Underhell is a Source Engine game developed by the Underhell Team in collaboration with We Create Stuff. Underhell Chapter 1 requires ONLY Source SDK Base 2007 installed. No Source game is required.

New Message Entities Inputs

New Message Entities Inputs

Jul 21, 2012 Basic mapping/technical 4 comments

This tutorial will explain the new "Env_Message", "Env_HudHint" and "Env_Global" inputs that we have incorporated into Underhell, to facilitate a lot...

Bodygroups, Gibs, Ragdolls and Decals

Bodygroups, Gibs, Ragdolls and Decals

Jul 23, 2012 Basic mapping/technical 13 comments

This tutorial will explain how Bodygroups, Gibs, Ragdolls and decals work in Underhell, and which features has been added.

Multiple Render Targets, Higher Resolution Monitors

Multiple Render Targets, Higher Resolution Monitors

Jul 24, 2012 Basic mapping/technical 19 comments

This tutorial will explain how we implemented a system to workaround the Source Engine's limitation of having only 1 Ingame Camera active at a time, and...

Player Model and Mirror Reflections

Player Model and Mirror Reflections

Aug 17, 2012 Basic mapping/technical 22 comments

A short explanation followed by a tutorial about the Player Model and the Mirror Reflections systems in Underhell.

Enemy AI Improvements & Sneaky Gameplay

Enemy AI Improvements & Sneaky Gameplay

Aug 20, 2012 Basic mapping/technical 11 comments

This is a short explanation of how the "Sneaky Gameplay" works in Underhell, and how the enemy AI was improved and tailored to help it work correctly...

Item_Random for Random Loot !

Item_Random for Random Loot !

Oct 3, 2012 Basic mapping/technical 5 comments

This brief tutorial will explain how the random placement and selection of items/weapons works in Underhell, as well as a short tutorial on how to place...

Custom Titles System

Custom Titles System

Nov 7, 2012 Basic mapping/technical 6 comments

After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...

Difficulty Scaling

Difficulty Scaling

Jul 7, 2013 Basic mapping/technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Underhell Entity List

Underhell Entity List

Sep 8, 2013 Basic mapping/technical 21 comments

This is a list of the new entities we added in Underhell. This way you can add them into your custom maps, and enjoy the new features!

How to play Underhell - Coop (Unofficial version)

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Basic other 22 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

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Half-Life 2 Icon
Platform
Windows
Developed By
Mxthe
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Release Date
Released Mar 5, 2011
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