Unreal 4 Ever v5 Beta 3
Jul 01, 2005 Full Version 0 commentsThis is the beta for version 5 of Unreal 4 Ever.
The U4E company grew to became the most powerful arms company ever known from their tournaments. They used their matches to publicize their new weapon technologies to governments all over know space. They sold the information they discovered on alien creatures to government labs obsessed with creating the prefect super-soldier. And they raked in unbelievable profits from the trillions of eager fans willing to pay premium prices to witness the most incredible carnage ever seen in the known galaxy. This is Unreal Tournament to the next level, this is the Unreal4Ever Tournament!
Its 50 year later now, the tournament has evolved into the new standards, so get to the site and get into the tournament yourself, and find out what you are....
0 comments by FrozenCow on Mar 26th, 2005 digg this super bookmark
We're going to extend the deadline for the contest another week. There were only about 8 maps entered, a rather underwelming turnout. There were 16 registered people, so half the people didn't even upload their map entry into our competition. If you were preparing a map and then gave up, now's a good time to pickup that neglected map and give it another go. You're odds of winning are very good, considering how few people you are playing against.
To everybody that did manage to get their maps in on time, we apologize and remind you that alot of improvements can be done in a single week. Take advantage of this time, and you could come out ahead.
In the meantime, I have a boxed PSP sitting at the foot of my bed collecting dust. I'd sure like to give this thing away to 1 extremely talented map maker. Are you the one? We'll see in about a week!
The new Deadline is March 31st!
This is the beta for version 5 of Unreal 4 Ever.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Update time!
Are the creators still working on it? I just visited the homesite, and .. well... there wasn't any update in quite a while. Well it's a great innovative mod all in all, imo, it should be continued.
Must... Download. looks great, hope it works. Thanks for making.. If it dosnt work... then no thanks until you fix it!
You also have to setup the mutators configuration in the Mutator selection screen to get the weapons your want. (Why am I solving the problems and the builders aren't? I'm not even a member of it. I am a member of Apoc Rising and Rise of Apoc for Renegade. :P Meh. )
I know if you have any of the old versions will corrupt the newer version. So remember to delete u4e2.u and u4e2.ucl.
installed the mod successfully and ...wtf? none of the new weapons show up at all....who would have thought.. =/
There are fixes out there, posting in the comments section of a mod is no way to get your problems fixed, go troll a 4chan forum. Seriously, we need a probationary period on the internet, 12-14 years old can look but can't touch. :)
On the mod, well made, a few glitches but nothing too severe, my computer handles nothing well :D . I'm hoping to see some of the old stuff from U4e from UT come back, player models with special abilities? Here's hoping
cheers guys.
I SENT THIS WEEKS AGO AND U STILL WONT TELL ME!!
when you install it saids to install bonus pack when i did it said i still needed to so i downloaded it again and still!!!!!
jepp the freezer have to been fixed cause it slows down my fps to 1 or 2 or the game crashes :-/
I belive it might have something to do with freezer but not sure
here is report:
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1164 MHz with 511MB RAM
Video: RADEON 9250 (6614)
General protection fault!
History: AActor::ProcessState <- Object xBot CTF-FaceClassic.xBot, Old State State UnrealGame.Bot.RangedAttack, New State State UnrealGame.Bot.RangedAttack <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free