Underhell is a Half Life 2 Modification developed by Mxthe in collaboration with We Create Stuff. Underhell Prologue requires a Source Engine game to run, and Source SDK Base 2006 installed. Underhell Chapter 1 will require a Source Engine game to run, and Source SDK Base 2007 installed.
It's a blend of horror and action, and it does a good job of keeping
the player immersed.
Some good weapons and models overhaul, make it look like a new game.
Be sure to keep it on your gameslist for future episodes
Get one of the copies here: Moddb.com
Extremely promising ! If you can skillfully hook in a clearly " evolving " storyline, it'll be gold ! I had also embarrassingly forgotten how much fun SMOD was to play. Now I want that front kick attack in all my mods ! Keep it coming and all the best with chapter 1.
Part 1: the House
The house was a interesting setup and somewhat creepy. The one door that acts funny is the one you want to enter, but its looked. Also, something weird happened during the night, suddenly I only saw a extremely breif, like .5 seconds, no clear picture. The dream state had its creepy momment with the first one with the weird thing. The rest turned into challenges that 2 were difficult since you were walking and had no sprint.
Part 2: The Mission
I reconized the Neo Combine model from Garrysmod, which was ok, its not a licensed thing anyway. Although a wider selection of weapons might have been better, the way the enemy used made them more of a real enemy rather than shoot from cover all the time. And Silenced weaponslike the MP7 helped out on certain parts. The helicopter fight actaully reminded me more of the Ghost Recon Future soldier gameplay trailer. The rest of the series should be just as good as this mod. Looking forward to what lies beyond the doors and the secrets they hold.
Overall Rating: The weapons are good, also the creepy effects added some sence of paranormal activity that will be happening threw out the game. Enemy soldiers are also quite diversed from the others. Only thing was aiming, lack of a crosshair made some firefights harder, but its fun either way.