UT99 Extension Pack v1.01 Demo (ZIP Version)
Nov 14, 2007 Demo 0 commentsThe Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...
This is a full, real SDK for the classic Unreal Tournament with totally new features, methods and tools improving the Unreal Engine 1 in a wide range. Next to tons of new visual features it improves overall physics (has it's own build-in Physics Engine "Thelema Physics" or short "tPhys"), has loads of gameplay and AI enhancements, a new render (currently OpenGL only) to deal with hardcoded features and bundled tools. However this is really not the first attempt of improving an old engine. The initial spark for this SDK came from the concept of the "DoomsDay Engine" and the content of this Pack that was archived before it's public announcement when it's elderly features were used for the Mod "Lost Secrets of Na Pali".
Developer: Stephan "Shadow" Nagel
Additional Help/Support: Creavion, moonangel (alpha-stage new rendering code), the ut99.org Community
Beta-Testers: (n/a)
Contact: UT99SDK@gmx.de
General Feature List
Release/Progress Details
>>ATTENTION: Do NOT use the Demo Version for implementing it into any (custom) mod! <<
* Main progress based on average percentages of all progresses.
Update Section (New)
Last update: 9.1. 2009 (Progresses, Changes in the Porting Section, Added Developer Info)
Officially cooperating Projects
Maps
Mods
Games/Mods the SDK might be ported on (TBD !!)
Currently only the development for Unreal Tournament is a relevant task, sorry.
Downloads
Filefront Mirros:
UT99ExtensionPack v1.01 [Demo] - File Archive (3.2 MB)
UT99ExtensionPack v1.01 [Demo] - UMOD (3.2 MB)
NOTE: recommended to download via ModDB
Related Links/Contact
Official Partners
Want to become a partner too and gain special support, informations and features as officially cooperating project/partner? Let me now!
Requirements
Copyright
© 2009 Unreal Tournament SDK by Stephan "Shadow" Nagel, under Artistic License 2.0
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The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...
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it definitly has to be adapted on Deus Ex, for example the window system is different, the decals, AI and so on..
but it is possible of course
Well I mostly mean the graphical stuff - simulated pixel shaders and stuff like that. I'm curious as to how that works actually - does it work off standard or DOT3 bump maps to do that?
these simulated pixel shaders are some kind of combiners overlayed over the original skin to distort or change it but is run on cpu (thus software or simulated shaders), nethertheless the only real usage of shaders is archived by post processing, per-texture-based shaders (material trees) would be too difficult or too limited to make, because even if one would code a shader supporting texture class you would be limited to 256x256 pixels, the limit that goes for all custom made texture classes, the powerful build-in ScriptedTexture of the engine have had the same problem: you could do dynamic textures with dynamic text, numbers even menus painted on texture.. BUT always limited to 256x256 pixels ..
also only per-pixel-light shaders use DOT3 and further advanced per-pixel technologies (radiosity lighting, parallax mapping, normal mapping), other or standard pixel shaders "simply" distort brightness and color values of single pixels/pixelinformation coming from the framebuffer.
All features or the whole SDK should be portable to any Unreal Engine 1 game or project (min. build 226) up to any Unreal Engine 2.x game or project.. except hardcoded extensions, which aren't supported for UE 2.x (lack of native/renderer coding support and missing headers)
How likely is it you could get this to work with Deus Ex?
I'm gonna download the Beta, just need to reinstall the old UT once again :)
hehe yo thx^^
play around with it, especially the test map!
though the beta is nothing compared to the final
for the final there're over 100 unrealscript classes now .. just for the core-package ! there'll be a also second package with the main content basing on the core-package providing you with more than 200 example classes and codes in relation with this and the needed content (textures/skins, maps, sounds and so on) the final will definitly be over 100 MB in size
yes of course! it would make no sense to put out a public beta and then denying the access to the final version, it's 100 % free, for you and for everyone
you're also able to make suggestions I may implement in the final version, speaking of user suggested features
Will full version be avaible for download after it is completed? I really <3 this pack!
Yes I know, you might not be the only one who is awaiting the Final Version that much^^
The Beta Version only scratched on the surface of the possibilities..
currently while working on the Final Version I'm improving the projectors and coding beamemitters!
ah and yes, all old creatures will have the new effects in the example package of the SDK, there'll be so many content to play with, even weapons will be replaced
and there'll be multiple test, example and tutorial maps, not only one small..
okay thanks ... works now ...
PS:
Darn i cant wait when it will be done >.<
and u should replace all monsters with updated monsters
Example: Replace normal monsters with: Monsters with "Blinking" eyes etc..
and u should edtit maps too =p
(if i am sure u know how it edit maps ;p)