This is a full, real SDK for the classic Unreal Tournament with totally new features, methods and tools improving the Unreal Engine 1 in a wide range. Next to tons of new visual features it improves overall physics (has it's own build-in Physics Engine "Thelema Physics" or short "tPhys"), has loads of gameplay and AI enhancements, a new render (currently OpenGL only) to deal with hardcoded features and bundled tools. However this is really not the first attempt of improving an old engine. The initial spark for this SDK came from the concept of the "DoomsDay Engine" and the content of this Pack that was archived before it's public announcement when it's elderly features were used for the Mod "Lost Secrets of Na Pali". 

Developer: Stephan "Shadow" Nagel
Additional Help/Support: Creavion, moonangel (alpha-stage new rendering code), the ut99.org Community
Beta-Testers: (n/a)
Contact: UT99SDK@gmx.de

General Feature List

  • "UnrealEnigma" 5in1 Multi Particle Engine (82 %)
  • "ThelemaPhysics" build-in Physics Engine (60 %)
  • "UnrealCine" Movie Suite + Screen Manager (10 %)
  • 2in1 Post Processing System (80 %)
  • 2 different Projector Systems (100 %)
  • Canvas/Screen Manager, new Canvas NEW! (50 %)
  • Full Vehicle Support (60 %)
  • Footstep Sounds/Material Events (100 %)
  • Tree, Foliage and Grass Generator (N/A)
  • Actor Tools (N/A)
  • 5 Util Classes containing over 300 new functions relating math, physics and AI - fast and easy accessable (N/A)
  • Interaction Systems (optimized for the use in RPG Titles, including Character-, Inventory-, Trade-, Simulation-, Quest-, Conversation- and Spellsystems), (35 %)
  • Advanced Zone Handling and Effects (60 %)
  • Dynamic Weather System, powered by UnrealEnigma NEW! (70 %)
  • Advanced Basic Decoration-, Creature-, Projectile-, Weapon-, Item-Classes to work with new Features NEW! (65 %)
  • Contains all Unreal/UT Weapons + Items with improved Visuals (as additional Pack) (45 %)
  • Volume Support and complex Volume-based Effects (90 %)
  • Enhanced AI, External AI Scripting, Scripted Scenes (30 %)
  • Dynamic Coronas, Lensflares and new enhanced Sprite Effects NEW! (85 %)
  • Texture Combiners, Software Shaders, (possibly) Hardware Shaders (75 %)
  • Basic Collection of Effect/Particle-, Special-, Skin- and Misc-Textures to work with (N/A)
  • Options Menus (N/A)
  • A huge collection of Test- , Tutorial- and Tech Maps/Demos (N/A)
  • Comprehensive Documentation and Tutorials (N/A)
  • completely new Render Device featuring stuff like: New Mesh System, Hardware Post Processing, Distance Fog, Motion Blur, Radial Blur... (55 %)
  • bundled Tools to work with the new features (N/A)
  • in-game Editing for some major Systems (UnrealEnigma and UnrealCine) (N/A)
  • Full Source Code (UScript and C++) (N/A)
  • Full extracted Content Source (N/A)
  • ...and many more (to see all features take a look at the UnrealWiki Page of this Pack !)

Release/Progress Details

  • Public Demo Version: 17th October 2007 (100 % done)
  • Public Final Version: TBD, 2009 (65 % done)*

  • >>ATTENTION: Do NOT use the Demo Version for implementing it into any (custom) mod! <<

* Main progress based on average percentages of all progresses.

Update Section (New)
Last update: 3.2. 2009 (Progresses, Added New Features)

Officially cooperating Projects

Maps

Mods

Games/Mods the SDK might be ported on (TBD !!)

Currently only the development for Unreal Tournament is a relevant task, sorry.

Downloads

Filefront Mirros:

UT99ExtensionPack v1.01 [Demo] - File Archive (3.2 MB)
UT99ExtensionPack v1.01 [Demo] - UMOD (3.2 MB)

NOTE: recommended to download via ModDB

Related Links/Contact


Official Partners

  • User Posted Image

Want to become a partner too and gain special support, informations and features as officially cooperating project/partner? Let me now!

Requirements

  • GAME: Unreal Tournament v436
  • Programs/Files: a PDF Viewer, Terrain Editing Tool (included), Mesh System Editing Tool (included), Mesh Converter (Included), OpenGL (1.3 and up), DirectX (8.1 and up)
  • HDD Space (Demo): 5 MB
  • HDD Space (Final): n/a
  • CPU: 1.5 GHZ CPU (2.0+ GHZ Class CPU or higher recommended)
  • GRAPHICS CARD: DirectX/OpenGL compatible Graphics Card with min. 64 MB VRam (128 MB and more recommended)
  • RAM: 256 MB RAM (512 MB and more recommended)

Copyright
© 2009 Unreal Tournament SDK by Stephan "Shadow" Nagel, under Artistic License 2.0

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Dynamic Beam Emitter Example 1 Dynamic Beam Emitter Example 1 Spiral Emitter
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Downloads RSS Feed Latest Downloads
UT99 Extension Pack v1.01 Demo (ZIP Version)

UT99 Extension Pack v1.01 Demo (ZIP Version)

Nov 14, 2007 Demo 0 comments

The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...

Comments  (50 - 60 of 131)
FXD|Shadow
FXD|Shadow May 4 2008, 5:55am says:

LOL.. someday it'll happen REALLY *evil laughter*

+1 vote     reply to comment
Lee_Stricklin
Lee_Stricklin May 3 2008, 9:15am says:

My bad. It's actually the third thing you see when you click on mods.

+1 vote     reply to comment
Lee_Stricklin
Lee_Stricklin May 3 2008, 9:11am says:

HOLY CRAP!!! The Extension is the third thing listed on ModDB homepage!

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow May 3 2008, 6:18am says:

yes dude, thx^^

+1 vote     reply to comment
Unreal1ty
Unreal1ty May 3 2008, 5:44am says:

i think you should tell interested people, that there is a "official" forum for the sdk. www.ut99.org <--- a good place to be

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow May 3 2008, 4:27am says:

Generally it's nothing more than a Spawner for a certain area with some special code, the part where the magick happens is based on the Hardware-Brushes (also called Static-Meshes in UE2 and 3)

+1 vote     reply to comment
Lee_Stricklin
Lee_Stricklin May 2 2008, 8:23pm says:

I just noticed that you put "grass generator" in the description (you got a lot of stuff in there). How's that going to work? Is it going to be something in the map editor or is it going to do something crazy like (this would be freakin' awesome) generate 3D grass where the game's grass texture mapping is?

+1 vote     reply to comment
wmat
wmat May 2 2008, 8:58am says:

yess but i have to try somewere....

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow May 2 2008, 7:54am says:

yes I know Wav-mp3.com but wouldn't it be better to ask it in a related board, other than this one?

+1 vote     reply to comment
wmat
wmat May 1 2008, 8:20am says:

one more thing...
i've search on the net and i cant find how i can convert .mp3 files into .s3m
do you know how?

+1 vote     reply to comment
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