The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons.

Report article UEAW IS Recruiting again!

Good afternoon to all; This is something of a news bulletin, but also an advertisement - UEAW is recruiting, and not just the ever-open posts of modellers and skinners!

Posted by Lt_Commander_Chris on Aug 14th, 2009 digg this super bookmark


Good afternoon to all;

This is something of a news bulletin, but also an advertisement - UEAW is recruiting, and not just the ever-open posts of modellers and skinners! With a few departures recently, as well as some hopefully temporary inactivity, UEAW needs just a few more competent and motivated staff to bring her on-duty roster up to scratch and get up to full efficiency; since V1 is now well under way. This considered, we have a few open positions:

We need to recruit at least one coder, and depending on the response I get from some inactive staff, possibly room for a second. In terms of the quality of the coder that must fill this role; I won't joke around; whoever it is needs to be competent. This said, we don't need a master coder of all things EAW; just a proficient coder who knows how to do his trade well - there is room for any new recruit to be taught the deeper tricks of the trade whilst we're making V1.

Furthermore, UEAW would also rather like one additional mapper. Primarily this mapper will be required once we start on V2 and we'd be wanting to recruit early and break him into the role, but he would probably go some way to speeding up the production of V1 as well. In this case, we similarly need someone talented and who already knows everything there is to know about the map editor and the protocol of making maps and is proficient in doing so. In terms of artistic capability and tactical design; the former needs to be well developed, but can be improved whilst he is being trained and broken into the job; the latter will be developed as probably the main feature of the 'breaking in' of this mapper; because compared to EAW maps, UEAW maps are going to something of a shock to him, probably. Patience is required!

As a Post Scriptum, UEAW is also still looking for some more Voice Actors - if you feel like giving it a try, go ahead and apply (oh, and that rhymed. +20 points to Chris).

If you think you can do it, say so and apply! If you know someone who might be interested, don't leave them in the dark!

Thanks,

LTCC
Head Coder, Jack-of-Most-Trades, UEAW

Solar
Head of Sound, Jack-of-Most-Trades, UEAW

Comments
Admiral-165
Admiral-165 Aug 15 2009, 9:41am says:

I could be a coder if you'd like. i have experience with xml coding from previous EAW modding and CNC modding as well. I could also do a bit of mapping although im not too good at it so if someone else says they're experienced in it then appoint them as mapper and not me.

+2 votes     reply to comment
Lt_Commander_Chris
Lt_Commander_Chris Aug 15 2009, 4:03pm replied:

Do please head over to our forums, register and apply in the 'Join the Team' boards!

Ultimate-empire-at-war.com

+1 vote     reply to comment
EchoZulu
EchoZulu Aug 15 2009, 6:16pm says:

i can be a beta tester if you need one

+1 vote     reply to comment
Lt_Commander_Chris
Lt_Commander_Chris Aug 16 2009, 11:51am replied:

Not at the moment, Echo, otherwise I'd have said; however in the future we will be needing a new beta-testing team.

+1 vote     reply to comment
EchoZulu
EchoZulu Aug 16 2009, 2:05pm replied:

ok thanks if you need one please let me know

+1 vote     reply to comment
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