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Blog RSS Feed Report abuse Latest News: Underhell Chapter One - Anniversary

26 comments by Mxthe on Sep 1st, 2014

Greetings all !

Underhell Chapter 1

UNDERHELL CHAPTER 1 TORRENT LINK


UNDERHELL CHAPTER ONE ALSO INCLUDES A REMAKE OF THE UNDERHELL PROLOGUE

*Make sure to completely uninstall Prologue before installing Chapter One, do not install on top!*

The game ONLY requires Source Sdk Base 2007 installed, no other source games are required.
EVEN IF YOU HAVE SDK BASE 2007, DO VERIFY THE CACHE BEFORE LAUNCHING THE GAME.
(to avoid possible bugs/crashes)

News from the past year


It's been one year since Underhell Chapter One was released, and a lot has happened. What follows is an update on what we're currently doing and what we're planning on doing in the future.

First of all let's talk about Mr. Tom Stoffel!


Tom has been working on another original soundtrack lately, and he has recently released his latest work for the game Blade Symphony. If you guys like his work, you can check out the Blade Symphony OST.

Charly Sotelo, the all mighty Underhell Programmer, he has been working on porting the game to the newest version of the Source Engine. He has also been working for Black Mesa for the past year in addition to being a Computer Science and Engineering student at UCLA. I'm not sure when he finds time to sleep, but I'm sure this guy is going places!

Alex Voysey has been hard at work for this past year and has now completed all the weapon models for the game !


You can view all the renders in the Images section.

Alex's next step will be to recreate character models and textures, along with world textures to ensure that everything you see in the game has been created by us (or by Valve).

Toadie, a good friend of Alex, is also currently working on recreating the player's arms and hands, as well as model variations with gloves and sleeves.


These new hands coupled with brand new highly detailed animations will really give a new and more polished look and feel to the game. It's a big step towards the Steam Release!

Michael Tsarouhas, voice actor and weapon designer, has been mainly working on Insurgency for this past year, as well as multiple other projects. Michael is THE voice of Insurgency, since he wrote and voiced pretty much everything for the game. So if you liked Underhell's soldier voices, or Angelo's moaning, you'll probably like his work there!

Michael is available for hire, so if you need a cool voice for a serious project, don't hesitate to contact him.



As for me, I have also been working on Insurgency. I worked on the Training level as well as the Checkpoint and Hunt maps for the game's cooperative modes.

This game has really changed my life. For the first time I am actually making a living out of creating video games. It's a dream come true for me, and I hope I'll continue to work for New World Interactive for a long time.

(Steam Dev Days, January 2014)
Contagion, No More Room In Hell, Blade Symphony, Underhell, Natural Selection II, Insurgency.
Oh, and the photo was taken by Minh Lee, creator of Counter Strike.

I have also been working on another game, Dangerous Rays.

The game is heavily inspired by the S.T.A.L.K.E.R series, and since I am a huge fan I couldn't help but contact the author and ask him if I could join the team.


Dangerous Rays is...was being made by ONE GUY with his own custom game engine which he spent 2 years building after he left Bohemia Interactive, where he worked on Arma 2 and Operation Arrowhead.

Now that I joined the team that makes two of us, and we're heading in a pretty good direction.

The game recently got Greenlit on Steam and will be available as soon as we feel the game is good enough to deserve to be on Early Access. If you want to check out the Alpha, you can buy the game on the official site. If you buy the game from there you will receive a Steam key as soon as the game releases on Steam.

Here you can check out the Dangerous Rays Greenlight Trailer I made for the game.


A lot has happened this year for us. I feel like this is the beginning of a great adventure and I'm happy I'm getting to share it with these guys. And I am excited for you guys to see what we have planned for Underhell.

The road ahead


  • Release Underhell Prologue and Chapter One on Steam.

This version will be remastered and include new assets and gameplay improvements. It will be what Underhell is mean to be.

  • Continue developing Underhell Chapter Two

New exciting things are coming. With Valve teasing Source 2, I'm thrilled to see what comes next. If Source 2 comes out during the development cycle of Chapter Two, we will consider porting the game to it.

  • One Prologue - Four Chapters - One Epilogue

Many people ask me how many chapters are planned for the game, so there you have it.

Six chapters total, which includes the Prologue and Epilogue. We are one third of the way through the Underhell storyline, and I know exactly where this is going. I can't possibly explain to you guys how excited I am for the future of the game.

To be honest I try not to think about it too much and take it one step at a time, or else I'll go insane.

Conclusion


It's true that I don't have as much time to work on Underhell now as I did when I was working on Chapter One, but that was because I was dedicating my entire time to it back then. I used to spend all my days working on it, and that wasn't very healthy to be honest, but I was on a mission.

I did this to be able to start working in the games industry, and now I'm in.

Does that mean I'll stop working on Underhell? Of course not. I'll finish working on this game because it's one of the most important things to me. It's pretty much my life's project.

I don't want to rush it and make mistakes. I'll take my time and do it right.

Stay tuned for more info on the Steam release. No date yet, but we'll have a few surprises coming with that release.


Don't you guys wonder what Project EKG is? You should.

Media RSS Feed Latest Video
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Underhell Chapter 1 - Spanish Language Pack

Underhell Chapter 1 - Spanish Language Pack

Mar 27, 2014 Patch 10 comments

Underhell Prologue + Chapter 1 Spanish Language Pack, includes translated subtitles and graphic content. Instructions/Instrucciones:

Underhell Chapter 1 - Russian Language Pack

Underhell Chapter 1 - Russian Language Pack

Dec 10, 2013 Patch 76 comments

Underhell Prologue + Chapter 1 Russian Language Pack, includes translated subtitles and graphic content. INSTRUCTIONS/ИНСТРУКЦИЯ:

Underhell Chapter 1

Underhell Chapter 1

Sep 1, 2013 Full Version 101 comments

Underhell Chapter 1 + Underhell Prologue Remake Do not install over the 2011 Prologue, first uninstall the old version, then install this clean.

