Ultimate Apocalypse Mod

For Dawn of War: Soulstorm



Ultimate Apocalypse version 1.7 "Grand Release" Trailer (slightly outdated):






Stay tuned for...

THE HUNT BEGINS GRAND RELEASE COMING 2015!!!


Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!


The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
Steamcommunity.com

More information available on our ModDB forums and our Relicnews thread

To view the credits go here. List of donators and pending donators coming soon!

Download Mod Now!!!

Image RSS Feed Latest Screens
New Wiki Stuff (Tech Tree) WIP Thank You Wiki Contributors A Very Possible New Addition To THB:
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - Until THB Release

69 comments by Lord_Cylarne on Mar 11th, 2015




Ultimate Apocalypse Mod

News - Until THB Release



We have a new Wiki page!

Thanks to Jordan Lane aka Smoothrunes, a Wikipedia was established roughly two weeks ago and the Wikipedia page is a good place to go to look up anything and everything about the Ultimate Apocalypse mod! It has forums, it has pages of interest, it has videos, screenshots, and tons more! So this is a newly created webpage. The page is under construction and we need your help finishing it!

We are currently seeking Wiki help!

There is a bunch of content, loads of it that the Ultimate Apocalypse mod contains that needs to be implemented on the Wiki. We need your help to add content to this web page. Feel free to contribute anything to the wiki. A sentence, a comment, an image? Maybe an entire page of statistics about a unit or an ability? ANYTHING! We welcome all contribution, and treat this website like it would be your own.

Post on our wiki page all of your thoughts, suggestions, and most importantly, stats. of units or anything about the factions that you like to see pasted here on the wiki! Any feedback welcome. :)

Its contents provide:

  • Chaos Space Marines (10% done)
  • Chaos Daemons (1% done)
  • Dark Eldar (40% done (Is to be completed by Lord Cylarne, nobody touches))
  • Eldar (10% done)
  • Imperial Guard (25% done)
  • Inquisition Daemonhunters (1% done)
  • Necrons (10% done)
  • Orks (35-55% done)
  • Space Marines (10% done)
  • Sisters of Battle (1% done)
  • Tau Empire (25% done)
  • Tyranids (1% done)

So come join us fill in the blanks! Here is the link to all factions.

Eranthis Aconite has a new UA mod addon installed on MOD DB!

Eranthis Aconite, the creator of the Chaos Dreadnought VO, Chaos Sorceror Lord VO (Also Greyloc), Commissar Cadets VO (Also Jazz Sandwhich), Stormhammer VO, Plague Marines VO (also Jazz Sandwhich), Noise Marines VO (also Jazz Sandwhich), and much more has made several icons for the Necrons which are worth the download! Just look at them all...

Easy to install and a must get!

In Other News:

Do not discuss or ask for release dates:

Here is why:

  1. If a promised release date is given and does not come out, the hype will be for nothing.
  2. Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
  3. We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
  4. We are remaking and implementing two fully functional new factions from scratch!!!
  5. We are revamping the skirmish gameplay completely in the THB Grand Release.
  6. We are revamping the AI completely in the THB Grand Release.
  7. Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
  8. Keep these 7 reasons in mind the next time you want to ask for release dates...

Mod Progress

Going well. We have 5 major things to do (Will take the longest time):

  • Finish Tyranids AI
  • Finish Eldar AI
  • Finish Dark Eldar AI
  • Finish Inquisition Daemonhunters faction.
  • Censored and private information.

We have 3 moderate things to accomplish (Moderate amount of time):

  • Chaos Space Marines AI completion
  • Tyranids faction polished gameplay
  • Continuation of bug hunting and play testing

Final things to accomplish (Quick):

  • Overmassive bug fixing / suggestions applied
  • Test overmassive fixing

Then release. Don't ask when.

A clarification of what the difference is between 1.74 and THB

Okay, so I also got a lot of people saying, "What is 1.74?" | "What is THB?" | "What is the difference between them?" Well here it is, gents!

Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.

THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul. This will also be added to the FAQ.

A gist of what we can promise you THB will bring:

  • Inquisition Daemonhunters
  • Chaos Daemons
  • New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.
  • AI relic unit and titan fielding error is fixed
  • Some AI with multiple strategies
  • More strategies will be applied to all AI after the THB releases (patches as there is not enough time)
  • Way improved build order + build base strategies
  • Less AI city building (less structures fielded until they get loads of resources)
  • All other factions receive new content
  • All other factions receive greater and better polish better than 1.73 version factions
  • Better gameplay
  • More encouragement of capturing Strategic Points + Critical Locations especially
  • More balance
  • Changed up music
  • Changed up and fixed main mod theme
  • New extended gameplay
  • Less spamming of relic units and titans
  • Elite units cost more, especially more required population
  • Relic units cost more
  • Changed up relic resource in general
  • More winconditions
  • More maps
  • Fixed winconditions
  • More abilities
  • More units
  • More structures
  • More research
  • More addons
  • More races
  • More fun

Now let us talk about the THB release:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

Changelog:

- Will be released here: Moddb.com

When? Before March 20th.


