Ultimate Combat Training V1.4. Many new options/changes. See changes @ summary page...Note:Another update will follow very soon!
A Bot Mod(Combat Training Mod)I made already some time ago,just for some personal fragging fun.
Whats new?Read below...as always with cod scripts I just did a little reading and found it easy to change a few things...
This mod is primarily focused on (hardcore)team deathmatch with one human player so I do not answer to complaints about the other modes,they`re there as,lets say,bonus content...
Extract mp_uct folder into "Drive\...Steam\steamapps\common\call of duty black ops\mods" folder.
-Attack helicopters now have a more realistic rate of fire(based on 750 rpm).
-Attack helicopters again have a different machinegun sound,actually still trying to find a more correct sound for the 20mm gun.
-Calling in a (counter)spyplane or SR71 uses the radio pullout animation instead of the c4 detonator animation.
-More heavier explosive items such as satchel charges/claymores/mortars and launchers can randomly set players on fire.
-Added a helmet visor view for the flak jacket perk and a goggle view for the gas mask perk.
If you have both the flakjacket perk and gas mask perk enabled,the gasmask view overrides the flackjacket view.
Depending on the perks,or using both perks,the view is darkened a bit to more.
-Reduced spy plane chaffs from 2x to 1x for gameplay balance.
-Fixed bug in menu scripts.
-Fixed bug in uct settings cfg file.
-Changed some MP blood effects using the SP blood scripts.
-When using the killstreak "attack helicopter",the human player team decides the model.
Now it is Cobra model for Allies and Hind for Communists.
-Attack helicopter killstreak choppers have a new machinegun sound,a bit heavier.
-Changed the 13 minutes phrase into "uct" time,my preferred playtime.
-Added "uct" health setting(99% health)for better weapon damage balance.
-Added "uct" health regen time(30 seconds),forcing the player a bit to take cover to regenerate.
-Replaced the _uct_settings.gsc file for a uct_server.cfg file,this makes editing advanced options more familiar to most people.
It loads when you open the settings menu,so no more need to type in console or add to shortcut.
Just edit the uct_server.cfg to your likings,save it,start the game,load the mod and open the U.C.T.->settings menu,then the settings will load.
You can still edit the settings that are available in the menu.Play the game.
You need to re-load the settings when leaving the game/map rotation.
-Reworked missle decoy system.
-Spyplanes and supply choppers also use missle decoys.
-M60 LMG overheats when fired continuesly.
-Grim Reaper(killstreak/wager weapon)has been converted to its real-life counterpart,firing incendiary projectiles.
Also,the willy pete now is a phorphorus grenade.These weapons set the players on fire.
The Attack Helicopters have "dirty" ammo,also set the players on fire.
Exploding barrels also set the players on fire.
Inspired by the MP Spas Dragon-Breath mod created by zxz \n,
-Law launcher functions as in real life,no lock-on function.
-Reworked bot "uct" difficulty behaviour.
-AI equals player fusetimes for frag(3 secs)and sticky grenades(2 secs).
-When you have the scavenger perk,you will also get additional ammo for launchers,except the primary weapon attachments.
-Removed all ammo alternations,as they keep on crashing dlc maps :(
-Because of the same type of errors I had to revert weapons to normal firemode,except for the m16,it still is full-auto.
I cant seem to find out why,so we`ll just have live with it...
-Removed certain buttons from the settings menu to make space for more interesting options;
*Valve anti cheat
-Added certain buttons to the settings menu;
*Killcam(Final killcam is on by default in _uct_settings.gsc)
-Fixed difficulty selection in settings menu.
-Select up to 15 enemies for FFA and Wager game modes in the settings menu.
-More weapons altered;
*Crossbow more ammo
*China Lake more ammo,faster reload times
*Famas and Galil are 3-round burst
*Grenadelaunchers more ammo
*Changed RPG ammo
*Strela functions as LAW launcher,also fires without lock-on.
-Added 5 gametypes(inspired by the advanced combat training mod,credits go to Jacol);
*One in the chamber(With colt and makarov random spawned.)
*Gungame(Heavily upgraded,as good as every weapon has to be used,also using attachments.Tomahawk added as nade/humiliation weapon.No Time limit.)
*Sticks and stones(Crossbow with normal arrows,ballistic knife and tomahawk)
-Some minor tweaks and fixes.
-Bot count fixed in menu,select up to 30 players.
-10 create-class slots instead of 5.
-A little body damage tweaking.
-Play with up to 29 bots on all maps.
-Icon size and fx changes.
-Removed all weapon tracers on handarms.Only weapons that still have(brutal)tracers are;
-No smoke trails for grenades,riflegrenades.
-No lasers on claymores.
-New red camo,"black and bloody".
-New white camo,"solid ice".
-New Tiger camo,"German WWII peadot camo".
-No hit indication("X").
-Tweaked body impact damages.
-Tweaked certain killstreak awards;
*4 mortar locations instead of 3
*More brutal napalm and bombing run(plane has correct number of bombs aboard so the run is longer and you will have to be more careful setting the route)
*Cobra`s are much more powerful and last longer,brutal tracer(explosive ammo representation)
-You can change teams and will not get kicked back into the other team.
-Removed as many icons and headicons,etc to make teammates and enemies as hard to tell apart as possible.
-The three types of g11 rifles have different fire modes(single,3x and full auto).
-M16 assault rifles are full automatic(setting the warlord perk disables this).
-Crossbow uses normal arrows,no explosives.
-More rockets for rpg/carry two law launchers.
-By mod-default the bots use a tweaked difficulty,"uct mode"
-In the mod folder there is the file"_uct_settings.gsc".
This file can be opened with a text editor such as notepad,etc.
Within this file you can make various changes to the gameplay,next to the menu options,same as in a config/server.cfg file.
Remember to always keep a backup before making changes!
By default certain values are off or on,for example;
-Player has 29 bots on the map,you must change these numbers in the _uct_setting.gsc file,menu options dont work for the bot-count.
-Tweaked bot difficulty is on,you must change this in the _uct_setting.gsc file,menu options dont work.
-kill messages on the left of the screen are off.I have tried to edit more weapon files than are present in the mod but the game kept crashing on me,dont know why...So this is all you get.
I have tried to edit more weapon files than are present in the mod but the game kept crashing on me,dont know why...So this is all you get.
This mod works with all(dlc)maps.
You can use the bots also on a self created multiplayer game,but then you can still tweak all the settings in the game`s menu.Word of advise for you that are trying to run BO on windows 7 and are experiencing horrible stutter...I`ve tried in many ways and on many accounts to make the game run smooth.In my opinion there`s only one way,running the game on windows xp.I have it set at max settings on the game runs without any problems.Instead of having AA turned on,I am using SweetFX,it creates some antialiasing without the normal AA impact on FPS and optimizes graphic quality.Regards,WCP.