The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
- (Apocalypse mod tester)
DrunkenTaipan - (3D Modeller)

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.

User Posted Image

Image RSS Feed Latest Screens
Even more Teamcolorable units! Upcoming Stuff -  The Stompa is now TC, with Badge Patch (1.73.4) Under production!
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - April

13 comments by Lord_Doofus on Apr 4th, 2014

Ultimate Apocalypse Mod

News - April

1.73 - What you are missing out on by not playing!

So it looks like you guys need an update! After the version 1.73 release, on top of being an extreme hit, we have unfortunately encountered a lot of missed bugs that was missed. 1 years worth of work and a team of 9 let these bugs slip by? Heresy!

The Ultimate Apocalypse mod team proposes to release a patch...

What patch version number 1.73.4 will include is via the following...

  • All scar errors from the two winconditions: Hardcore and Assassination will be fixed.
  • All AI fatal execution pause errors will be fixed.
  • Test map that came with the Tyranids mod, due to its functionality will be removed.
  • Icons that are pink will be fixed.
  • Some ucs descriptions that are left over will be fixed.
  • Balance changes from global powers used by the Orks and Tyranids.
  • Tyranids will no longer be under powered and so this enemy can now finally be dangerous...
  • A lot of other things minor fixings to make the mod functionally work well.

You can find all bugs reported on this list here...


Not all changes will go into effect however. Chaos Space Marines fitting into the lore seems to be at most people's dislike, etc etc. With big changes to an entire 1.73 full race concept, and from people's reports, chaos mark system will take a lot to rework the faction, and they will not be in a small patch like this.

1.73 - What you are missing out on by not playing!

Other changes like Over Powered Orks with Fighta Bombas blasting up bases like nothing, Ork Warboss leftover IMBA melee damage, global abilities infuriatingly annoying at points, EMP superweapon duration disabling everything for a long time, Wracks black texture... a lot of that will be fixed. It is a very long list.

Another Orky Update - The Great Gargant

Otherwise as for new units and more content... it's a maybe. No guarantees, but if new content is found, and is ready to implement into game, then we might include it within 1.73's patch. Behold for example, Cosmocrat's brand new unit, the Great Gargant!

So if you like playing this mod, especially version 1.73, but is TIRED of all of the errors, then you NEED this patch. You NEED this patch. You NEED this patch. Did I mention you will NEED this patch? If you still do not play the UA mod and you are a type of person interested in grabbing our models, you NEED this patch. You NEED this patch. You NEED this patch. Did I mention you will be NEEDING this patch?

1.73 - What you are missing out on by not playing!

Texture errors... new textures on some units, bug fixes, FUNCTIONALITY, yeah you will NEED this patch. Otherwise I hope everybody has enjoyed the UA mod thus far regardless of the bugs we missed for the past year testing this. We had beta testers of 1.73 in the past come into the team, got the mod, and left us without response, and so this entire time, we had... null feedback. The entire team of 9 tried their best, but we apologize we let these bugs slip. Though, 1.73 is MUCH better than it usually was, that's for sure (Dark Eldar AI corrupting all other AIs hence mod not playable at all).

So thank you folks for reporting these bugs! Without you, without so many feedback... this patch would not be possible and 1.73 would remain not touched until 1.74. Thank you also to the donators who donated in the past. I know version 1.73 took a freaking YEAR to get released, but you inspired us proudly to make this version updated and updated even on school days and without you, believe it or not, 1.73 would not have been released yet. Anyways, thanks for the donations, we will strive on to make this mod better and better + not rely on <= 10 people to play test the mod before final release (like release a beta and have audience test it for us...)

So that is the news for version 1.73! If you are still interested in playing, BE AWARE OF:

  • Hardcore wincondition
  • Assassination wincondition
  • Eldar AI
  • Tyranids AI
  • Test map within the scenarios
  • Edit: Space Marine Scouts (do not turn on infiltration)
  • Edit: Sisters of Battle: Textures by LeonardGOOG causes the mod to crash due to DOW Engine RAM limits.

Stay away from those options! If you by any chance find more bugs (critical bugs that stops game), please report immediately within the 1.73 bugs section!

Please download 1.73 below and try it out!


As for version 1.74, it will be under production perhaps... next two weeks because of real life issues (donate to speed up progress). However, we will not release percentages including how much completed the mod is (you all know why) and we will not provide release dates (you all also know why). We will however post updates to... well, not signal the mod dead of course. xD

I'll stop typing then, I promise. xD Have a great month, folks!

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 


Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


Why provide donations? You get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes. This is not a requirement, and by donating, the Apocalypse mod team will be active doing up the mod, releasing updates, and providing more epic entertainment than fooling around with other stuff.

Why provide donations? Over 50 members have, and they were rewarded with what they wanted to see in the UA mod, and because of them, this mod is continued in development. We have explored it all in this mod, and we are not inspired by passion anymore, so by these wonderful donations, well, just look at the progress!

This is no requirement, you are not forced to make any transaction, it is all optional, very appreciated, you can be put in the list of donators or possibly be a character in the UA mod when the campaign is done, and further, you get to boss us around and have at what you want!

So what are you waiting for? Donate!


The list of donators are provided in the link above!

More donations were added as of 4/17/14

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 37 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 18 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 148 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

Dec 21, 2012 Full Version 125 comments

This is it, finally here, the Ultimate Apocalypse Grand Release! Boasting many, many more features than ever before, such as: Relic units and Titans for...

