Before there were any races, planets, galaxies or even life itself, the 13 Ancients of Ages created 13 Titans, their lesser representations to expand their knowledge by learning more of each others powers as each Titan represented the Elder who created him/her through not only emotions but powers as well. One of the created Titans was Nephthys, representing Kali, the most powerful and most respected ancient of them all.

Report article Skeletal Rage 2 & Underworld: TLON excuses

I haven't worked on my mods for Wc3 for sometime now. So before I pack-up my modding tools and thow away the key, I have decided to finish some of the mods that I really enjoyed working on all this time..

Posted by desmasic on May 14th, 2008 digg this super bookmark


I haven't worked on my mods for Wc3 for sometime now. So before I pack-up my modding tools and thow away the key, I have decided to finish some of the mods that I really enjoyed working on all this time..

Skeletal Rage 2: Sequel to SR: Extremities, SR2 pretty much achieves what I wanted to achieve with SR in the first place. A dark gory battlefield with skeletons and their captured slaves duking it out mindlessly. Win by numbers, through speed, using epic heroes and vehicles, or good old strategy.

Gameplay video from SR2 and the Screenshots collection.


I know, it's not the best demonstration considering that most Wc3 players are used to the massively detailed maps like Dota and AOS, but still, I hope it's more than enough for some people to give this map a try and then give some feedback. I have already started work on the standalone version of this game based on another project I have been busy with sometime for now (which will be posted here as well, Indie category). So feedback will help a lot with the standalone version as well as the mod.

UNDERWORLD: The Legend of Nephthys: "HDD crash.", "Recovery.", "Not quite dead.", that's basically the story of this project and the reason behind any activity AT ALL for a long time. I ended up chucking a big part of the project (mostly, pre-rendered cinematics) out of the window because of the loss of work that included the story and elements supporting the cinematics in the first place. What I will now do is to release what I have recovered as an unifinished campaign and a gameplay video (coming soon). Here's the last shot from the cinematic :(

That's pretty much it. I am looking forward to any feedback on SR2 primarily, except for the types that go "you suck", "this sucks", "I will suck".. and on..

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