The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.
The lads have put together one of the best mods I've ever seen for any game , and the best for dawn of war ( ended up being the game dawn of war 2 should have been and dawn of war 3 ( if they ever make it ) could have been.
Thank you for your time and effort team , you have my respect and gratitude !
After having not used the UA mod in some time, instead opting to use "Titanium Wars" for a while - I am glad to say that the latest release here - "The Hunt Begins" - is absolutely epic.
Well polished and pretty well balanced all things considered (though I always hate fighting Tau, even in vanilla). This mod brings an extreme amount of content to the game from new races, new units, replaced models, new maps and heck even new music.
All up, UA has typically been the go-to overhaul mod for DoW and this release will only help cement that image.
Great job guys!
PS. Installation may sound tricky and convoluted but it really isn't. Just be sure when you are done installing the required races that you pop the newest version of "Objective Points" over the top as they tend to overwrite it - which may give you issues when you go to play this which you may blame on UA itself.
The amount of stuff added in this mod completely transforms the game. The matches just keep escalating. Top tier units from other RTS would be low-to-mid tier units here. Its not completely balanced, but it does a good job considering the scale of the mod.
After the patch and some support, I got the game to work to top performance, It is now boosted to a 9, there are only a small couple of things keeping it from being a 10, that being the unbalance so to speak, not in terms of stats and such, but in terms of design, I feel that the Space Marines have been somewhat undershot, it could have been a far more interesting faction if it included such things like specialized units based on certain doctrines like other factions do. I also feel that the Tyranids have a jarring quality inconsistency, you can see that the models made specifically for this mod are top tier, but the other models that came from the original tyranid mod looked particularly poor and plastic, perhaps this might improve performance? Also general AI can be really bad, Orks seem to be really bad for it but, the AI piles up items to the point that most of their army is stuck at the base more often than naught, Daemons have this problem somewhat too where the block themselves in and go on a purely minion build. Even on Insane difficulties the AI seems to like to hover on resources, not doing anything with them cept build the same things and limit themselves even if they have not hit a pop cap. I see a super weapon once in a blue moon on insane which I thought would be the gamemode where you would seem most of that happening.
Either way this mod is amazing, Ai may need to have more spacing when building or at least made to build more items next to listening posts to avoid blocking themselves in, but you can still get a lot of fun with this mod, best out there.