Enjoy battling in the Outskirts of Tobruk! Assault Zones & Combat - Map by DUBONTIME™
Stahlhelm Fix - Adds Wehrmacht helmet decals to the standard MOW:AS Stahlhelm. Replaces "helmet1_ger" Thanks to Chompster for Ripping the Model. Modified...
U.N.I.T. MOD V3 - Newest version of U.N.I.T. MOD. Contains Normand Pack. New (Skins/Sounds/Models/Maps)... Fixed most bugs. Credits list in mod folder...
U.N.I.T. MOD V2 - 2nd release. Most of you have been asking for it, so here you go. There are several bugs, just give me bug reports and I will try to...
HUD Pack 3 more to come people - You can use this without getting a sync error in multi-player
HUD Pack 2 more to come people - You can use this without getting a sync error in multi-player
Какой фашист делал это видео ?
Ты тупой или притворяешься?
Hey, DUDONTIME is any chance you could make wounded animations like Evanps so if someone get shot there is a change that they play the animation?
Yea, but these are scripted in a mission. It's not an automatic code sadly.
these are scripted in the HUMAN.INC file
command "ON die"
there is disable anim
then random wound anim,woundanim2, etc
Where is the human.inc located i would like to try this and see if i can get it to work.
Hey DUBONTIME is there a chance that you could add the Marine soldiers to US faction? And maybe Italy faction? That would be great! :) btw I love this mod
Yes, I was thinking about Italy, and maybe making some marine skins too.
:D I would love you if you do that! no-**** hahahah
You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.
2000 characters limit; HTML formatting and smileys are not supported - text only
80 votes submitted.
Highest Rated (5 agree) 10/10
Its a great mod, only thing what is buging me are the old USA, ENG and JAP skins other than that everything is great
Jul 11 2012, 11:52am by bigbilly21
Promote U.N.I.T. MOD on your homepage or blog by selecting a button and using the embed code provided (more).