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The main Idea for the Mod is to make the game slightly more challenging by attempting to fix a few glitches, add new content, and attempt to make some under-used or under-valued spells more desireable.

Current Plans for the mod are to give players a new experience, fix bugs, and make game-play more difficult.

Planned Changes

  • Jobs revised
  • Skill JP Costs adjusted
  • Stat Growth will be the same among all jobs/classes; however, stats will still be different based on your job/class.
  • Jobs Removed: Mediator (Not Entirely, Partially merged with Squire), Geomancer, and Mime.
  • Jobs Added: Berserker, Undead Mage, Mystic Knight
  • Monsters will be revised, Made more of a threat in later chapters (In my experiences they tend to be easy to destroy after Chapter 2, with some exceptions)
  • Equipment Changes
  • And more Changes as I see fit.

Currently Completed Changes

  • New Job Sprites Added. Obtained from Open-Source locations. I'm bad at art :/
  • Certain Skills of the Mediator Job have been merged into Squire.
  • Stats have been Adjusted to accommodate the change stated above.
  • Job Level Requirements have been adjusted, for both new and old Jobs.
  • JP Costs have been adjusted to account for the fixing of the JP Glitch.

Currently Working On

  • New Job Design and Implementation.
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Knight Support Abilities Job Equipment Adjust Squire Action Abilities
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Kamina4ever
Kamina4ever May 10 2013, 3:31pm says:

looks good :) this game needed so much changes after you continuosly play it xD

+1 vote     reply to comment
HecticTanker Creator
HecticTanker May 18 2013, 12:57pm replied:

Yup. I haven't been able to work on it much at all lately. Classes just ended for the summer so that should change real soon :D

+1 vote   reply to comment
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Guest May 27 2013, 10:33pm replied:

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Icon
Final Fantasy Tactics Icon
Platform
PS1
Developer
Uncertainty Games
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Release Date
TBD
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Genre
Turn Based Tactics
Theme
Fantasy
Players
Single Player
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Undecided Fate
Undecided Fate
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Last Update
1 year ago
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