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Blog RSS Feed Report abuse Latest News: Underhell Chapter One - Anniversary

29 comments by Mxthe on Sep 1st, 2014

Greetings all !

Underhell Chapter 1

UNDERHELL CHAPTER 1 TORRENT LINK


UNDERHELL CHAPTER ONE ALSO INCLUDES A REMAKE OF THE UNDERHELL PROLOGUE

*Make sure to completely uninstall Prologue before installing Chapter One, do not install on top!*

The game ONLY requires Source Sdk Base 2007 installed, no other source games are required.
EVEN IF YOU HAVE SDK BASE 2007, DO VERIFY THE CACHE BEFORE LAUNCHING THE GAME.
(to avoid possible bugs/crashes)

News from the past year


It's been one year since Underhell Chapter One was released, and a lot has happened. What follows is an update on what we're currently doing and what we're planning on doing in the future.

First of all let's talk about Mr. Tom Stoffel!


Tom has been working on another original soundtrack lately, and he has recently released his latest work for the game Blade Symphony. If you guys like his work, you can check out the Blade Symphony OST.

Charly Sotelo, the all mighty Underhell Programmer, he has been working on porting the game to the newest version of the Source Engine. He has also been working for Black Mesa for the past year in addition to being a Computer Science and Engineering student at UCLA. I'm not sure when he finds time to sleep, but I'm sure this guy is going places!

Alex Voysey has been hard at work for this past year and has now completed all the weapon models for the game !


You can view all the renders in the Images section.

Alex's next step will be to recreate character models and textures, along with world textures to ensure that everything you see in the game has been created by us (or by Valve).

Toadie, a good friend of Alex, is also currently working on recreating the player's arms and hands, as well as model variations with gloves and sleeves.


These new hands coupled with brand new highly detailed animations will really give a new and more polished look and feel to the game. It's a big step towards the Steam Release!

Michael Tsarouhas, voice actor and weapon designer, has been mainly working on Insurgency for this past year, as well as multiple other projects. Michael is THE voice of Insurgency, since he wrote and voiced pretty much everything for the game. So if you liked Underhell's soldier voices, or Angelo's moaning, you'll probably like his work there!

Michael is available for hire, so if you need a cool voice for a serious project, don't hesitate to contact him.



As for me, I have also been working on Insurgency. I worked on the Training level as well as the Checkpoint and Hunt maps for the game's cooperative modes.

This game has really changed my life. For the first time I am actually making a living out of creating video games. It's a dream come true for me, and I hope I'll continue to work for New World Interactive for a long time.

(Steam Dev Days, January 2014)
Contagion, No More Room In Hell, Blade Symphony, Underhell, Natural Selection II, Insurgency.
Oh, and the photo was taken by Minh Lee, creator of Counter Strike.

I have also been working on another game, Dangerous Rays.

The game is heavily inspired by the S.T.A.L.K.E.R series, and since I am a huge fan I couldn't help but contact the author and ask him if I could join the team.


Dangerous Rays is...was being made by ONE GUY with his own custom game engine which he spent 2 years building after he left Bohemia Interactive, where he worked on Arma 2 and Operation Arrowhead.

Now that I joined the team that makes two of us, and we're heading in a pretty good direction.

The game recently got Greenlit on Steam and will be available as soon as we feel the game is good enough to deserve to be on Early Access. If you want to check out the Alpha, you can buy the game on the official site. If you buy the game from there you will receive a Steam key as soon as the game releases on Steam.

Here you can check out the Dangerous Rays Greenlight Trailer I made for the game.


A lot has happened this year for us. I feel like this is the beginning of a great adventure and I'm happy I'm getting to share it with these guys. And I am excited for you guys to see what we have planned for Underhell.

The road ahead


  • Release Underhell Prologue and Chapter One on Steam.

This version will be remastered and include new assets and gameplay improvements. It will be what Underhell is meant to be.

