This is a full, real SDK for the classic Unreal Tournament with totally new features, methods and tools improving the Unreal Engine 1 in a wide range. Next to tons of new visual features it improves overall physics (has it's own build-in Physics Engine "Thelema Physics" or short "tPhys"), has loads of gameplay and AI enhancements, a new render (currently OpenGL only) to deal with hardcoded features and bundled tools. However this is really not the first attempt of improving an old engine. The initial spark for this SDK came from the concept of the "DoomsDay Engine" and the content of this Pack that was archived before it's public announcement when it's elderly features were used for the Mod "Lost Secrets of Na Pali". 

Developer: Stephan "Shadow" Nagel
Additional Help/Support: Creavion, moonangel (alpha-stage new rendering code), the ut99.org Community
Beta-Testers: (n/a)
Contact: UT99SDK@gmx.de

General Feature List

  • "UnrealEnigma" 5in1 Multi Particle Engine (82 %)
  • "ThelemaPhysics" build-in Physics Engine (60 %)
  • "UnrealCine" Movie Suite + Screen Manager (10 %)
  • 2in1 Post Processing System (80 %)
  • 2 different Projector Systems (100 %)
  • Canvas/Screen Manager, new Canvas NEW! (50 %)
  • Full Vehicle Support (60 %)
  • Footstep Sounds/Material Events (100 %)
  • Tree, Foliage and Grass Generator (N/A)
  • Actor Tools (N/A)
  • 5 Util Classes containing over 300 new functions relating math, physics and AI - fast and easy accessable (N/A)
  • Interaction Systems (optimized for the use in RPG Titles, including Character-, Inventory-, Trade-, Simulation-, Quest-, Conversation- and Spellsystems), (35 %)
  • Advanced Zone Handling and Effects (60 %)
  • Dynamic Weather System, powered by UnrealEnigma NEW! (70 %)
  • Advanced Basic Decoration-, Creature-, Projectile-, Weapon-, Item-Classes to work with new Features NEW! (65 %)
  • Contains all Unreal/UT Weapons + Items with improved Visuals (as additional Pack) (45 %)
  • Volume Support and complex Volume-based Effects (90 %)
  • Enhanced AI, External AI Scripting, Scripted Scenes (30 %)
  • Dynamic Coronas, Lensflares and new enhanced Sprite Effects NEW! (85 %)
  • Texture Combiners, Software Shaders, (possibly) Hardware Shaders (75 %)
  • Basic Collection of Effect/Particle-, Special-, Skin- and Misc-Textures to work with (N/A)
  • Options Menus (N/A)
  • A huge collection of Test- , Tutorial- and Tech Maps/Demos (N/A)
  • Comprehensive Documentation and Tutorials (N/A)
  • completely new Render Device featuring stuff like: New Mesh System, Hardware Post Processing, Distance Fog, Motion Blur, Radial Blur... (55 %)
  • bundled Tools to work with the new features (N/A)
  • in-game Editing for some major Systems (UnrealEnigma and UnrealCine) (N/A)
  • Full Source Code (UScript and C++) (N/A)
  • Full extracted Content Source (N/A)
  • ...and many more (to see all features take a look at the UnrealWiki Page of this Pack !)

Release/Progress Details

  • Public Demo Version: 17th October 2007 (100 % done)
  • Public Final Version: TBD, 2009 (65 % done)*

  • >>ATTENTION: Do NOT use the Demo Version for implementing it into any (custom) mod! <<

* Main progress based on average percentages of all progresses.

Update Section (New)
Last update: 3.2. 2009 (Progresses, Added New Features)

Officially cooperating Projects

Maps

Mods

Games/Mods the SDK might be ported on (TBD !!)

Currently only the development for Unreal Tournament is a relevant task, sorry.

Downloads

Filefront Mirros:

UT99ExtensionPack v1.01 [Demo] - File Archive (3.2 MB)
UT99ExtensionPack v1.01 [Demo] - UMOD (3.2 MB)

NOTE: recommended to download via ModDB

Related Links/Contact


Official Partners

  • User Posted Image

Want to become a partner too and gain special support, informations and features as officially cooperating project/partner? Let me now!

