Unified Hiigaran Fleet 0.0.3
Sep 19, 2008 Full Version 4 commentsCombines the Kushan, Kiith & Hiigarans as one playable race, features working AI, new ships, team colors & two additional races to play as or...
Unified Hiigaran Fleet 0.0.3 - Released September 19, 2008
-- A Homeworld Universe Mod --
INSTALLATION INSTRUCTIONS:
Place the file UHF-0.0.3.big into your HW2 data directory, and copy the shortcut to wherever you like - usually the desktop.
Sample Shortcut Target:
"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod uhf-0.0.3.big -nomovies -luaTrace -hardwareCursor
The included Shortcut and path will work for standard installations of HW2, modify the shortcut if your HW2 is in a different location.
FEATURES:
108 Ships converted from Homeworld 1 & Homeworld Cataclysm (19 not worth building yet)
Three full additional races: The Kushan (which feature Kushan, Hiigaran & Kiith ships) the Turanic Raiders & the Taiidan
One partial additional race: The Bentusi - unfortunately there has been no work on this team since 0.0.2
AI Enemies:
NEW for 0.0.3 - Kushan, Taiidan & Turanic Raiders as well as the original Hiigaran & Vaygr have full working AI,
the Bentusi do not.
Note: I have noticed some differences in game play when using the Turanic Raiders as an AI opponent (don't know if
it is a good difference or not). Should work well with most combinations of enemy teams.
NEW for 0.0.3 - Research: Has been implemented for all races except the Bentusi - Custom Salvage and debris
NEW for 0.0.3 - Team Colors: On all Kiith, Kushan & Taiidan ships, Partial coverage of the Turanic, None for the Bentusi
NEW for 0.0.3 - Homeworld 1 Ion effects for Destroyers & Ion Frigates - A few specialty levels - A few custom nebulas
NEW for 0.0.3 - A few custom Turanic subsystems & fighter models
NEW for 0.0.3 - All of the Homeworld 1 backgrounds - There are a few that have black triangle bugs & a few that
the color of the background does not shade into the black (un-modeled? space). Most of these backgrounds
are used with "Crimson Bond" as the level data for now.
Homeworld 1 Audio Tracks - Track six does not work, all others are fine
NEW Ships for 0.0.3: 48 New Ships added (10 not worth building yet)
- Kiith - Acolyte - good to go, defined in the AI as well
- Kith - Destroyer - good to use, has a few minor visual issues
- Kiith - Worker - good to use
- Kiith - Carrier - useable, but has no dockpaths or frigate production capability
- Kiith - ACV - Not Buildable - on the test map, has no weapons to speak of
- Kiith - Swarmer - Not Buildable - on the test map, will be implemented upon finishing of the Hive Frigates weapons
- Kiith - Mimic - Not Buildable - on the test map, has no abilities yet
- Kiith - Sentinel - Not Buildable - on the test map, not in any build que yet - some issues yet
- Kiith - Clee Siam - Do NOT Build - on the test map, does not enable research yet
- Kadesh - Fuel Pod
- Beast - Nomad Moon - on test map
- Beast - Naggarok - on test map
- Turanic - Scout - good to go
- Turanic - Attack Bomber - good to go
- Turanic - Derelict Assault Frigate - good to go
- Turanic - Derelict Drone Frigate - good to go
- Turanic - Derelict Multigun Corvette - Do NOT Build, has no weapons
- Turanic - Derelict Light Corvette - Do NOT Build, has no weapons
- Turanic - Minelayer Corvette - Do NOT Build, has no weapons
- Taiidan - Fleet (29 Ships) - Most are good to go
- Taiidan Support Frigate - has no docking ability (adequate defensive ship vs. fighters)
- Taiidan Salvage Corvette - can steal ships in HW2 style but have inadequate armor
- Taiidan Heavy Corvette - works fine, but turrets are crazy
- Taiidan Heavy Defender - Do NOT Build - has no weapons
- Taiidan Research Ship - Do NOT Build, does not enable research yet
- Salvage & Debris - Most of the remaing debris from HW1 & Cataclysm, most implemented somewhere on the test map only
- Relatively balanced ships & game play
- Numerous fixes to the majority of the ships from previous version, many weapon fixes, mesh & texture fixes
added subsystems, capture points, repair points, dockpaths, engine glows
Other Known Issues and things that need work (see UHF 0.0.3 Messed Up.txt for a more complete list):
1. Use of the enhanced deathmatch mode will reset all HW2 options to default, including video options and in game options
2. Some utility class ships are too big for the current dockpath assignment and appear in the middle of the ship before exit
3. No ships have animations
4. Many ships do not have engine glows, Taiidan corvettes have no glow or trails
5. Kushan Carrier: hull weapons fire through ship
6. Kiith Mothership primary & secondary ore holds can be built in the same physical locations as production & generic modules
6a. Lower decks, primary & secondary ore holds are useless to build and provide no additional ship benefit