  • Continue developing Underhell Chapter Two

New exciting things are coming. With Valve teasing Source 2, I'm thrilled to see what comes next. If Source 2 comes out during the development cycle of Chapter Two, we will consider porting the game to it.

  • One Prologue - Four Chapters - One Epilogue

Many people ask me how many chapters are planned for the game, so there you have it.

Six chapters total, which includes the Prologue and Epilogue. We are one third of the way through the Underhell storyline, and I know exactly where this is going. I can't possibly explain to you guys how excited I am for the future of the game.

To be honest I try not to think about it too much and take it one step at a time, or else I'll go insane.

Conclusion


It's true that I don't have as much time to work on Underhell now as I did when I was working on Chapter One, but that was because I was dedicating my entire time to it back then. I used to spend all my days working on it, and that wasn't very healthy to be honest, but I was on a mission.

I did this to be able to start working in the games industry, and now I'm in.

Does that mean I'll stop working on Underhell? Of course not. I'll finish working on this game because it's one of the most important things to me. It's pretty much my life's project.

I don't want to rush it and make mistakes. I'll take my time and do it right.

Stay tuned for more info on the Steam release. No date yet, but we'll have a few surprises coming with that release.


Don't you guys wonder what Project EKG is? You should.

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Underhell Chapter 1 - Spanish Language Pack

Underhell Chapter 1 - Spanish Language Pack

Mar 27, 2014 Patch 10 comments

Underhell Prologue + Chapter 1 Spanish Language Pack, includes translated subtitles and graphic content. Instructions/Instrucciones:

Underhell Chapter 1 - Russian Language Pack

Underhell Chapter 1 - Russian Language Pack

Dec 10, 2013 Patch 76 comments

Underhell Prologue + Chapter 1 Russian Language Pack, includes translated subtitles and graphic content. INSTRUCTIONS/ИНСТРУКЦИЯ:

Underhell Chapter 1

Underhell Chapter 1

Sep 1, 2013 Full Version 103 comments

Underhell Chapter 1 + Underhell Prologue Remake Do not install over the 2011 Prologue, first uninstall the old version, then install this clean.

Post comment Comments  (60 - 70 of 4,367)
OJJ0874
OJJ0874 Jan 24 2015, 4:18pm says:

So I've been using someone else's PC to finally play this game at a good framerate, but for some reason the options has no high shadow detail option on this person's newer, more powerful PC as opposed to me older, less powerful PC which does have the option. Can someone explain why this PC doesn't have a high shadow option? It's making stealth parts harder than they should be.

+1 vote     reply to comment
ViolentValentine
ViolentValentine Jan 25 2015, 12:09pm replied:

That problem is more common for laptops that have both integrated (weak, part of the motherboard) and discrete (more powerful) GPUs. For some reason, Source Engine recognizes the driver of integrated one instead of discrete. If that's the case, set "-force_vendor_id 0x10DE -force_device_id 0x1180 -dxlevel 95" on the launch options. Remove "-dxlevel 95" after you close the game or your settings will reset every time you run the game.
On the contrary it could be that Source (for yet another unknown reason) sets Hardware DirectX level on 8.1 instead of 9.0+ which unlocks High Shadow Details. In that case the console command "mat_dxlevel 95" should do the trick.

+1 vote     reply to comment
LeonSKennedyBL
LeonSKennedyBL Jan 20 2015, 5:34pm says:

I was trying to play the co-op mode with a friend of mine, but I wasn't able to get him to join.
1)Which IP does he connect with?
2)Any other commands to type into the console when starting the listen server?
3)When I start the custom map that Mxthe posted on the how-to page, and I type in 'coop 1' into the console, it breaks everything, but if I don't it starts out like an actual map.

+1 vote     reply to comment
ViolentValentine
ViolentValentine Jan 21 2015, 1:58am replied:

3) I enter 'coop 1' BEFORE startig the map

+1 vote     reply to comment
LeonSKennedyBL
LeonSKennedyBL Feb 11 2015, 3:33am replied:

When you type "coop 1" before starting the server, that's what breaks the map.

