This is a full, real SDK for the classic Unreal Tournament with totally new features, methods and tools improving the Unreal Engine 1 in a wide range. Next to tons of new visual features it improves overall physics (has it's own build-in Physics Engine "Thelema Physics" or short "tPhys"), has loads of gameplay and AI enhancements, a new render (currently OpenGL only) to deal with hardcoded features and bundled tools.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Comments
wmat
wmat Apr 28 2008, 5:45am says:

tihs is cool

+1 vote     reply to comment
[DID]Madis
[DID]Madis Aug 24 2009, 8:19am says:

Oh man, I've been waiting for texture combining in UE1 for a looooong time

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Description

A glow combiner is used to let glowy buttons and lights perform self illumination on the Ripper. What you don't see in the dark here: that Ripper also has Environment Mapping + Specular Map, the metal appears really shiny in bright areas!

NOTE: please, please click "View Original" because the thumbnail version looks horrible..

Image Details
Type
Demonstration
Date
Dec 22nd, 2007
Size
1024×768
Options
URL
Embed
Bookmark
Digg Super bookmark
Report Abuse
Report media
Add Media
Members only