Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.

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Report RSS Lucrehulk-class Battleship (view original)
Lucrehulk-class Battleship
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FISHMAN_PRIME
FISHMAN_PRIME

I can't wait to unleash a horde of flying death from this thing.

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BizzarreCoyote
BizzarreCoyote

Oooo...very nice!

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LucianoStarKiller
LucianoStarKiller

i take that not the last version
not all details of the ships are there

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Theta.Sigma Author
Theta.Sigma

And, as description reads, it still awaits lighting and shadows (the latter of which will show many of the details that are there; it's a very high-poly model).

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evilbobthebob
evilbobthebob

Still a WIP. We will be making the dishes and such separately so we can attach/detach them without having to duplicate the entire model ;)

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Morthon
Morthon

Nice :D But didnt it have blue engines? :O

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Theta.Sigma Author
Theta.Sigma

Maybe, I couldn't find any reference pictures, so went for green. Green is fun.

The secondary engines (a bank of four above the 3 main green ones here) are already blue on this.

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kiki12345
kiki12345

there are missing antenns

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Theta.Sigma Author
Theta.Sigma

I refer you to Evilbob's explanation of this above.

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MHGooseMH
MHGooseMH

SO.DETAILED.
Love it!

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Theta.Sigma Author
Theta.Sigma

If it looks detailed now, see the latest image in our gallery. With lighting and shadow meshes and new gloss - the shadows show allll the details.

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Description

The battleship variant, now skinned and partially rigged. She still awaits lighting mesh (bridge lights, hangars, usual lighting etc) and a shadow mesh.