UT99 Extension Pack v1.01 Demo (ZIP Version)
Nov 14, 2007 Demo 0 commentsThe Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...
This is a full, real SDK for the classic Unreal Tournament with totally new features, methods and tools improving the Unreal Engine 1 in a wide range. Next to tons of new visual features it improves overall physics (has it's own build-in Physics Engine "Thelema Physics" or short "tPhys"), has loads of gameplay and AI enhancements, a new render (currently OpenGL only) to deal with hardcoded features and bundled tools. However this is really not the first attempt of improving an old engine. The initial spark for this SDK came from the concept of the "DoomsDay Engine" and the content of this Pack that was archived before it's public announcement when it's elderly features were used for the Mod "Lost Secrets of Na Pali".
Developer: Stephan "Shadow" Nagel
Additional Help/Support: Creavion, moonangel (alpha-stage new rendering code), the ut99.org Community
Beta-Testers: (n/a)
Contact: UT99SDK@gmx.de
General Feature List
Release/Progress Details
>>ATTENTION: Do NOT use the Demo Version for implementing it into any (custom) mod! <<
* Main progress based on average percentages of all progresses.
Update Section (New)
Last update: 3.2. 2009 (Progresses, Added New Features)
Officially cooperating Projects
Maps
Mods
Games/Mods the SDK might be ported on (TBD !!)
Currently only the development for Unreal Tournament is a relevant task, sorry.
Downloads
Filefront Mirros:
UT99ExtensionPack v1.01 [Demo] - File Archive (3.2 MB)
UT99ExtensionPack v1.01 [Demo] - UMOD (3.2 MB)
NOTE: recommended to download via ModDB
Related Links/Contact
Official Partners
Want to become a partner too and gain special support, informations and features as officially cooperating project/partner? Let me now!
Requirements
Copyright
© 2009 Unreal Tournament SDK by Stephan "Shadow" Nagel, under Artistic License 2.0
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The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...
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yarp.. you have to consider that the UE1 has no Material/Shader System, the individual implementation of today's pixelshader/texture related techniques without the base of a Material System is quite difficult
i've never imagine that it was so complicated
:S
not without engine enhancements, one has to implement proper per pixel lighting (pixel shaders) and real dot3 bump mapping support, also multitextures (already supported) and the already mentioned dot3 component (DotProduct3), then a native subclass of Texture-Class has to be coded that then persists of 2 Textures to archive a real Bump Map Material: The Source Texture (Standard Color Map) and a Bump Map Texture holding the Lighting/Depth Information calculated by the Shaders. In addition this texture class has to know where the current nearby light(s) is(are)
humm....
i´ve got a question.How can i make a bump map texture in ut??
I wonder what a screenshot would look like if you replaced the standard CD 1 textures with the new UTRP textures.
thank you very much, there'll be more pics coming up, maybe a "trailer/vid" about it, the SDK itself may contain a huge test map
I'm glad to see more screens :) the technologies looks wonderful.
It's bad the Unreal contest is only for the UE3 :(
glad to hear, I'm interested in probably creating an RPG mod for the Unreal Engine too, but you should know that these systems will be basic ones, the developers finally decide how THEIR own customized systems will look like
ive been seeing and this mod will have:
"Full RPG System
Player Character Development/Progression
Creature/NPC Character Development/Progression
Quest System
Team/Guild System
Resource System (read books, write emails, "send emails", read panels whatever..)
new Inventory
Trade System
Conversation/Dialog System
ready-to-use example NPCs and Quests
upgradeable/modifyable Items
Level Memory System (allows non-linear Gameplay)
tons of new Gameplay/AI Scripts (Triggers, Keypoints, NavPoints etc.)"
this is just what i was looking for my "project".
an mmorpg.....
yarp, it's simply fantastic, just imagine the possibilities with the full SDK additionally, the Demo is just a drop in the bucket