The Freespace 2 Mod Project aims to bring the Freespace universe to the Sins engine.

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1 comment by midnightjoker on Jun 18th, 2010

It's been a while since we had anything happen with this mod that we could really share and it is taking me a lot longer to get things worked out than with the first mod, BUT i think i can say some good progress has been made and i finally feel that im getting a freespace feel in the gameplay.

That, of course, is my lone opinion. So i am going to release a raw demo of the mod with only the GTA + (sins races) to get some feedback and give me time to get the other races up to speed.  The release will be limited in terms of abilities and tech to research and still needs lots of finishing work on UI textures, balancing, voices, etc, but will give players a feel for where this is going and hopefully help to make it a better experience.

here is one download link and it should be up on moddb soon.

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Freespace 2 Mod Demo v2

Freespace 2 Mod Demo v2

Sep 8, 2010 Demo 5 comments

This is the latest version of the mod which includes another new race, the Vasudan Imperium. This update includes many fixes and adjustments to stats...

Freespace 2 Sins Mod Demo

Freespace 2 Sins Mod Demo

Jun 17, 2010 Demo 12 comments

This is a demo of the mod we are working on for Sins of a Solar Empire - Entrenchment. The demo has one new race, the Galactic Terran Alliance. The demo...

Post comment Comments  (60 - 70 of 203)
The_Federation
The_Federation Jul 7 2010, 9:37pm says:

with the bombers could the textures of the missile impacts match that of the cyclone bomb from FS2

+1 vote     reply to comment
Urius
Urius Jul 6 2010, 11:47am says:

Will it work in Diplomacy?

+1 vote     reply to comment
The_Federation
The_Federation Jul 7 2010, 8:22am replied:

they where designing it for entrenchment it wont work with deplomacy

+1 vote     reply to comment
midnightjoker
midnightjoker Jul 13 2010, 8:14pm replied:

- yes entrenchment only for the time being.

+1 vote     reply to comment
The_Federation
The_Federation Jul 5 2010, 10:51am says:

one thing i found that could use alot of inprovment was the destruction explosion of capital ships... its not big enough for the size

+1 vote     reply to comment
midnightjoker
midnightjoker Jul 13 2010, 8:14pm replied:

in time. colossus will need a much bigger explosion for sure.

+1 vote     reply to comment
Hoho5000
Hoho5000 Jul 14 2010, 1:20pm replied:

I'm working on particle effects, including explosions.

+1 vote     reply to comment
The_Federation
The_Federation Jul 5 2010, 10:32am says:

they should use argo and sephruys for ore and trade transport because they are not war ship... this is noted in FS2, the guns are for defence not to strike!!!

+1 vote     reply to comment
midnightjoker
midnightjoker Jul 13 2010, 8:13pm replied:

- i have read that sins requires a certain number of ships in the game to allow the ai to work properly so to fill the ranks they became support vessels as closely as possible following their traditional roles.

+1 vote     reply to comment
The_Federation
The_Federation Jul 15 2010, 4:40am replied:

but can u have these vessels used as well for non controlled units (extractor transports, trade ships, ect)

+1 vote     reply to comment
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