United Coalition Mod For BF2 We are building this mod to fix the lack of Canadian Representation in the FPS gaming industry, and to build gameplay to surpass that of the vanilla BF2 encampment. It is based upon current operations in Afghanistan, mainly in the Panjawai and surrounding districts. All new content includes but is not limited to vehicles, weapons, static objects, effects, maps. Currently have a 6 man team working hard on the mod. We have opennings for a mapper, texture artist, and testers ( previous testing experience is preferred).

Post news Report RSS Interm News for United Coalition Mod

Hey All, Floppy Here again. It has been quite a while since my last news post, I'm sure alot of you have been wondering where we went. Well we have gone far in the last few months. Keeping busier than ever with new content. Since our last update we have the RG-31, RPG-7, Timberwolf .338 fully ingame,

Posted by on

Hey All,
Floppy Here again. It has been quite a while since my last news post, I'm sure alot of you have been wondering where we went. Well we have gone far in the last few months. Keeping busier than ever with new content. Since our last update we have the RG-31, RPG-7, Timberwolf .338 fully ingame, and imported the Leopard C2 Mark 1. A lot of new statics from Carib are also ingame. In the unwrap stage is the LAV-III, and in the modelling stage is the Bison Command vehicle, and Coyote Armoured Recon Vehicle. The Ins car and van are awaitting export once textures are converted.
Our maps have taken a big jump forward as well with Shady's RTP map showing great strides.
We will be adding images regularly in both the websites image gallery and the modDB gallery. Mohtab has modelled a new Insurgent model for us that we are keeping under wraps for now.
Thanks all for your interest in our Canadian Content! Beavers and Ducks Forever!

Floppy Out

Post comment Comments
pievanian
pievanian - - 29 comments

Lovin' it! Keep up the great work!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: