Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist, texturer) - joined December 2013
Greyloc - (Professional VO) - joined December 2013
Oomperial - (Primary Texturer) - joined June 2014
Necronguy - (Alpha mod tester) - joined September 2014
ndhWAR - (Alpha mod tester, map maker) - joined October 2014
Smoothrunes aka Jordan Lane on Youtube - (Alpha mod tester, video maker) - joined October 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - December

21 comments by Lord_Cylarne on Dec 6th, 2014




Ultimate Apocalypse Mod

News - December


We are very close... close enough to say that the biggest release yet to come as you all may know from "Early November News", is very "almost" complete in global. Most factions are taken care of, the two biggest factions, such as Inquisition and Chaos Daemons are complete, and polish is almost done. What would be left to do is new content fixes, such as new units created from our modeler and icon needs from new content, those provided from our community manager/icon man.

On top of that, we hope to make the AI VERY SMART, and playtest it for balance fixes. So you can expect at least good balance and great AI upon the release of UA - THB.

1.73 Patches Progress:


You can expect 1.73.9 this week... if today was Sunday, so starting Sunday, you will get version 1.73.9 within that week. You can expect major changes applied to Necrons, end game changes applied to Tyranids, and nerfs for Tau Montka units and a crude bug that is in general fixed. On top of this, many other things are to come, and if you play the UA mod, this is the version to get. We may also add a new unit! :) Who knows...

1.73 Bonus content/fan made content:


You can expect them released starting Sunday and not much later. The fan made map pack is ready for release, and it will contain a BUTT TON of stuff that each of you can check out, like Apocalyzed maps (MUCH recommended download (especially if you play the old Apocalyzed maps)), fan made mods (count of 5), and a little more within it, including 1 secret surprise inside. ;) The Apocalyzed maps were also very much improved, which also fixes many of the bugged maps released within the 1.73 map pack.

As for the next grandest Release (name):


It will not be called UA - DODA. Our 100% apologies for the confusion, as some of you, including me would admit, it is not a very good and catchy name + it is kinda long. So some time after it was named UA - DODA, we decided to call it UA - THB (Ultimate Apocalypse - The Hunt Begins). It fits the IDH and Chaos Daemons explicitly, and it is shorter of a name, plus more catchy. I like it, and upon the next grandest release, it WILL NOT be called UA - DODA or UA version 1.74, but instead; "Ultimate Apocalypse - The Hunt Begins." Again we are sorry for the confusion, but it is what it is.

As for the next grandest Release (status):


All percentages are not based on a mathematical equation and are made up by the feel of completion by the developer. 100% completed could take as little as a day or as big as several months to accomplish.

  • 1.74 core design - 100%
  • Polish - 70%
  • Coding/bug fixes/balance - 90%
  • Scenarios/maps - 99.9%
  • Winconditions - 55%
  • AI - 15% (We're redoing every single race)
  • Inquisition - 95.223%
  • Daemons - 99.9%
  • Necrons - 99.9%
  • Sisters - 96%
  • Tau - 99%
  • Space Marines - 97%
  • Chaos - 87%
  • Tyranids - 70%
  • Orks - 99.9%
  • Imperial Guard - 89%
  • Eldar - 90%
  • Dark Eldar - 95%
  • Overall feel of release right now this very second - 70%

Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 45 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (8240 - 8250 of 14,176)
master34
master34 Feb 7 2013, 5:52pm says:

i was wondering if your going to make the ai a little easyier on normal or a option in the menu for makeing a skirmish match that makes ai in normal or hard a little less as hard cuase i cant win on normal and i always win on easy :( on normal they do things to fast o and are you going to make campaign for deamnonhunters and that? if its possible XD

+2 votes     reply to comment
Bender.B.Rodríguez
Bender.B.Rodríguez Feb 7 2013, 9:19pm replied:

Type "AIcontrolPanel" into the search bar when in your Soulstorm directory. You can use this to customise your AI :) worked for me.

+2 votes     reply to comment
HeavyMetalBreadLoaf
HeavyMetalBreadLoaf Feb 8 2013, 10:06am replied:

But many mods have that same AI control panel, so you may get several results. It's not that hard to find anyways, just go to *mod folder*\data\ai, and it should be there.
So for UA the path is \UltimateApocalypse\data\ai

+1 vote     reply to comment
SGTBanks2402
SGTBanks2402 Feb 7 2013, 7:44pm replied:

Same just wish there was an option between Normal and Easy

+1 vote     reply to comment
master34
master34 Feb 7 2013, 7:58pm replied:

like eaormal XD

+1 vote     reply to comment
SGTBanks2402
SGTBanks2402 Feb 7 2013, 8:33pm replied:

We can make it. Imagine all those poor souls that want to play it between Normal and Easy. We bring you Eaormal! Copyright it before they still our ideas XD

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Feb 7 2013, 5:37pm says:

I'd like to happily say that version 1.72 as a HUUUGGGE patch fixing the campaign, nerfing all game breakers, new units, maps, great balance changes, new structures, fixing crap loads of scar errors, and fixing them dang winconditions that freezes the game upon unleashing your global superweapon is over 50% done!!!

However, the UA campaign is on hold for the February release as it will not get done this month. But a 1.73 patch will be worked on immediately after 1.72 and WILL contain mission 3. :)

Thanks for playing the mod, reporting feedback, and keep doing so!

What is left now is to make this release as flawless as possible, something that was not accomplished since the Grand Release.

+4 votes   reply to comment
kingofnee
kingofnee Feb 7 2013, 4:39pm says:

I'm just asking because i'm curious. Would it be possible to substitute one race for another in the vanilla campaign? So exchange dark eldar for tyranids. This would be in regards to a different mod.

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Feb 7 2013, 5:01pm replied:

That is possible.

Why do you want Dark Eldar removed, though?

+1 vote   reply to comment
Soulstormfan
Soulstormfan Feb 7 2013, 6:10pm replied:

I would change sisters, cuz Dark Eldar is cool

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Feb 7 2013, 11:04pm replied:

What's this swapping idea coming from? No. All races, new races are for the UA campaign. Kaurava campaign will keep all original 9 races.

+1 vote   reply to comment
monkeynut
monkeynut Feb 8 2013, 10:54am replied:

Yeah,so hyped to play kuvara campaign, was wondering whether you could add in the other races, guess it's not possible :/ ah well still gonna be immense :)

+1 vote     reply to comment
Bender.B.Rodríguez
Bender.B.Rodríguez Feb 7 2013, 6:12pm replied:

Was literally about to post the same thing! If you do change anything, swap sisters for tyranids.

+1 vote     reply to comment
HeavyMetalBreadLoaf
HeavyMetalBreadLoaf Feb 7 2013, 5:25pm replied:

Maybe it was just an example?

+2 votes     reply to comment
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Release Date
Released Dec 17, 2012
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690 votes submitted.

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Highest Rated (86 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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