This is a small project I first began purely for myself, but the discussions on the Steam Forums about modding A:I have been fun enough, and seeing the lack of modders and mods out for A:I made me want to try and set an example, if people would follow with more better quality content than I could ever produce.
If you wish to try out some modding, here´s a handy guide.
Idea is this:
I wished to try my hand at slightly tweaking the Alien AI to have wider ranges in stalking, patrolling, taking breaks, because it seemed like a good way to at least simulate more unpredictability, of when and where the alien will pop up.
The different files in the Alienconfigs folder and the DifficultySettings folder inside the DATA folder have just those things.
During this last year I haven't played Alien: Isolation that much, and I've had some health issues zapping most energy out of me as well, but the game still remains as one of my favourites, and I do see myself maybe trying to play it again just for the sake of the anniversary.
I really don't have any active plans for modding, after releasing my mod I've mainly been content with it, there have been minor tweaks to suit my own preferences, and I did have a project of trying to edit the senses but it didn't go too well, there is definitely work that can be done, but nothing too elegant and would consume a lot of time and effort.
Maybe I'll return to that later.
But for now I really want to thank you all for the support and kind words, it is gratifying to see many enjoying the mod and finding new joy in the game, and that is what modding is all about.
There hasn't been too much negative feedback on the mod in the past year, the major one I've heard is the same one I predicted and feared about; that giving the alien more freedom will mean more sparse, occasionally rare encounters, and to some that is a good thing that can enhance the horror, to others a bad thing. I always knew this mod would be aimed at the demographic who felt the alien encounters were a bit too forced in the original game, and I'm glad I've managed to create something they seem to enjoy.
I'd also like to thank MattFiler, who has been dedicated to modding the game and has never lost hope, his hard work and determination is an inspiration to watch, I wish him even more success in the future!
(Do check out the progress MattFiler has made, like recently adding textures into the game.)
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