The Freespace 2 Mod Project aims to bring the Freespace universe to the Sins engine.

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It's been a while since we had anything happen with this mod that we could really share and it is taking me a lot longer to get things worked out than with the first mod, BUT i think i can say some good progress has been made and i finally feel that im getting a freespace feel in the gameplay.

That, of course, is my lone opinion. So i am going to release a raw demo of the mod with only the GTA + (sins races) to get some feedback and give me time to get the other races up to speed. The release will be limited in terms of abilities and tech to research and still needs lots of finishing work on UI textures, balancing, voices, etc, but will give players a feel for where this is going and hopefully help to make it a better experience.

here is one download link and it should be up on moddb soon.

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Freespace 2 Mod Demo v2

Freespace 2 Mod Demo v2

Demo 5 comments

This is the latest version of the mod which includes another new race, the Vasudan Imperium. This update includes many fixes and adjustments to stats...

Freespace 2 Sins Mod Demo

Freespace 2 Sins Mod Demo

Demo 12 comments

This is a demo of the mod we are working on for Sins of a Solar Empire - Entrenchment. The demo has one new race, the Galactic Terran Alliance. The demo...

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The_Federation
The_Federation

they should use argo and sephruys for ore and trade transport because they are not war ship... this is noted in FS2, the guns are for defence not to strike!!!

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midnightjoker Creator
midnightjoker

- i have read that sins requires a certain number of ships in the game to allow the ai to work properly so to fill the ranks they became support vessels as closely as possible following their traditional roles.

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The_Federation
The_Federation

but can u have these vessels used as well for non controlled units (extractor transports, trade ships, ect)

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The_Federation
The_Federation

im not quite sure if any one has asked but through playing sins, is there only a max of 3 basic weapon systems per ship.

the sins moddels of FS2 have fewer weapon systems than that of the FS2 universe ships!

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midnightjoker Creator
midnightjoker

- yes one of sins' limits are 3 main weapons per ship. thats why flak, as well as super beam weapons are abilities.

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The_Federation
The_Federation

then like flak can the standard lasers be added as anti strike craft ability? make it fast refresh and target one squad at a time to allow weapon targeting and traking like standard weapons.

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The_Federation
The_Federation

maby create the same with missiles as well! the FS1 missile ability was a bit too Deadly...

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Gazownik
Gazownik

One thing trade ships are too fast and why they are not form Freespce universe, i dunno maybe Posejdon Class? Why wings of bombers and fighters haven't got shield?
I think the Charybdis Class should have that upgrade form Vasari so you can see jumping enmy units.You know Vasari got that ship, i can't remember the name of that ship.

it's only my opinion and sorry for my English

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midnightjoker Creator
midnightjoker

- trade and resource ships are 'nice to haves' that may get added far down the road.
- will add more appropriate abilities over time.

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Gazownik
Gazownik

Ah OK good to know thx.

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Hoho5000 Creator
Hoho5000

This mod is (unfortunately) nowhere near finished, and some of the ships and whatnot in the latest release are either missing, or not complete.

Fighters and bombers don't have shields because the game is hard coded not to allow shields on fighters. To combat this, and I realize it isn't quite the same, fighters and bomber do regenerate health.

Also, there are only a few abilities currently in game. The Charybdis will actually work in the final release.

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Generaljj
Generaljj

Dude, its great, cant wait for other races.
just some things, what up with the:
1. arcadia, it has no health
2. realy slow ships
3. the maps you added opened a wierd grid when you clicked move when zoomed in

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midnightjoker Creator
midnightjoker

1 - hmmmm, you know i cant even find where the health would be in the files. weird, will have to look for that.
2 - i am working on that. i have bumped up the speeds a bit already.
3 - ah, ok will have to have a close look at those too.

thanks for the info.

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Generaljj
Generaljj

im not sure, but you might have to make upgradeable health for it to let it work

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Generaljj
Generaljj

thank you for the update

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