U4eFortress combines the classic tactical TeamFortress combat with even more classical RPG features, spices everything up with the well known splendour of U4e weapon functionality and optics, and finally brings you to a wholly new gaming experience by smoothly fitting in a magical system containing a total of 67 spells, each of them more unique than many many other systems of commercial games. The Classes: Each class have its specificities, abilities and weapons, you won't be able to pick the weapons of your poor and dead enemies, but only their ammo. There are 13 classes, all have weak and strong sides but each class is invidually balanced, I mean that, for example : the cleric (correspond to medic) can heal his teammates, but it also has a big hammer which is throwable, fires lightnings and hurts a lot, and he can handle the holy hand grenade. The classes like the weapons mix magic and technology, they are a bit similar to what you can find in the RPG Shadowrun, the best examples...
You need to have Flash and Javascript running in your browser to see this player.
The statistics above update daily and provide insight into how well news, downloads, videos, images and other content you post is affecting the popularity of your mod. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, please use the following embed code:
Click for a text link | Click for a image link | Click for a button | More »
To boost your statistics, we recommend you link to your mod profile on your homepage, blog, forum and other communities you are a member of like Facebook, Twitter and Steam. To help you do this you can copy and paste any of the code options on your right, or check out our media kit page which has plenty of random site graphics to use.
Please note that all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.