Requirements

  • GAME: Unreal Tournament v436
  • Programs/Files: a PDF Viewer, Terrain Editing Tool (included), Mesh System Editing Tool (included), Mesh Converter (Included), OpenGL (1.3 and up), DirectX (8.1 and up)
  • HDD Space (Demo): 5 MB
  • HDD Space (Final): n/a
  • CPU: 1.5 GHZ CPU (2.0+ GHZ Class CPU or higher recommended)
  • GRAPHICS CARD: DirectX/OpenGL compatible Graphics Card with min. 64 MB VRam (128 MB and more recommended)
  • RAM: 256 MB RAM (512 MB and more recommended)

Copyright
© 2009 Unreal Tournament SDK by Stephan "Shadow" Nagel, under Artistic License 2.0

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Dynamic Beam Emitter Example 1 Dynamic Beam Emitter Example 1 Spiral Emitter
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Downloads RSS Feed Latest Downloads
UT99 Extension Pack v1.01 Demo (ZIP Version)

UT99 Extension Pack v1.01 Demo (ZIP Version)

Nov 14, 2007 Demo 0 comments

The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...

Comments  (60 - 70 of 131)
FXD|Shadow
FXD|Shadow May 1 2008, 2:45am says:

yarp.. you have to consider that the UE1 has no Material/Shader System, the individual implementation of today's pixelshader/texture related techniques without the base of a Material System is quite difficult

+1 vote     reply to comment
wmat
wmat Apr 30 2008, 2:04pm says:

i've never imagine that it was so complicated
:S

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Apr 28 2008, 8:50am says:

not without engine enhancements, one has to implement proper per pixel lighting (pixel shaders) and real dot3 bump mapping support, also multitextures (already supported) and the already mentioned dot3 component (DotProduct3), then a native subclass of Texture-Class has to be coded that then persists of 2 Textures to archive a real Bump Map Material: The Source Texture (Standard Color Map) and a Bump Map Texture holding the Lighting/Depth Information calculated by the Shaders. In addition this texture class has to know where the current nearby light(s) is(are)

+1 vote     reply to comment
wmat
wmat Apr 28 2008, 5:50am says:

humm....
i´ve got a question.How can i make a bump map texture in ut??

+1 vote     reply to comment
Lee_Stricklin
Lee_Stricklin Apr 27 2008, 12:49pm says:

I wonder what a screenshot would look like if you replaced the standard CD 1 textures with the new UTRP textures.

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Apr 26 2008, 5:11am says:

thank you very much, there'll be more pics coming up, maybe a "trailer/vid" about it, the SDK itself may contain a huge test map

+1 vote     reply to comment
Blade_hunter
Blade_hunter Apr 25 2008, 4:39pm says: Online

I'm glad to see more screens :) the technologies looks wonderful.
It's bad the Unreal contest is only for the UE3 :(

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Apr 24 2008, 12:36pm says:

glad to hear, I'm interested in probably creating an RPG mod for the Unreal Engine too, but you should know that these systems will be basic ones, the developers finally decide how THEIR own customized systems will look like

+1 vote     reply to comment
wmat
wmat Apr 24 2008, 12:09pm says:

ive been seeing and this mod will have:
"Full RPG System
Player Character Development/Progression
Creature/NPC Character Development/Progression
Quest System
Team/Guild System
Resource System (read books, write emails, "send emails", read panels whatever..)
new Inventory
Trade System
Conversation/Dialog System
ready-to-use example NPCs and Quests
upgradeable/modifyable Items
Level Memory System (allows non-linear Gameplay)
tons of new Gameplay/AI Scripts (Triggers, Keypoints, NavPoints etc.)"

this is just what i was looking for my "project".
an mmorpg.....

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Apr 23 2008, 8:18am says:

yarp, it's simply fantastic, just imagine the possibilities with the full SDK additionally, the Demo is just a drop in the bucket

+1 vote     reply to comment
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