Zombie Apocalypse (0.6)

Zombie Apocalypse (0.6)

Apr 11, 2012 Prefabs 44 comments

A very fun and Apocalyptic type mini mod consisting the Apocalypse creator's best SCAR work EVAR. Created by the Cylarne with no help from anyone but...

Post comment Comments  (8590 - 8600 of 11,118)
Deuce_Savage Apr 27 2012, 2:33pm says:

Where can i donate if i dont use paypal & i dont use credit cards anymore. Rather send MO thru postal services or certified cheque. Thnx

0 votes     reply to comment
SoulsForSlaanesh Apr 27 2012, 5:38am says:

Hey Cylarne and UA Team,
Ive been following this mod for a reaaaally long time, but havn't ever been a member of the community (loner much?). I've been play testing the last week in preparation for the Grand Release using what I believe to be the most recent patch available to the community I'm not sure if this is the correct place to post this, but I'll try to keep it succinct.

Balance - Avenging Angels squad could perhaps use the Faith resource when reinforcing in the field.
Suggestion - Maybe we could see another hero unit? Perhaps an Inquisitor with a warband (just a thought)
Fix - (this may have been fixed already) The scorpion tank believes itself to be a Necron Gauss Pylon + Webway Assembly has some Necron text in its description tag + Rangers may be OP
Suggestion - None, great job!
Tau: Great (Excited about the Titan)
FX Bug?- Gladeus' jump jet upgrade doesn't modify the model + Sternguard have no set up time contradicting description tag
Suggestion - Perhaps Techmarine could be attachable to increase survival
Bug - Deceiver (I know, you know)
Suggestion - Great, would love to see the Void Dragon ;)

+2 votes     reply to comment
SoulsForSlaanesh Apr 27 2012, 5:39am replied:

Bug - Not your responsibility; spore mines don't load into the chimneys
Suggestion - You've made that mod so much more -alive-! Thank you.
Bug - In a couple plays, infantry units continued to be produced despite max ork pop. I will try to recreate + When 'ard Boyz recover morale, audio file sounds to play in duplicate
Suggestion - Perhaps we might see a Weird Boy in the mod at some point? =)
Balance - The number of Leman Russ variants seem to overlap quite a bit with all of the upgradeable armaments, perhaps a streamline?
Suggestion - Can't wait to see more assassins =)
Balance - Couldn't tell if the number of torture pits affected reinforcement speed, perhaps that was by design + cannot build the super skimmer
Suggestion - The titan looks amazing so far
Just do what you do.

- I would love to see some renegade guardsmen, I know that has been under consideration so just casting my vote

Thanks for sticking with this so long, I know life happens but the work done on this mod deserves serious accolade.

+2 votes     reply to comment
Lord_Doofus Apr 28 2012, 2:06pm replied: Online

Just some questions, what is a Wierd Boy?
What do you mean "bug - Deceiver I know you know?"

Thanks man. Looking forward to fixing these.

+1 vote     reply to comment
ToothlessBeast Apr 28 2012, 2:51pm replied:

Ork Wierd boy is in dark prophecy mod.Very good animation and he have big brains.

+1 vote     reply to comment
Cosmocrat Apr 27 2012, 9:03am replied:

Awesome job thanks mate! But for keeping this post section as clean as possible i would HIGHLY recommend you to send pm's to whether Cylarne or Tyrantarmy including your buglist, since it won't disappear if more people start posting here.
On top you won't scare people with huge wallz of text here :P

+1 vote     reply to comment
ultima40000 Apr 27 2012, 12:18am says:

cylarne with out a sneak peak movie their is no world u and the apocalypse team have done great but a sneak peak movie can change the future! lol (tried to convince)

+1 vote     reply to comment
Pwnie Apr 26 2012, 11:59pm says:

Hey UA team, I have a really awesome suggestion if yall would ever be up for it or ever want to expand even after grand release. Okay so I have looked around and seen a lot of new race mods being made. Now I thing all these mods and yalls are hands down works of art. Personally, I thing structure wise, yalls is the most organized and developed of all. You don't limit the gameplay, yall add more to it and I truly have mad respect for yall. Now I was thinking, yall could collaborate with the other race mod makers and make a UA with them. The large scale mod with large scale choices ya know. Im just THIS GAME AND THIS MOD ADDS MORE!!!

+1 vote     reply to comment
Lord_Doofus Apr 28 2012, 2:13pm replied: Online


Well if you mean you are thinking for me to add Steel Legion, Renegades, Adeptus Mechanicus, all of those into the UA mod, that will take A LOT of work, also it is something that I feel crowded on too, seeing all of these races in one mod. I thought nine was enough even.

Or if you mean we being one team with all other race mods... too much to do, and something I won't have time for. But yeah I know what ya mean. DOW vanilla kinda limits EVERYTHING compared to my skill.

Though if I misunderstood you, my bad entirely. Thanks for your contribution too. :)

+1 vote     reply to comment
Drogoth Apr 27 2012, 2:21am replied:

About other mods how about adding chaos from "the dark prophecy" mod?
It simply just gives u so many different ways to play as chaos

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Dawn of War Icon
Send Message
Official Page
Release Date
Released Dec 17, 2012
Mod Watch
Track this mod
Community Rating



567 votes submitted.

You Say


Ratings closed.

Highest Rated (66 agree) 10/10


Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (8 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Ultimate Apocalypse mod on your homepage or blog by selecting a button and using the HTML code provided (more).

Ultimate Apocalypse mod Ultimate Apocalypse mod
Ultimate Apocalypse mod
16 of 21,426
Last Update
4 days ago
1,387 members