Unholy Wars is a modification for Diablo 2 - Lords of Destruction, version 1.11b. It's a rather simple mod - a bunch of small changes which together, add a totally new feel to the game. Not only you'll have a stronger character in less time, but the challenge itself will make the game much more enjoyable. Please note that Diablo 2 Mods ARE NOT usable in Battle.NET. But you may use them playing via TCP/IP, and obviously, Single-player. :moddb: General changes CharStats.txt Higher stats (totalizing a sum of 100 stats per char, instead of 80/85) More HP (+60, instead of +30) Slightly more stamina, less stamina drain More mana regen (175 for Necro/Sor/Dru, 125 for the rest) Higher To Hit Bonus for a few characters Slower walk velocity (5, instead of 6), higher run velocity (varying from char to char) More specialized the gains per level (Melee classes get more Life, less Mana, etc) 7 Stat points per level Druid starts with a skill: Raven (on his Club) Zon already starts with a Bow...

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I'd been playing and editing the mod for a few weeks, when I realised that it wasn't going on the right way. I had to rise the monster levels, to ensure that the XP gain would be proportinal to the player's level, when above 99. By doing that, they ended up having much more power, mainly

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I'd been playing and editing the mod for a few weeks, when I realised that it wasn't going on the right way.

I had to rise the monster levels, to ensure that the XP gain would be proportinal to the player's level, when above 99. By doing that, they ended up having much more power, mainly HP.

The result was: a fair normal game, a hard nightmare game, and an almost impossible hell game. So, I had to edit the file which has all the monster levels characteristics.

After that, I made a sequence to continue their characteristics by multiplying each one by a number, resultant of a comparison I'd estabilished. This had worked a little, but not enough.

So, I realised that the game was not made for levels above 99. Really. At least, not a level like 255, as I desired. There're no items, nor prefixes/sufixes, and balancing everything would really be hard.

Then, I had an idea: I'd have to start almost everything again, from the beggining. Mainly, reducing the maximum level (maybe to 120, no more than it), giving to each level 5 stat points (maybe 6 or 7) and 2 skill points per level. I think it'd be enough to reach what I've desired, and end up almost as it'd end in the current mod situation, without the need of balancing the monster.

But I'm not sure. It'd be risky, as I actually don't have much motivation to keep working on it, and mostly, testing it, as it takes a lot of time and is somewhat repetitive.

That's all I can say for now. Just though I should share the situation with everyone, even though I believe no one else cares about it... lol.

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