distributing terms of Unreal Engine 1 and 1.5, where it says, that for any non-commercial project a RETAIL Version of the used Unreal Engine / Unreal Engine Game has to be installed on which the project bases on, no other way.

    I could make a PRIVATE standalone Version but as soon as I release this version it would be illegal.

    The link I provided is old (Year 2000 - 2003), so I don't know what Epic's thinking about it nowadays.

    So the only Indipendency I can offer is an advanced mod and total conversion support like in Unreal Engine 3.

    +1 vote     reply to comment
    utSDK_Shadow
    utSDK_Shadow Jan 27 2010, 7:08am replied:

    hm ok. yeah I could ask them, with the dlls in binary form I could make the SDK completely indipendent...

    +1 vote     reply to comment
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