Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist, texturer) - joined December 2013
Greyloc - (Professional VO) - joined December 2013
Oomperial - (Primary Texturer) - joined June 2014
Necronguy - (Alpha mod tester) - joined September 2014
ndhWAR - (Alpha mod tester, map maker) - joined October 2014
Smoothrunes aka Jordan Lane on Youtube - (Alpha mod tester, video maker) - joined October 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - December

23 comments by Lord_Cylarne on Dec 6th, 2014




Ultimate Apocalypse Mod

News - December


We are very close... close enough to say that the biggest release yet to come as you all may know from "Early November News", is very "almost" complete in global. Most factions are taken care of, the two biggest factions, such as Inquisition and Chaos Daemons are complete, and polish is almost done. What would be left to do is new content fixes, such as new units created from our modeler and icon needs from new content, those provided from our community manager/icon man.

On top of that, we hope to make the AI VERY SMART, and playtest it for balance fixes. So you can expect at least good balance and great AI upon the release of UA - THB.

1.73 Patches Progress:


You can expect 1.73.9 this week... if today was Sunday, so starting Sunday, you will get version 1.73.9 within that week. You can expect major changes applied to Necrons, end game changes applied to Tyranids, and nerfs for Tau Montka units and a crude bug that is in general fixed. On top of this, many other things are to come, and if you play the UA mod, this is the version to get. We may also add a new unit! :) Who knows...

1.73 Bonus content/fan made content:


You can expect them released starting Sunday and not much later. The fan made map pack is ready for release, and it will contain a BUTT TON of stuff that each of you can check out, like Apocalyzed maps (MUCH recommended download (especially if you play the old Apocalyzed maps)), fan made mods (count of 5), and a little more within it, including 1 secret surprise inside. ;) The Apocalyzed maps were also very much improved, which also fixes many of the bugged maps released within the 1.73 map pack.

As for the next grandest Release (name):


It will not be called UA - DODA. Our 100% apologies for the confusion, as some of you, including me would admit, it is not a very good and catchy name + it is kinda long. So some time after it was named UA - DODA, we decided to call it UA - THB (Ultimate Apocalypse - The Hunt Begins). It fits the IDH and Chaos Daemons explicitly, and it is shorter of a name, plus more catchy. I like it, and upon the next grandest release, it WILL NOT be called UA - DODA or UA version 1.74, but instead; "Ultimate Apocalypse - The Hunt Begins." Again we are sorry for the confusion, but it is what it is.

As for the next grandest Release (status):


All percentages are not based on a mathematical equation and are made up by the feel of completion by the developer. 100% completed could take as little as a day or as big as several months to accomplish.

  • 1.74 core design - 100%
  • Polish - 70%
  • Coding/bug fixes/balance - 90%
  • Scenarios/maps - 99.9%
  • Winconditions - 55%
  • AI - 15% (We're redoing every single race)
  • Inquisition - 95.223%
  • Daemons - 99.9%
  • Necrons - 99.9%
  • Sisters - 96%
  • Tau - 99%
  • Space Marines - 97%
  • Chaos - 87%
  • Tyranids - 70%
  • Orks - 99.9%
  • Imperial Guard - 89%
  • Eldar - 90%
  • Dark Eldar - 95%
  • Overall feel of release right now this very second - 70%

Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 62 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (8590 - 8600 of 14,222)
Guest
Guest Jan 22 2013, 1:10pm says:

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kingofnee
kingofnee Jan 22 2013, 3:46pm replied:

I had the same problem. I fixed it by double checking the downloads and finding that i had not put the deamons folder in the soulstorm directory. Make sure you have all the extra mods downloaded and in the right place.

+1 vote     reply to comment
juanavargash3
juanavargash3 Jan 22 2013, 12:05pm says:

Friend this mod does not work on the Kaurava campaign, no targets, destroy them and nothing happens.

+1 vote     reply to comment
emperor256
emperor256 Jan 22 2013, 12:09pm replied:

Oh well thats a damn shame I download mods just because of the campaign you see, but anyway thx for the information I realy apresiate it.

+1 vote     reply to comment
Zeidra
Zeidra Jan 22 2013, 1:12pm replied:

Howevver, Apocalypse Campaign works fine !

+1 vote     reply to comment
emperor256
emperor256 Jan 22 2013, 11:56am says:

Hi i just want to tell that this mod is great! but i cant launch the campaign evry time i try it the whole game crashes.

+1 vote     reply to comment
Drogoth
Drogoth Jan 22 2013, 10:40am says:

okay, now it only needs some textures :), here's the process of the Barbed Hierodyle Moddb.com

+1 vote     reply to comment
Drogoth
Drogoth Jan 21 2013, 10:50pm says:

Heya! would UA Team be willing to have some of these, that I'm currently making for the mod? Moddb.com can you quess what unit :P

+4 votes     reply to comment
Cosmocrat
Cosmocrat Jan 22 2013, 8:55am replied:

Uh ya! What tool are you using? ZBrush? Well nevermind the model is great but you don't have to worry that much about details since DoW I does not support Bump or Normal maps on which you could bake them nice details. A nice plain 2D texture will suffice :3 and then it could go straight into the UA Mod!

+1 vote     reply to comment
Drogoth
Drogoth Jan 22 2013, 9:04am replied:

ye Zbrush indeed :p. Righty then, I shall send it to you guys when I get the most part done (it was as an ".OBJ" file right?), can I leave the animation and such to you guys then? :)

+1 vote     reply to comment
3DanoIX
3DanoIX Jan 22 2013, 9:26am replied:

Need use topogun for retopology this model and descrease poly

+1 vote     reply to comment
Drogoth
Drogoth Jan 22 2013, 9:53am replied:

what would be the maximum polycount?

+1 vote     reply to comment
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Platform
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Forums.relicnews.com
Release Date
Released Dec 17, 2012
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9.5

689 votes submitted.

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Highest Rated (86 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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Real Time Strategy
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