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Blog RSS Feed Report abuse Latest News: Underhell Chapter One - Anniversary

30 comments by Mxthe on Sep 1st, 2014

Greetings all !

Underhell Chapter 1



*Make sure to completely uninstall Prologue before installing Chapter One, do not install on top!*

The game ONLY requires Source Sdk Base 2007 installed, no other source games are required.
(to avoid possible bugs/crashes)

News from the past year

It's been one year since Underhell Chapter One was released, and a lot has happened. What follows is an update on what we're currently doing and what we're planning on doing in the future.

First of all let's talk about Mr. Tom Stoffel!

Tom has been working on another original soundtrack lately, and he has recently released his latest work for the game Blade Symphony. If you guys like his work, you can check out the Blade Symphony OST.

Charly Sotelo, the all mighty Underhell Programmer, he has been working on porting the game to the newest version of the Source Engine. He has also been working for Black Mesa for the past year in addition to being a Computer Science and Engineering student at UCLA. I'm not sure when he finds time to sleep, but I'm sure this guy is going places!

Alex Voysey has been hard at work for this past year and has now completed all the weapon models for the game !

You can view all the renders in the Images section.

Alex's next step will be to recreate character models and textures, along with world textures to ensure that everything you see in the game has been created by us (or by Valve).

Toadie, a good friend of Alex, is also currently working on recreating the player's arms and hands, as well as model variations with gloves and sleeves.

These new hands coupled with brand new highly detailed animations will really give a new and more polished look and feel to the game. It's a big step towards the Steam Release!

Michael Tsarouhas, voice actor and weapon designer, has been mainly working on Insurgency for this past year, as well as multiple other projects. Michael is THE voice of Insurgency, since he wrote and voiced pretty much everything for the game. So if you liked Underhell's soldier voices, or Angelo's moaning, you'll probably like his work there!

Michael is available for hire, so if you need a cool voice for a serious project, don't hesitate to contact him.

As for me, I have also been working on Insurgency. I worked on the Training level as well as the Checkpoint and Hunt maps for the game's cooperative modes.

This game has really changed my life. For the first time I am actually making a living out of creating video games. It's a dream come true for me, and I hope I'll continue to work for New World Interactive for a long time.

(Steam Dev Days, January 2014)
Contagion, No More Room In Hell, Blade Symphony, Underhell, Natural Selection II, Insurgency.
Oh, and the photo was taken by Minh Lee, creator of Counter Strike.

I have also been working on another game, Dangerous Rays.

The game is heavily inspired by the S.T.A.L.K.E.R series, and since I am a huge fan I couldn't help but contact the author and ask him if I could join the team.

Dangerous Rays is...was being made by ONE GUY with his own custom game engine which he spent 2 years building after he left Bohemia Interactive, where he worked on Arma 2 and Operation Arrowhead.

Now that I joined the team that makes two of us, and we're heading in a pretty good direction.

The game recently got Greenlit on Steam and will be available as soon as we feel the game is good enough to deserve to be on Early Access. If you want to check out the Alpha, you can buy the game on the official site. If you buy the game from there you will receive a Steam key as soon as the game releases on Steam.

Here you can check out the Dangerous Rays Greenlight Trailer I made for the game.

A lot has happened this year for us. I feel like this is the beginning of a great adventure and I'm happy I'm getting to share it with these guys. And I am excited for you guys to see what we have planned for Underhell.

The road ahead

  • Release Underhell Prologue and Chapter One on Steam.

This version will be remastered and include new assets and gameplay improvements. It will be what Underhell is meant to be.

  • Continue developing Underhell Chapter Two

New exciting things are coming. With Valve teasing Source 2, I'm thrilled to see what comes next. If Source 2 comes out during the development cycle of Chapter Two, we will consider porting the game to it.

  • One Prologue - Four Chapters - One Epilogue

Many people ask me how many chapters are planned for the game, so there you have it.

Six chapters total, which includes the Prologue and Epilogue. We are one third of the way through the Underhell storyline, and I know exactly where this is going. I can't possibly explain to you guys how excited I am for the future of the game.

To be honest I try not to think about it too much and take it one step at a time, or else I'll go insane.


It's true that I don't have as much time to work on Underhell now as I did when I was working on Chapter One, but that was because I was dedicating my entire time to it back then. I used to spend all my days working on it, and that wasn't very healthy to be honest, but I was on a mission.

I did this to be able to start working in the games industry, and now I'm in.

Does that mean I'll stop working on Underhell? Of course not. I'll finish working on this game because it's one of the most important things to me. It's pretty much my life's project.

I don't want to rush it and make mistakes. I'll take my time and do it right.

Stay tuned for more info on the Steam release. No date yet, but we'll have a few surprises coming with that release.

Don't you guys wonder what Project EKG is? You should.

