The Extension Pack for UnrealTournament Classic is a real SDK full of new features, methods and tools improving the Unreal Engine 1 in a wide range. Next to tons of new visual features it improves overall physics (has it's own build-in Physics Engine "Thelema Physics" or short "TPhys"), has loads of gameplay and AI enhancements, a new render (currently OpenGL only) to deal with hardcoded features and bundled tools. However this is really not the first attempt of improving an old engine, the initial spark for this SDK came from the concept of the "DoomsDay Engine" and the content of this Pack that was archived before it's public announcement when it's elderly features were used for the Mod "Lost Secrets of Na Pali".


General Feature List

  • "UnrealEnigma" 5in1 Multi Particle Engine (81 %)
  • "ThelemaPhysics" build-in Physics Engine (60 %)
  • "UnrealCine" Movie/Cutscene Suite (30 %)
  • 2in1 Post Processing System (90 %)
  • 2 different Projector Systems (100 %)
  • Canvas/Screen Manager NEW! (40 %)
  • Full Vehicle Support (70 %)
  • Footstep Sounds/Material Events (100 %)
  • Tree, Foliage and Grass Generator (100 %)
  • Actor Tools (N/A)
  • 3 Util Classes containing over 300 new functions relating math, physics and AI - fast and easy accessable (N/A)
  • Interaction Systems (optimized for the use in RPG Titles, including Character-, Inventory-, Trade-, Simulation-, Quest-, Conversation- and Spellsystems), (50 %)
  • Advanced Zone Handling and Effects (60 %)
  • Dynamic Weather System, powered by UnrealEnigma NEW! (70 %)
  • Advanced Basic Decoration-, Creature-, Projectile-, Weapon-, Item-Classes to work with new Features NEW! (85 %)
  • Contains all Unreal/UT Weapons + Items with improved Visuals (55 %)
  • Volume Support and complex Volume-based Effects (90 %)
  • Enhanced AI, External AI Scripting, Scripted Scenes (30 %)
  • Simulated Shader Effects and Texture Combiners (90 %)
  • Basic Collection of Effect/Particle-, Special-, Skin- and Misc-Textures to work with (N/A)
  • Options Menus (N/A)
  • A huge collection of Test- , Tutorial- and Tech Maps/Demos (N/A)
  • Comprehensive Documentation and Tutorials (N/A)
  • completely new Renderer featuring stuff like: New Mesh System, Hardware Post Processing, Distance Fog, Motion Blur, Radial Blur... (65 %)
  • bundled Tools to work with the new features (N/A)
  • in-game Editing for some major Systems (UnrealEnigma and UnrealCine) (N/A)
  • Full Source Code (UScript and C++) (N/A)
  • Full extracted Content Source (N/A)
  • ...and many more (to see all features take a look at the UnrealWiki Page of this Pack !)

Release/Progress Details

  • Public Demo/Beta Version: 17th October 2007 (100 % done)
  • Public Final Version: TBD (Around May) 2008 (78 % done)

  • >> It's highly recommended to develope with the Final Version! Do NOT work with the Demo Version! <<


Officially cooperating Projects

Maps

Mods

Implementation into other Unreal Engine Games/Projects possible! (Also see: Official Partners)

Games/Mods the SDK might be ported on

  • Unreal I
  • Unreal I Missionpack
  • Deus Ex I
  • Rune
  • Wheel Of Time
  • Tactical Ops (Mod/Retail Version)

Downloads

Filefront Mirros:

UT99ExtensionPack v1.01 [Beta] - File Archive (3.2 MB)
UT99ExtensionPack v1.01 [Beta] - UMOD (3.2 MB)

NOTE: recommended to download via ModDB

Related Links


Official Partners:

  • User Posted Image
  • User Posted Image
  • User Posted Image

Want to become a partner too and gain special support, informations and features as officially cooperating project/partner? Let me now!

Requirements

  • GAME: Unreal Tournament v436
  • HDD Space (Demo): 5 MB
  • HDD Space (Final): TBD
  • CPU: 1.0/1.5 GHZ CPU (2/3 GHZ Class CPU or higher recommended)
  • GRAPHICS CARD: DirectX/OpenGL compatible Graphics Card with min. 64 MB VRam (128 MB and more recommended)
  • RAM: 256 MB RAM (512 MB and more recommended)

© 2008 UnrealTournament Extension Pack by Stephan "Shadow" Nagel, under Artistic License 2.0

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Projector Example Dynamic Corona Example 2 Dynamic Corona Example 1
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UT99 Extension Pack v1.01 Demo (ZIP Version)

UT99 Extension Pack v1.01 Demo (ZIP Version)

Nov 14, 2007 Demo 0 comments

The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...

Comments  (90 - 100 of 103)
Darkness
Darkness Dec 4 2007, 8:02am says:

I'm gonna download the Beta, just need to reinstall the old UT once again :)

+2 votes     reply to comment
FXD|Shadow
FXD|Shadow Nov 15 2007, 7:51am says:

yes of course! it would make no sense to put out a public beta and then denying the access to the final version, it's 100 % free, for you and for everyone
you're also able to make suggestions I may implement in the final version, speaking of user suggested features

+1 vote     reply to comment
Dim4
Dim4 Nov 14 2007, 2:52pm says:

Will full version be avaible for download after it is completed? I really <3 this pack!

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Nov 7 2007, 6:28am says:

Yes I know, you might not be the only one who is awaiting the Final Version that much^^
The Beta Version only scratched on the surface of the possibilities..
currently while working on the Final Version I'm improving the projectors and coding beamemitters!

ah and yes, all old creatures will have the new effects in the example package of the SDK, there'll be so many content to play with, even weapons will be replaced
and there'll be multiple test, example and tutorial maps, not only one small..

+1 vote     reply to comment
Ojko
Ojko Nov 6 2007, 9:01am says:

okay thanks ... works now ...

PS:
Darn i cant wait when it will be done >.<

and u should replace all monsters with updated monsters
Example: Replace normal monsters with: Monsters with "Blinking" eyes etc..

and u should edtit maps too =p
(if i am sure u know how it edit maps ;p)

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Nov 3 2007, 6:18am says:

again:
look inside the test-map: are their any properties changed for the brute-classes relating their effects?

if it shouldn't work give me your test-map of the pack and I'll have a look on it

+1 vote     reply to comment
Ojko
Ojko Nov 3 2007, 4:18am says:

i have everything checked in the menu ...

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Nov 1 2007, 9:37am says:

thx so far!
but it should work, really!
I've tested everything through and additionally made a test-map for the Beta 1.01
look inside the test-map: are their any properties changed for the brute-classes relating their effects? they should work by standard, it's an example/test-map and you're the very first noticing this malfunction
also make shure you've checked Overlayers in the menu!

+1 vote     reply to comment
Ojko
Ojko Nov 1 2007, 4:43am says:

Wow ... i like it
Btw i installed it UMOD and i got all bonus packs and when i spawn a brute then ill spec and i will watch his eyes his eyes dosent blink... what i did wrong ?

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Oct 27 2007, 6:47pm says:

Downloads are available now. I hope anyone will realize the potential of the Full Version SDK..

+1 vote     reply to comment
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