Image RSS Feed Latest Screens
New gloves model New hands model New Minigun by Alexander Voysey
Blog RSS Feed Report abuse Latest News: Underhell Chapter One - Anniversary

25 comments by Mxthe on Sep 1st, 2014

Greetings all !

Underhell Chapter 1

UNDERHELL CHAPTER 1 TORRENT LINK


UNDERHELL CHAPTER ONE ALSO INCLUDES A REMAKE OF THE UNDERHELL PROLOGUE

*Make sure to completely uninstall Prologue before installing Chapter One, do not install on top!*

The game ONLY requires Source Sdk Base 2007 installed, no other source games are required.
EVEN IF YOU HAVE SDK BASE 2007, DO VERIFY THE CACHE BEFORE LAUNCHING THE GAME.
(to avoid possible bugs/crashes)

News from the past year


It's been one year since Underhell Chapter One was released, and a lot has happened. What follows is an update on what we're currently doing and what we're planning on doing in the future.

First of all let's talk about Mr. Tom Stoffel!


Tom has been working on another original soundtrack lately, and he has recently released his latest work for the game Blade Symphony. If you guys like his work, you can check out the Blade Symphony OST.

Charly Sotelo, the all mighty Underhell Programmer, he has been working on porting the game to the newest version of the Source Engine. He has also been working for Black Mesa for the past year in addition to being a Computer Science and Engineering student at UCLA. I'm not sure when he finds time to sleep, but I'm sure this guy is going places!

Alex Voysey has been hard at work for this past year and has now completed all the weapon models for the game !


You can view all the renders in the Images section.

Alex's next step will be to recreate character models and textures, along with world textures to ensure that everything you see in the game has been created by us (or by Valve).

Toadie, a good friend of Alex, is also currently working on recreating the player's arms and hands, as well as model variations with gloves and sleeves.

 

These new hands coupled with brand new highly detailed animations will really give a new and more polished look and feel to the game. It's a big step towards the Steam Release!

Michael Tsarouhas, voice actor and weapon designer, has been mainly working on Insurgency for this past year, as well as multiple other projects. Michael is THE voice of Insurgency, since he wrote and voiced pretty much everything for the game. So if you liked Underhell's soldier voices, or Angelo's moaning, you'll probably like his work there!

Michael is available for hire, so if you need a cool voice for a serious project, don't hesitate to contact him.



As for me, I have also been working on Insurgency. I worked on the Training level as well as the Checkpoint and Hunt maps for the game's cooperative modes.

This game has really changed my life. For the first time I am actually making a living out of creating video games. It's a dream come true for me, and I hope I'll continue to work for New World Interactive for a long time.

(Steam Dev Days, January 2014)
Contagion, No More Room In Hell, Blade Symphony, Underhell, Natural Selection II, Insurgency.
Oh, and the photo was taken by Minh Lee, creator of Counter Strike.

I have also been working on another game, Dangerous Rays.

The game is heavily inspired by the S.T.A.L.K.E.R series, and since I am a huge fan I couldn't help but contact the author and ask him if I could join the team.


Dangerous Rays is...was being made by ONE GUY with his own custom game engine which he spent 2 years building after he left Bohemia Interactive, where he worked on Arma 2 and Operation Arrowhead.

Now that I joined the team that makes two of us, and we're heading in a pretty good direction.

The game recently got Greenlit on Steam and will be available as soon as we feel the game is good enough to deserve to be on Early Access. If you want to check out the Alpha, you can buy the game on the official site. If you buy the game from there you will receive a Steam key as soon as the game releases on Steam.

Here you can check out the Dangerous Rays Greenlight Trailer I made for the game.


A lot has happened this year for us. I feel like this is the beginning of a great adventure and I'm happy I'm getting to share it with these guys. And I am excited for you guys to see what we have planned for Underhell.

The road ahead


  • Release Underhell Prologue and Chapter One on Steam.

This version will be remastered and include new assets and gameplay improvements. It will be what Underhell is mean to be.

  • Continue developing Underhell Chapter Two

New exciting things are coming. With Valve teasing Source 2, I'm thrilled to see what comes next. If Source 2 comes out during the development cycle of Chapter Two, we will consider porting the game to it.

  • One Prologue - Four Chapters - One Epilogue

Many people ask me how many chapters are planned for the game, so there you have it.

Six chapters total, which includes the Prologue and Epilogue. We are one third of the way through the Underhell storyline, and I know exactly where this is going. I can't possibly explain to you guys how excited I am for the future of the game.

To be honest I try not to think about it too much and take it one step at a time, or else I'll go insane.

Conclusion


It's true that I don't have as much time to work on Underhell now as I did when I was working on Chapter One, but that was because I was dedicating my entire time to it back then. I used to spend all my days working on it, and that wasn't very healthy to be honest, but I was on a mission.

I did this to be able to start working in the games industry, and now I'm in.

Does that mean I'll stop working on Underhell? Of course not. I'll finish working on this game because it's one of the most important things to me. It's pretty much my life's project.

I don't want to rush it and make mistakes. I'll take my time and do it right.

Stay tuned for more info on the Steam release. No date yet, but we'll have a few surprises coming with that release.