8. Kadesh Khar Toba, Kadesh Mothership, and Bentus have no weapons or dockpaths
9. Bentusi Acolyte Fighter weapons work, but the display reads as 0 firepower, the weapons are also not very effective
10. Kushan Scaffold weapons and damage locations are still in the original shipyard position
11. Taiidan Research Station textures do not shade correctly, no idea why.
12. The Kadesh have been removed as a playable race in favor of the Taiidan for this release
13. Although Destroyer & Battlecruiser Tech are not required to build the ships it is required to upgrade the ships
14. Kushan AI uses a partial UHF fleet - Fighters, Corvettes & Frigates are UHF: Cap Ships are Kushan, sans the Shipyard
15. UHF research is implemented mainly for the Kushan ships, specifically - many of the ships on the AI build list
16. Kushan & Raider carrier have their weapons disabled for now as it made the game unbalanced
Ships not worth building yet:
Kushan Support Frigate - has no docking ability
Kushan Research Ship - adds no ability to research
Kushan Salvage Corvette - has no special ablity
Kiith Hive Frigate - has main guns but no swarmer release
Kiith Ramming Frigate - has weapon issues - works as an Ion Frigate
Turanic Derelict Carrier - has nothing yet
Restored Derelict Carrier - has nothing yet
Additional Models, either unassigned or not buildable by any team (list does not include converted debris)
Taiidan Hyperspace Inhibitor - Mining Base
Kushan Cryo Tray
Kushan Headshot Asteroid
Beast Message Pod
Credits: Listed in game
Comments, suggestions and feedback of all types are appreciated.
Contact: chris80502@hotmail.com
Please keep in mind that this is still an in process project and as such there are a bunch of things which are unfinished or at various stages of completion. Uploading now, awaiting moddb authorization.
chris80502 - 9-19-08
Since the release I have been working on many fixes for the next release, most of the work has been on engine thruster effects & engine glows/trails on the Kiith Worker, Taiidan Carrier, Frigates, Repair Corvette, Light Corvette & Resource Controller, also added the Taiidan Carriers resource sub-system & changed Taiidan cloak & gravity well generators to platforms, enabled platform production & re-ordered the utility list as well. For the next release I want all my ships to be near 100% not just close enough to release and a more finished appearance overall. So that's what I'll try to stick with, we'll see how that goes.
chris80502 - 9-24-08
As you can see from my video I have been working on getting events correct on frigate & larger type ships. I've also still been doing other fixes and have converted a few more of the Beast strike craft, simple to do using my other corresponding ship conversions as their base. It's not much, but I've been a little busy the last couple of days.
chris80502 - 10-6-08
0 comments by chris80502 on Sep 19th, 2008 digg this super bookmark
Having the whole summer I was able to add some sweeping changes to the mod:
- There are now 108 ships converted from Homeworld 1 & Cataclysm
- Added the bulk of extra derelicts & other space debris from HW1/C
- Added the universe backgrounds from HW1 (some still need work)
- Custom weapons weapons effects for several ships
- Added the Taiidan race from Homeworld 1 - 29 ships - mostly complete
- Full team colors for the Unified race & the Taiidan, Partial team colors for the Turanic Raiders
- Working AI for three out of the four teams added to the game
- Balance changes across the board
- Capture points were added for most ships of the mod
- Research is now enabled & working properly for the player & the AI
- Increased fleet armor 2x for all teams for better battles
Numerous small changes, fixes for older ships, formation scripts, weapon scripts, offset meshes for correct hinge points, corrected events files, corrected ship files, added subsystems & more.
This version has been tested against the CPU in deathmatch and against live opponents in multiplayer on a home LAN, no crashes have occured.
Keep in mind this is still a work in progress and as such has some small inconsequential details that still need work such as engine glows/trails, dockpaths & a few misplaced subsystems among others. There is a full (or rather pretty full) list of per ship needs included with the download & a converted ship list along with the standard read me.
Have Fun :-0
chris80502 - 9-19-08
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Combines the Kushan, Kiith & Hiigarans as one playable race, features working AI, new ships, team colors & two additional races to play as or...
Vastly improved update of the UHF mod, features all but 2 of the original Kushan fleet, 6 playable teams (4 new), original Homeworld 1 music and a lot...
Second version of the UHF mod released. Still a work in progress, but fun none the less.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Awesome work chris!
if this has got the beast in it ive got your back im makign a beast mod as well so this should be interesting
why does the massive ion cannon not work on the kith mothership?
It does, sometimes, but since I have yet to create the seige cannon weapon I was just using the Ion cannon as a place holder as it was, to provide some use for it's cost and make it more than just another visual bonus like the lower decks & the cargo holds. Thanks for brining it to my attention, as it is just the kind of thing I would like to fix for 0.0.4, I don't know if I can make it aim like in HWC but I could at least add a custom projectile & it could work like any flak turret, just way more powerful & shot far less frequently.
hi i have downloaded the mod and i think it's great. I cant wait until bentusi are complete
Hey, great work so far, but if you want to get word out about this mod you should make a Tanis Shipyards thread. Heres the link to the mods in progress forum:
Forums.relicnews.com
Yo chris I have now figured out shadow textures, they are now being applied to the ships that need them.
CS Light side Img140.imageshack.us
CS Dark side Img140.imageshack.us
The engine glows too, and lights are also glowing in the dark now.
Looks pretty good, maybe a little editing yet as I believe I saw some bright lines in the shadowed section - are you using the new shader set?
I sent you the Beast CS...so you can have a look at it, I did what your site tutorial said as far as I know lol.
rofl clee sain goes so fast.
anyway great work chris. love to see further versions of your work