It has been a while since something was posted around here, we have all been pretty darn busy working on finishing up this thing! After the first round of Beta Testing, it just seemed like we would never be done with polishing this 15 hours monster, but it's finally starting to look like a final product and less like a Beta, so we're going in the right direction!
We have been welcoming a couple of new voice talents over the past months, to help us voice a few extras and add more diversity in the surroundings, I'm really grateful for the now 19 Voice Actors that have been accompanying us in this adventure, but I believe I can now finally say that all the Voices are in the game, or at least recorded and in the process of being added, and that's a pretty big milestone for us.
Tom Stoffel and I have also been hard at work adding music in the last missing parts of the game, making sure everything flows and feels connected altogether.
The "ending" of Chapter 1 is one of the longest and most intricate scenes I have ever worked on, and while I won't spoil any of it, I am looking forward to watch all the future playthroughs you guys will be recording after release!
3 Months ago I released the Underhell Chapter 1 Features Showcase Video, as an entertaining format to showcase our progress on the game, while giving a few sneak peaks on some of the action you'll be seeing in the game.
Well, I think it's time to release the second video now, so enjoy!
I am not sure how many more of these we will be making, since I would like to focus more on finishing the game than working on these videos, but I would like to make at least one more to talk about the Multiplayer aspects of the game, as I believe some explanations are required on this subject.
So I'll just lay down the important points here:
- The Story mode is not supported in Coop.
- The multiplayer might run on a separate build for network optimizations
- The assets of the Single Player and Multiplayer will be shared
- We are not sure if the multiplayer will be released with Chapter One, or shortly after
Although we do intend to release a few multiplayer maps to show what can be made out of this, our focus remains with the Single Player story mode, and we want to encourage the community to boot up Hammer Level Editor and build their own Coop/PVP/Survival levels for Underhell.
All the multiplayer maps that we will create, will be available in .vmf format so you guys can actually see how it works, and learn from it.
Can't wait to play with some of you guys online, whenever that is.
We're on the last straight line, but it's a long and bumpy one!
Don't forget to vote for Underhell on Greenlight, if you think it deserves your vote!