The Extension Pack for UnrealTournament Classic is a real SDK full of new features, methods and tools improving the Unreal Engine 1 in a wide range. Next to tons of new visual features it improves overall physics (has it's own build-in Physics Engine "Thelema Physics" or short "TPhys"), has loads of gameplay and AI enhancements, a new render (currently OpenGL only) to deal with hardcoded features and bundled tools. However this is really not the first attempt of improving an old engine, the initial spark for this SDK came from the concept of the "DoomsDay Engine" and the content of this Pack that was archived before it's public announcement when it's elderly features were used for the Mod "Lost Secrets of Na Pali".
The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as some kind of Preview but not as an SDK like the Final Version.
The Public Beta Version contains: Basic Emitters, Basic Spritebeams, ~ 20 Example Classes, some Documentation, 1 small Test-Map, Basic Projectors, Skin Overlayers, 2 Util-Classes, Installer (if UMOD Download), Lensflares, Dynamic Coronas, UScript Source Classes, Content Source, Options Menu and so one. The Beta is very small (3 MB in size) thus it's recommended for Modem/ISDN Users because the Final will probably be ~ 100 MB in size!
I know that this isn't that much, but it's just Demo/Beta Version so I recommend to develope with the stuff in the Final Version. It'll contain 5x the amount of classes used in the Beta (~ 250 Classes), many Test (where you can freely test nearly everything), Example (here pre-made examples are shown in a fitting environment) and Tutorial Maps (levels used for the tutorials), a Class Reference (EACH class is listed + overviews), Class Tutorials/How-To-use Documentation, a new Renderer (to provide hardcoded features like Bloom, or the new Mesh System), Tools (like the Export/Manager Program for the Mesh System) and many other surprises..
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