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Underhell Chapter 1 - German Language Pack

Underhell Chapter 1 - German Language Pack

Jun 2, 2015 Patch 3 comments

Underhell Prologue + Chapter 1 German Language Pack, includes translated subtitles and graphic content. Instructions:

Underhell Chapter 1 - TChinese Language Pack

Underhell Chapter 1 - TChinese Language Pack

May 16, 2015 Patch 12 comments

Underhell Prologue + Chapter 1 Traditional Chinese Language Pack, includes translated subtitles and graphic content. Instructions:

Underhell Chapter 1 - Spanish Language Pack

Underhell Chapter 1 - Spanish Language Pack

Mar 27, 2014 Patch 10 comments

Underhell Prologue + Chapter 1 Spanish Language Pack, includes translated subtitles and graphic content. Instructions/Instrucciones:

Underhell Chapter 1 - Russian Language Pack

Underhell Chapter 1 - Russian Language Pack

Dec 10, 2013 Patch 77 comments

Underhell Prologue + Chapter 1 Russian Language Pack, includes translated subtitles and graphic content. INSTRUCTIONS/ИНСТРУКЦИЯ:

Underhell Chapter 1

Underhell Chapter 1

Sep 1, 2013 Full Version 108 comments

Underhell Chapter 1 + Underhell Prologue Remake Do not install over the 2011 Prologue, first uninstall the old version, then install this clean.

Post comment Comments  (70 - 80 of 4,428)
[Nanomen] May 8 2015, 1:29pm says:

Dear Mr. MXTHE, I would like to thank you for developing this mod. It's some of the most fun I think I ever had with a Source mod; I'm a huge fan of F.E.A.R and Half-Life 2, and I think you improved the combat MASTERFULLY. I adore how the enemies communicate between each other via radio, how their guns go absolutely ballistic whenever they die, and the section with the slow motion and dual pistols made me squeal with joy. Your use of particle effects made me very happy, and I love the emphasis on survival horror mixed with over-the-top action. It's like what F.E.A.R tried to do, except done right this time. I actually felt scared and helpless during the prison chapter, a feeling that really only few mods--or even GAMES--can pull off for me. And the gun sound effects and gore--oh my God; this mod doesn't even feel like Half-Life 2, it really does feel like a stand-alone game to me, which I applaud you to no end for. Though, I have a couple of gripes with the chapter one update. For starters, what happened to the motion blur in 1.5? I actually really liked it, and for some reason the bloom effect just doesn't work for me in the newest update, which I would really like to have back because It makes the game look WAY better. Secondly, I adored the old aiming system with the laser dots being your cursor, and I would really like that system back, too. Other wise, this is one of the best mods of all time, and I can't wait for the next chapter. (Also, is there going to be a slow-motion mechanic in chapter 2? I thought your slow-mo was almost on-par with F.E.A.R's slow-mo, and that's something I've rarely seen well done in a Source mod before)

+7 votes     reply to comment
ViolentValentine May 9 2015, 5:45am replied:

Laser sight is available for SOCOM, it is removed from MP5

+2 votes     reply to comment
[Nanomen] May 10 2015, 8:44pm replied:

I'm talking about how you originally used the sway to aim. It's kind of hard to describe, but it just feels--more stiff than it did before. Like, it doesn't feel as fluid as it did in the 1.5 release, and I thought it was a pretty unique system that I haven't really seen in any other game before this one.

+1 vote     reply to comment
RTheM May 7 2015, 7:00pm says:

I have replayed the game from start to finish several times in the past two weeks, and goddamn if I'm not shaking like an addict in my home, waiting for the next chapter and such. That said, minor quibbles, it's too bad I can't carry multiple weapons of the same type. Because I want to carry Terry's Revolver and Matthew's USP, poor Hector's Shotgun and Bryan's Lucy too, it's disappointing I have to choose between their weapons.

Also, a bit disappointed Jake doesn't shoot Victor with whatever pistol he has instead of the Glock.

+4 votes     reply to comment
ViolentValentine May 8 2015, 12:34pm replied:

Hah, imagine if there was no bullet left in your pistol

+2 votes     reply to comment
RTheM May 9 2015, 9:36am replied:

By that time I should have a collection of other weapons with at least one having at least one round to finish off Victor. And even if all the bullets are exhausted somehow, there are still supply crates if I recall correctly, as well as Victor's sword. And even if all that is somehow absent, the Mighty Foot provides. If Jake can pop skulls and de-limb enemies with his kicks, then he sure as hell can stomp a docile superzombie's steel-plated head into the floor until it is nothing but gory mush or at the very least decapitate Victor or quite literarily disarm him and such. A zombie's not much of threat when its arms and legs are gone.

Additionally, I don't know if it's just me, but I always try to make sure to have three cans of Power Punch in my inventory by the end of Chapter I. Too bad I can't share them with Bryan and Alex.

+2 votes     reply to comment
OJJ0874 May 6 2015, 5:41am says:

I'm loving that Mxthe is more active lately

+1 vote     reply to comment
Guest May 4 2015, 6:45am says:

Игра просто нечто! И сюжет просто бомба! И просто сплошная загадка очень жду вторую главу!!!

+3 votes     reply to comment
ThexPlaguexDoctor May 2 2015, 4:36pm says:

Someday chapter 2 will be released and i will be there to play it.

+6 votes     reply to comment
Predator009 Online
Predator009 May 2 2015, 9:43pm replied:

Me too mate :D

+4 votes     reply to comment
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Release Date
Released Mar 2011
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1671 votes submitted.

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Highest Rated (173 agree) 10/10

Underhell is one of those mods that comes along every so often, that makes you look at retail and remember when they used to make good games like this...and saddens you a little that the industry can't turn out gold like this these days. In a world of MMO's, Call of Duty FPS's, we get a classic game with a good story, incredible atmosphere, and depth to boot. Fun gameplay on top of that? This is a lovechild, and that is what makes it amazing. This is the result of someones vision come to life. They…

Mar 6 2011, 5:11am by Mkilbride

Lowest Rated (13 agree) 3/10


Mar 8 2012, 8:53am by ruMpel

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