This mod features a fully functional abstract Intermission Screen (Like in Doom 1!) for any regular 32 map megawads intended for Doom 2, played on ZDoom sourceport. Feel free to remix this mod and reupload it with your own style!
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UNIVERSAL INTERMISSION MOD (32, 11, 4 and 1) (For Doom 2, to be used with GZDoom 2.2.0 or newer)
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WARNING:
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USE ONLY ONE .PK3 AT A TIME
This is the Doom 2 Intermission Mod, intended for OBLIGE generated mapsets.
*Use MW32 if you're using a 32 Map Megawad.
*Use EP11 if you're using a 11 Map Episode.
*Use FL4 if you're using a 4 Map Few Levels.
*Use ONE if you're using a 1 Map Single Level.
Never try to use more than one at once.
Description:
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This mod features a fully functional Intermission Screen for any regular 32 map megawads intended for Doom 2, played on ZDoom sourceport.
It includes new art, new music and a new flow, intending to wrap up the whole playing experience as a meaningful journey with a clear progression and a satisfying, clear ending. As a player, you get a better look at the bigger picture when playing through 32 Maps, knowing when you'll hit MAP15 to be more ready to remember to look for secret levels. You'll also be warned before MAP30, to get ready for a boss fight, provided the megawad has one.
The intermission screen is intentionally abstract. It assumes that you might end up playing any theme, be it urban, tech or hell, so it presents itself universally applicable no matter what the megawad will offer.
It is mainly intended to be used with procedurally generated mapsets, create by the program called OBLIGE, but can theoretically work with any mapset, as long as the level count is the usual 32. I wouldn't recommend using it for any megawad mapset that features custom intermissions, irregular amounts of maps or a custom story told through text intermissions, as those would get overrided by this mod.
Installing:
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There are many ways to use/install mods, so just look up general mod usage guides on the net to find the best method that suits you.
Me, I use GZDoom 2.2.0, with the Doom2.wad. I install mods via the gzdoom-username.ini. At this location in the file:
[doom.Autoload]
I add this line:
Path=$PROGDIR/MyModFolder/Doom2IntermissionMod_MW32_Edition.pk3
Save the ini file, and launch gzdoom.exe. Done.
I install all mods this way. Its also handy to have a seperate .txt file to store all the Path= lines, for easy reuse whenever I need them again.
Recommendations:
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OBLIGE - Procedural Doom Map Generator:
Oblige.sourceforge.net
SynthDoom.pk3 - Music Replacement Pack of INTENSE ACTION of 80' retro futuristic synthwave soundtrack:
Moddb.com
Universal Addon Collection for Doom 2:
Moddb.com
Plus any of your favorite gameplay mods, such as Russian Overkill, Brutal Doom, JohnnyDoom, Project Brutality, Guncaster, D4D, Trailblazer, Lithium, HXRTC, Demonsteele, MetaDoom and many more.
Credits:
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ZDoom Community - Helped me get started and supported me when I had questions. Also I took a couple textures from the Custom Texture Thread.
Machinae Supremacy - Great Music (Jets n Guns OST).
Spaceman333 (me) - Putting the whole thing together.
Permissions:
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You may freely REMIX this mod in anyway you want. Copy it, tear it apart, change the graphics and adapt it to your taste and your custom mapsets. Do it all freely, without restrictions. No credit is needed, but would be appreciated anyway. Do what ever the heck you want with it.
It took me a lot of effort to create and polish this mod, so if you can drop by and say "Thank you" in the ZDoom forum thread, I would greatly appreciate it. : )
Enjoy!