Don't you guys wonder what Project EKG is? You should.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Underhell Chapter 1 - Spanish Language Pack

Underhell Chapter 1 - Spanish Language Pack

Mar 27, 2014 Patch 9 comments

Underhell Prologue + Chapter 1 Spanish Language Pack, includes translated subtitles and graphic content. Instructions/Instrucciones:

Underhell Chapter 1 - Russian Language Pack

Underhell Chapter 1 - Russian Language Pack

Dec 10, 2013 Patch 76 comments

Underhell Prologue + Chapter 1 Russian Language Pack, includes translated subtitles and graphic content. INSTRUCTIONS/ИНСТРУКЦИЯ:

Underhell Chapter 1

Underhell Chapter 1

Sep 1, 2013 Full Version 101 comments

Underhell Chapter 1 + Underhell Prologue Remake Do not install over the 2011 Prologue, first uninstall the old version, then install this clean.

Post comment Comments  (50 - 60 of 4,203)
TheOneMuffin
TheOneMuffin Jul 22 2014, 2:44pm says:

Mxthe, you are one hell of a mapper.

Your work in Underhell is outstanding, not to mention your great job in Insurgency.

*Insert Deity here* bless you!

+7 votes     reply to comment
Iota97
Iota97 Jul 15 2014, 11:04pm says:

I dunno if is reported yet, but i wanna report a bug

[SPOILER ALLERT]
In the train escape u have no innerzia so if u jump u get back and u dont move with the train, that wouldnt be a big problem if not that when u jump into a NPC and u cant move anymore.

Hope this will be fixed.

BTW My cogratutalion for the awesome job and gl with chapter 2.

+1 vote     reply to comment
natestross1052
natestross1052 Jul 22 2014, 6:40am replied:

Can you please explain it with some proper grammar?
Half of the things you written make no sense...

+4 votes     reply to comment
WMan22
WMan22 Jul 30 2014, 12:15am replied:

@natestross1052

My retardenese is a little rusty but let me see if I can translate.

"In the train escape, you have no inertia while in the moving train, so if you jump, you get thrown backwards; While this wouldn't normally be a huge problem, sometimes you might get stuck in an NPC after being flung into one and become unable to move."

+1 vote     reply to comment
I_Jedi
I_Jedi Jul 24 2014, 1:42pm replied:

In addition to what OJ said, the guy is also saying that the inertia is messed up, as is usual for most games. When the train is moving at constant velocity, physics says that jumping directly upwards will result in you landing on the spot of the train you jumped from. When the train accelerates or decelerates, the end destination of the jump is moved where appropriate (this is because of that force you feel when you speed up quickly).

+3 votes     reply to comment
OJJ0874
OJJ0874 Jul 23 2014, 5:45pm replied:

I guess what he's trying to say is if you jump on the (SPOILERS) train near the end, you don't move with the train when you're in the air (which I don't think was implemented into the source engine anyway) meaning you can fall into an npc and get stuck.

+3 votes     reply to comment
tonzai8446
tonzai8446 Jul 15 2014, 11:37am says:

keep it up man I'm very looking forward on chapter 2 nice work ^_^

+1 vote     reply to comment
G-H-O-S-T
G-H-O-S-T Jul 19 2014, 1:47pm replied:

Cool. I never knew about the trophies, but thanks to you, now I do! Hope to see this on Steam soon!

+1 vote     reply to comment
TheVeryRareGmanID
TheVeryRareGmanID Jul 19 2014, 11:53am replied:

I like the trophy system in this, it has more worth to me than the steam achievements, maybe trophies and achievements could be separate? Or maybe the trophy's could give you actual rewards for a second playthrough, like do "Insert task here" and on a second playthrough you get "Inset character here"'s unique pistol? I don't know I'm trying to brain storm while sleep deprived. Anyway I look forward to the next news update and even more so to the steam greenlight remake, good luck ya hooligan.

+3 votes     reply to comment
OJJ0874
OJJ0874 Jul 22 2014, 7:30am replied:

I like the trophy system too but my trophies sometimes just disappear and I have to do them again and not being able to immediately see if the trophy has unlocked means it's a bit of a hassle to have to go to the house to see if I have earned it or not and then redo the section if I haven't earned it.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developed By
Mxthe
Contact
Send Message
Release Date
Released Mar 5, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.6

1627 votes submitted.

You Say

-

Ratings closed.

Highest Rated (162 agree) 10/10

Underhell is one of those mods that comes along every so often, that makes you look at retail and remember when they used to make good games like this...and saddens you a little that the industry can't turn out gold like this these days. In a world of MMO's, Call of Duty FPS's, we get a classic game with a good story, incredible atmosphere, and depth to boot. Fun gameplay on top of that? This is a lovechild, and that is what makes it amazing. This is the result of someones vision come to life. They…

Mar 6 2011, 5:11am by Mkilbride

Lowest Rated (13 agree) 3/10

Disappointed.

Mar 8 2012, 8:53am by ruMpel

Style
Genre
Adventure
Theme
Horror
Players
Single Player
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Underhell on your homepage or blog by selecting a button and using the HTML code provided (more).

Underhell Underhell
Underhell
Statistics
Rank
139 of 22,456
Last Update
1 month ago
Watchers
3,599 members
Files
3
News
29
Features
7
Tutorials
10
Reviews
527