Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Report RSS Graviton Gun Test
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quaerendo
quaerendo - - 43 comments

Are those sounds from Half-Life?

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ospreyhawk
ospreyhawk - - 56 comments

More like a Mass Effect Reaper sound

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quaerendo
quaerendo - - 43 comments

Hah, maybe, it just reminded me about Egon gun (or how that wunderwaffe was called, idr)

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FragJacker Author
FragJacker - - 1,624 comments

Actually you're both right ^^.

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Guest
Guest - - 689,180 comments

Yep, it's the Gluon Gun's sound effects.

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epic40k
epic40k - - 276 comments

Why not just give graviton guns and cannons to the same units that the codex gives them to?

Also i'm wondering if they do more damage on the heavier armour types?

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Seregruth
Seregruth - - 795 comments

nice! if you decide to implement the heavy version (Grav Cannon) as well, you can pretty much use my model ;) Moddb.com
Fedor_Russia has even implemented it ingame already Moddb.com

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FragJacker Author
FragJacker - - 1,624 comments

If I only saw that earilier oh boy xD. But hold on, 5k for a gun D:? My grav gun has 884 polies, if it only had a better texture it would be epic xD.

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Seregruth
Seregruth - - 795 comments

well the cannon itself is super poly-efficient: has only 600 polygons (even with the cables) :)
the 5k is the entire scene, where majority comes from the high-poly model (way too detailed for RTS; used for creating the ambient occlusion).
and the texture...well it´s a 512x512, you can´t get much detail into that but imo it fits the distance from which units are usually viewed... but both of that can be edited, as Fedor did for his mod.

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Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,383 comments

Each tac squad should only be able to equip say 1-2 grav guns while Sternguard up to 4 or 6. This could actually depend on the chapter doctrine you choose.

Grav-guns should be particularly effective against heavily armored infantry such as terminators and super heavies/titans. Against lightly armored troops or vehicles, not so much. Nonetheless they do have the capability (in the fluff) to slow usually fast troops down by manipulating the gravity around the specific target.

If grav cannons are implemented only 2 should be equipped per dev squad, while the sternguard can equip 3.

Grav pistols could essentially just be a improvement/upgrade over the plasma pistol which you can research in the armory.

Wouldn't it make more sense for the predator to have graviton cannon sponsons? If it's for balance purposes i won't mind,

Fun fact: In the Imperial armor volume 2 book (from page 61-62) tech-priests claim that one of the more exotic weapons of the predator was a form of graviton cannon. If it's any different from the heavy grav cannon remains unknown.

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Description

Today I was able to somewhat finalize my ideas on the Graviton Gun for the Space Marine tactical squad. I think that I'll add the Graviton Gun next for the Sterngard as well. THe difference will be most likely that the Sterngard can equip more Graviton Guns than the ordinary tac squad.

Anyways have a nice day and post your thoughs and ideas! Should I make a heavy-gravitron version as well maybe for Devastators? MAybe possible tank mounts such as Predator with Graviton GUns? YOU DECIDE!

-Cosmocrat