The Freespace 2 Mod Project aims to bring the Freespace universe to the Sins engine.

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1 comment by midnightjoker on Jun 18th, 2010

It's been a while since we had anything happen with this mod that we could really share and it is taking me a lot longer to get things worked out than with the first mod, BUT i think i can say some good progress has been made and i finally feel that im getting a freespace feel in the gameplay.

That, of course, is my lone opinion. So i am going to release a raw demo of the mod with only the GTA + (sins races) to get some feedback and give me time to get the other races up to speed. The release will be limited in terms of abilities and tech to research and still needs lots of finishing work on UI textures, balancing, voices, etc, but will give players a feel for where this is going and hopefully help to make it a better experience.

here is one download link and it should be up on moddb soon.

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Freespace 2 Mod Demo v2

Freespace 2 Mod Demo v2

Sep 8, 2010 Demo 5 comments

This is the latest version of the mod which includes another new race, the Vasudan Imperium. This update includes many fixes and adjustments to stats...

Freespace 2 Sins Mod Demo

Freespace 2 Sins Mod Demo

Jun 17, 2010 Demo 12 comments

This is a demo of the mod we are working on for Sins of a Solar Empire - Entrenchment. The demo has one new race, the Galactic Terran Alliance. The demo...

Post comment Comments  (30 - 40 of 203)
freeforchat Dec 10 2010, 1:05pm says:

some sharing

first, about ships.
focus firing disabled engine, this made some ships of the fleet unable to support other ships in the front.
so, i change that to 40% range bouns as i rmb.

then, it's about starbase :

starbase is too weak to hold until slow cap class come to support...
so i added 50000HP and 5hp/s restore to it...
(it is too expensive to pay 5000 gold, just for a "antimatter refueling station")

also, to make it really giving pressure to the enemy assault force like the original setting of sin's starbase,
i added the anti-cap beam (ability of that stand alone turret) to it...(also because the green beam usually won't fire)

so, in original sins, starbase afraid of torpedo ships, in FS2 mod, it afraid of bombers. (the base don't fire ANY AA beam or flak as i saw yesterday)


but in order to make the starbase work like the one in FS2
i think :
1.more HP at the beginning (at least the same as a orion)
upgrading of it let it go to about 200000 finally(2 orion)
2.see if there are anyway bringing it some AA and green beam WHICH WORKS.
Then it can fight like a basic cap class at least.
as far as i rmb, the shivan have to hit a GTA station with advanced destroyer and bombers, but not just normal ships.

btw, defense turrets may need some buff too.
they are not firing far enough to defense a sector...

+2 votes     reply to comment
lordlandraid Dec 15 2010, 4:12am replied:

These changes sound like they'd improve the game play greatly, I kind of got tired of building tactical structures that the AI just avoids and spending loads of resources on a starbase which ends up being nothing more than a glorified paperweight XD

+1 vote     reply to comment
:SVB: Nov 23 2010, 9:15pm says:

That would be SWEET. Too bad, I don't think it could happen, however it would be amazing. Maybe that will be the "Freespace 3 Mod for Diplomacy" eh? :) Because then they also need to include the UEF and diplomacy would kind of be important

+1 vote     reply to comment
lordlandraid Dec 6 2010, 11:04pm replied:

I'd play that for daaaaaayyyyssss XD

+1 vote     reply to comment
lordlandraid Nov 21 2010, 1:30am says:

I'm wondering if you've heard of the Blue planet: war in heaven mod for Freespace 2? The models they made are awesome and they add a couple new races, maybe you can talk to that mod team and possibly add them to this mod, it would be pretty kick arse in my opinion :)

+3 votes     reply to comment
:SVB: Nov 17 2010, 10:57pm says:

My game keeps crashing after about 10 minutes of playing on this mod... Can you guys please fix it please :'(
I really love this mod, but I believe that bombers are WAY too powerful, nerf them just a little, as a single bomber can severely damage my capital ship like it is no problem....
In a minute of fighting, the Orion lost 25% of its health from 1 Vasudan Bomber, and only THEN the bomber died...

+1 vote     reply to comment
ATFRico Dec 8 2010, 2:07am replied:

Do you have fighters covering your Orion? In FS universe, with no fighter cover a cap ship will be slaughtered by bombers.

+1 vote     reply to comment
freeforchat Nov 20 2010, 12:25pm replied:

try ships with flak...
without flak ships, bombers rule the space...

and you may try sub-space jump on capital ship to "escape" from bombers

+1 vote     reply to comment
ATFRico Nov 17 2010, 3:30am says:

I would love to help since I've been after FS in SoSE since I got it. Is there anything you need help with?
I use to work on FSNA mod and was hoping it'd go to SoSE before the mod slowly died off :(, so heres a chance to see that come to life :D

+1 vote     reply to comment
Servatrix Nov 2 2010, 2:04am says:

I absolutely LOVED the Freespace game series (beat FS1 + expansion and I still own FS2 :P). It's a shame they never made an FS3... with the current technology it would be amazing.

Kudos to you and good luck with the updates.

+1 vote     reply to comment
Hoho5000 Creator
Hoho5000 Oct 24 2010, 5:16pm says:

Hello everyone. Just to let you all know, I have resumed work on this mod. I would have posted sooner, but I just got my PC fixed. Also, the hard drive that I had all the mod files on seems to have crashed. Thankfully, I have most of the files backed, so nothing was really lost.

I'll be posting pics as things get done, so keep your eyes peeled!

+1 vote   reply to comment
freeforchat Oct 29 2010, 5:47am replied:

it's great to hear the mod is back on progress.

but i do think there are some balance issue.
e.g. defensive turrents are having too few HP, weak space stations etc.
(i upgraded them to be more effectively "defense" something)
(i.e.double HP for turrents and majorir anti captial beam for stations)

call me if any help from me can help this mod.
let's embrace the shivans' captial class : )

+1 vote     reply to comment
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Freespace 2 Mod Project
Freespace 2 Mod Project
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