Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.

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Report RSS Lucrehulk-class (view original)
Lucrehulk-class
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PraetorRon
PraetorRon - - 7 comments

i really like this ship

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Tfett
Tfett - - 330 comments

Is this supposed to be a "futuristic" version of the ship? It seems sleeker, and it doesn't have all of the bulky antennas/satellite dishes

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Tfett
Tfett - - 330 comments

Oops, did not read description. I'm such an idiot

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FISHMAN_PRIME
FISHMAN_PRIME - - 364 comments

I'd like to know the combat capabilities of the battleship variant of the lucrehulk, will it be usefull in ship to ship combat, or would it be better suited to hang back and deploy fighters for support?

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Theta.Sigma Author
Theta.Sigma - - 553 comments

It depends which variant you are deploying - there are two available to the player, the Battleship and the Droid Control Ship. Both have fighter capacity, and even the Battleship with fewer fighters has a significant number of droids, but they're specialised to each role. To give a very vague overview of each:

Battleship: (http://starwars.wikia.com/wiki/Lucrehulk-class_battleship)

Dedicated Lucrehulk conversion to a line warship of the CIS:
-Large number of weapons batteries; armed as canon with the Clone Wars -upgrades, variety of powerful weapons
-More engine power than the Control Ship variant; slightly faster and more maneouvrable.

Droid Control Ship: (http://starwars.wikia.com/wiki/Droid_control_ship)

Specialised vessel for starfighter deployment and co-ordination. Super-carrier and offence co-ordination vessel. She will have a large bank of sensor and transmitter apparatus.
- Massive hangar capacity deploying swarms of droid starfighters that are slaved to the control ship
- Far less weaponry; limited to a series of quad-(light)-turbolaser batteries; though compared to other ships it is by no means un-armed.
- Special radar functions (development secret)
- Slower
- Greater sensor range

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FISHMAN_PRIME
FISHMAN_PRIME - - 364 comments

Could you post images of the different variants here so we can see the visual difference?

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Theta.Sigma Author
Theta.Sigma - - 553 comments

No :D.

The main visual difference are their sensor and transmitter arrays. The DCS obviously has a hefty set up radar and transmitter dish apparatus, whilst the Battleship has a basic array of battle sensors; these are attached with code in-game.

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Prometheus16
Prometheus16 - - 18 comments

I like it without all the junk. looks more advanced

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joey5452
joey5452 - - 1,001 comments

you say droids are slaved to the droid control ship will the starfighters die when the battleship is killed?

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Theta.Sigma Author
Theta.Sigma - - 553 comments

Any squadrons that are slaved to a mothership will cease to function after their controller is destroyed, since they'll be receiving no signal.

Not all CIS squadrons are like this; this applies mainly to squadrons spawned obviously from the Droid Control Ship (in vast numbers) but for things like planetary defence where localised transmitters are available, also buildable there. Since they lack the individual droid brains of non-slaved Vultures, Tri-Fighters etc. they are obviously limited in range and slaved to a controller, and less capable fighters, BUT are in greater numbers, very cheap and very easy to build. Spam with a twist.

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FISHMAN_PRIME
FISHMAN_PRIME - - 364 comments

That is a good feature, it adds some realism to the mod. plus it gives the Republic a nice big target to eliminate a lot of fighters at once if taking them out one by one isn't an option.

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joey5452
joey5452 - - 1,001 comments

but if you say that we need to build a transmitter
i would simply use a small task force sneak past their defences and destroy it in a ground battle.

or can you no longer use small groups to attack a planet ?
(zawn is gone so sabotage is out of the option)

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Theta.Sigma Author
Theta.Sigma - - 553 comments

V1 is space only, so transmitters will be orbitally based only, on satellites and/or small stations; this of course presents targets in-battle to hit, but of course only slave fighters will be affected.

If and when V2 is out, with the full intention to have an immersive strategic simulation, planetary arrays may become available, that allow the deployment of slaved fighters anywhere on the space battle map without going offline, as well as being protected from direct destruction by enemy space forces. This planetary array would of course be more costly and harder to build than orbital relays, since the planetary array is fortified on the surface and has a sensor range that spans the entire planet's space map, but of course leaves the potential for raiding teams to try and sabotage it - by no means easy like in vanilla, but a potential weakness.

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joey5452
joey5452 - - 1,001 comments

i would love the see the moddel you guys will create maybe something like the dishes on the control ship only planetary and with a control station

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Clayfer
Clayfer - - 22 comments

i'm amzed at how you can actually make fighters stop working if there is no control ship

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Theta.Sigma Author
Theta.Sigma - - 553 comments

It's not quite functional yet :P. Evilbob is still perfecting the lua script which attaches to the fighters.

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z3r0x
z3r0x - - 1,362 comments

This has already been done with NO lua...

Its amazing the power the games XML hold.. still people look to complex and laggy lua scripts to solve problems ;)

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Clayfer
Clayfer - - 22 comments

is it that you would have to destroy the whole ship or blow up it's sattelites

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kiki12345
kiki12345 - - 7 comments

dont forget the Lucrehulk have one of the strongest shields in the clone wars

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KristianLar
KristianLar - - 111 comments

One word can describe this image... Great

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Nathris
Nathris - - 147 comments

it looks very nice

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Enthreri
Enthreri - - 21 comments

i can't wait too pilot a fleet of those.

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Tynan0
Tynan0 - - 471 comments

the outside rings are too thick.

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Description

VIEW ORIGINAL - very high res, purposefully because the model now has full shadow, lighting, hangar shield etc. meshes and has a re-worked gloss map, which bring out the details of the high-poly model

This is the base model, PLEASE don't ask where the antennae are - they are attached in game with varying types of antennae depending on whether the Battleship variant or the Droid Control Ship variant is the vessel in question.