Post comment Comments  (2250 - 2260 of 4,252)
GlitchKing
GlitchKing Jun 29 2013, 5:07pm says:

Can't stop...refreshing...page...

+1 vote     reply to comment
Mr_Onii-Chan
Mr_Onii-Chan Jun 30 2013, 2:31pm replied:

Damnit Mxthe. Look what you're doing to us. You evil genius!

+1 vote     reply to comment
natestross1052
natestross1052 Jun 29 2013, 6:56pm replied:

I feel ya

+2 votes     reply to comment
ego826
ego826 Jun 28 2013, 6:53pm says:

Estimated release date?

+1 vote     reply to comment
Mxthe Creator
Mxthe Jun 28 2013, 7:13pm replied:

Not yet, but WHEN we announce it, it will be 1 or 2 weeks away.

+9 votes   reply to comment
d10sfan
d10sfan Jun 28 2013, 6:00pm says:

if you go with 2013, does that mean you'll release a linux version of this?

+1 vote     reply to comment
Mxthe Creator
Mxthe Jun 28 2013, 6:04pm replied:

IF we got with 2013, then most likely yes.

+5 votes   reply to comment
Mxthe Creator
Mxthe Jun 28 2013, 2:07pm says:

We're just wrapping things up and making sure the Steam Pipe update won't give us trouble in the near future.

We are also looking at the possibility of converting to Source 2013, and calculating if we should do it now, or maybe in a patch post release.

Either way, right now, we only have to wrap up a few things on the programming side of things.

Some bugs/glitches are very elusive and take time to track down and fix.

+6 votes   reply to comment
Dr_Tomorrow
Dr_Tomorrow Jun 28 2013, 3:20pm replied:

Hold on just a second. I konw **** nothing about Steam Pipe, but will, converting Underhell to Source 2013 reduce the issues chance?

+1 vote     reply to comment
Mxthe Creator
Mxthe Jun 28 2013, 3:51pm replied:

Probably not, the Source SDK Base engines are treated differently than the actual games SteamPipe is affecting.

That's why in theory, we are safe right now, since we use SDK Base 2007.

+5 votes   reply to comment
natestross1052
natestross1052 Jun 28 2013, 3:10pm replied:

Oh please no no no no!
I know Things in Source 2013 are awesome, but it will be a cold knife stab for fans, hungry for its release you know

+2 votes     reply to comment
charlysotelo
charlysotelo Jun 28 2013, 6:16pm replied:

If we do port, it will be post-release. So no delays.

+3 votes     reply to comment
boredgunner
boredgunner Jun 29 2013, 2:15am replied:

Muy bien

+2 votes     reply to comment
Mxthe Creator
Mxthe Jun 28 2013, 3:52pm replied:

2013 includes Mac and Linux support, as well as Occulus Rift support.

Now even if we go 2013, we probably won't develop the Occulus Support ourselves, but someone out there will do it.

Imagine playing Underhell with Occulus...Sounds sexy huh ?

We're still figuring it out, we might port the engine post release.

+4 votes   reply to comment
natestross1052
natestross1052 Jun 28 2013, 6:02pm replied:

I know it sounds like exciting feature for such an immersive horror mod
But:
1) I am still ok with mouse and keyboard
2) Its price... Gives me concerns
3) Im not sure but I guess that will most certainly take a lot more time for
A) Conversion from 2007 to 2013, which probably will post pone project, for another year
B) Righing that feature is probably a pain in the ***

You see, like most of fans already, I am getting also waay to impatient by every day
The main reason is probably no certain release date.
"When it's done" might take as long as "Aliens Colonial Marines"
Another reason why there is a crapload of rumors (from the Underhell team especially)

+1 vote     reply to comment
Mxthe Creator
Mxthe Jun 28 2013, 6:06pm replied:

As I said, we probably wouldn't even develop it for Occulus ourselves, even if we port the engine to 2013.

Also, I doubt porting the engine would take another year.

And finally, it is more likely that we will port to 2013 post release.

+4 votes   reply to comment
natestross1052
natestross1052 Jun 28 2013, 7:21pm replied:

Oh thank god...
That's a great relief

+2 votes     reply to comment
boredgunner
boredgunner Jun 28 2013, 4:14pm replied:

Post release sounds better

+1 vote     reply to comment
Shizzzler
Shizzzler Jun 28 2013, 3:08pm replied:

And you can't "wrap programming things up" because Charly is on his finals, I presume?

+1 vote     reply to comment
Mxthe Creator
Mxthe Jun 28 2013, 3:52pm replied:

Charly has finished his finals, and he is back to work on the mod.

But these things...they take time.

+3 votes   reply to comment
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Released Mar 5, 2011
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Highest Rated (166 agree) 10/10

Underhell is one of those mods that comes along every so often, that makes you look at retail and remember when they used to make good games like this...and saddens you a little that the industry can't turn out gold like this these days. In a world of MMO's, Call of Duty FPS's, we get a classic game with a good story, incredible atmosphere, and depth to boot. Fun gameplay on top of that? This is a lovechild, and that is what makes it amazing. This is the result of someones vision come to life. They…

Mar 6 2011, 5:11am by Mkilbride

Lowest Rated (13 agree) 3/10

Disappointed.

Mar 8 2012, 8:53am by ruMpel

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