+1 vote     reply to comment
Mxthe Creator
Mxthe Jan 20 2015, 6:54pm replied:

Once your friend has successfully opened his ports, he must start the map by typing "map dotd_crookcounty" to begin the game.
Once the game has launched, he must go to www.whatismyip.com and give you his IP address so that you can connect to him.
Whatever his IP address will by, you will need to add :27015 which is the default Source Port number.

I feel I must reiterate that this "coop" mode is not operational. It's a hack, a workaround. It's something to be used by advanced users who know what they are doing and are willing to get their hands in the mud in order to have a semi-enjoyeable experience.

If typing coop 1 "breaks everything", then don't type it. Although I don't see why it would.

+4 votes   reply to comment
xX(Warrior250)Xx
xX(Warrior250)Xx Jan 21 2015, 8:57am replied:

The game has CO-OP system? interesting.

+2 votes     reply to comment
ViolentValentine
ViolentValentine Jan 21 2015, 11:44am replied:

There is a tutorial written about it.

+2 votes     reply to comment
Phantron
Phantron Jan 20 2015, 10:27am says:

"*Fixed not being able to rescue some survivors on level 1."

It seems it's not flawlessly fixed. I was trying to rescue the last survivor in the residential area (where the pool and the restaurant are), but I encountered this glitch where Terry isn't waiting behind the safe-room door to welcome a survivor as usual. The guy follows me forever and inside the safe room and anywhere else.

Also I'm in my 4th playthrough and this is the FIRST time Bryan actually was able to give me his quest to get painkillers for his brother.

+1 vote     reply to comment
Mxthe Creator
Mxthe Jan 20 2015, 6:55pm replied:

This glitch is resilient, that is true. I wrote that changelog because I had fixed a potential reason for it and tested the issue and it was resolved on my end.

But this appears to be a random bug that happens in specific circumstances. Not every player encounters that bug, but a lot of players indeed do.

It will be fixed for the Steam release.

+3 votes   reply to comment
LeonSKennedyBL
LeonSKennedyBL Jan 20 2015, 5:24pm replied:

Yeah, I've only gotten the painkillers quest once now, and I'm on my 8th playthrough. About the glitch where Terry isn't behind the door to the safe room, I fixed it by just going back through the door to the offices, and then coming back.

+1 vote     reply to comment
Phantron
Phantron Jan 20 2015, 5:31pm replied:

That didn't work for me. I also reloaded a save file right before going to the survivor, but it doesn't change. It seems the quest is limited on Terry and if there are too much people to rescue, he doesn't wait there. (later in the new safe room there were so many survivors saved by me, one of them took his place on the bottom of the toilet room). The only MAJOR complain I have with this, is that Terrys quest cannot be completed. It seems that the system for the amount of the survivors is somewhat broken and I had found+saved too many survivors (what shouldn't be possible).

+1 vote     reply to comment
LeonSKennedyBL
LeonSKennedyBL Jan 20 2015, 6:19pm replied:

I've completed the quest before. The only benefit to it is that Terry gives you the keys to his office and you can find the Colt Python in there.

+1 vote     reply to comment
Phantron
Phantron Jan 20 2015, 7:09pm replied:

I know that. Also I encountered another glitch: Whenever you switch a rifle with the crossbow, it gives you 4-5 arrows for the crossbow. This should be fixed too.

+1 vote     reply to comment
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Released Mar 5, 2011
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Highest Rated (168 agree) 10/10

Underhell is one of those mods that comes along every so often, that makes you look at retail and remember when they used to make good games like this...and saddens you a little that the industry can't turn out gold like this these days. In a world of MMO's, Call of Duty FPS's, we get a classic game with a good story, incredible atmosphere, and depth to boot. Fun gameplay on top of that? This is a lovechild, and that is what makes it amazing. This is the result of someones vision come to life. They…

Mar 6 2011, 5:11am by Mkilbride

Lowest Rated (13 agree) 3/10

Disappointed.

Mar 8 2012, 8:53am by ruMpel

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