In other news:

Competition - UA Official Logo

Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:

Moddb.com

or click on the image itself above!!!

We are doing the contest again, and we already have three other logo participants willing to publish their items in the future! You can be one of them! ;)


We cannot wait to see the THB release at last! Sorry it took us a while to post the news.




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 139 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (7410 - 7420 of 16,284)
total_9000
total_9000 Dec 26 2013, 6:43pm says:

Hey guys, i followed the tutorial both video and just worded. But i seem to not be able to play the campaign or new races. I have downloaded everything and installed it as instructed but it just does not seem to work. I hope someone reply's soon because im starting to go crazy over something that is so straight forward :/ . Btw just wondering if the installer exe has had any issues because that is what im using for the mod installation.

+1 vote     reply to comment
Jazz-Sandwich
Jazz-Sandwich Dec 26 2013, 8:59pm replied:

Successful loading of New Races and campaign is borked if you're not using the precise version of each required mod.

The main culprit for these problems recently is daemons mod - the daemons mod has been updated since the last UA patch, and is thus different from the required version for UA New races and Campaign. The older version, daemons mod 0.96, is required.

You can download it here: Mediafire.com

Failing that, confirm that you're using the most up-to-date version of tyranids (0.5b2) and Inquisition daemonhunt (errr... SS beta 2, I believe?).

Compatibility with the updated daemons mod will be fixed in a future patch. Until then, unfortunately you'll have to use 0.96 if you want to play New races or campaign.

+2 votes     reply to comment
seato39
seato39 Dec 29 2013, 12:31am replied:

thanks for the reply, but I don't think you understood me. I'm talking about the "Chaos Space Marine" faction not the "Chaos Daemons" faction. And I do have version 0.96 of the daemon mod, beta 2ss of the daemonhunt mod, and version 0.5b2 of the tyranid mod.

I also tried using just the UA module (without the new races) and chaos terminators are only avialable to the chaos undivided branch. I'm asking is that an intentional design choice or an oversight?

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Dec 29 2013, 2:45pm replied:

I was referring to the Chaos Space Marines. Chaos with their Marks system is flawed in this mod. Chaos Daemons have marks too but I frankly am changing things up. :)

It was intentional, but I am changing it up when 1.73 comes out. :3

+1 vote   reply to comment
GreenScorpion
GreenScorpion Dec 29 2013, 9:07am replied:

That answer you refer wasn't for your comment it was for a previous comment about a non working UA new races. Moddb has a strange way of preserving the replies even when the original comment already passed to the other page due to new comments and so some replies seem to be directed to new comments which isn't the case.
I can't tell you if it was intentional or not but you can always put that information here:
Moddb.com
so it doesn't get lost in the comment section.

+4 votes     reply to comment
Krekkov
Krekkov Dec 26 2013, 10:25pm replied:

nvm lol, that daemon mod isnt working somehow

+1 vote     reply to comment
Jazz-Sandwich
Jazz-Sandwich Dec 26 2013, 11:28pm replied:

Did you remove the previous version before you installed version 0.96? Try deleting both the 'daemons' folder and .module file in your SS folder, then re-install the mod from the link above then it should be fine.

+1 vote     reply to comment
Krekkov
Krekkov Dec 27 2013, 12:24am replied:

Oh my module was missing.... sry lol now i feel dumb,
and thx :) great help bro

+3 votes     reply to comment
Krekkov
Krekkov Dec 26 2013, 10:11pm replied:

wow thx! was having this problem justnow, kinda solved now :D

+1 vote     reply to comment
hammer326
hammer326 Dec 26 2013, 6:30pm says:

Hey guys! thanks so much for all your hard work. I just wondered if this actually overwrites any vanilla soulstorm files? My less than technically capable compatriot has not yet installed UA while I have, is there some way I can play with him or would a hard reinstall be necessary?

+2 votes     reply to comment
Jazz-Sandwich
Jazz-Sandwich Dec 26 2013, 8:49pm replied:

No reinstall necessary! If you go to the Soulstorm main menu and select 'Game Manager', you can choose what module you use. Dawn of War: Soulstorm will be vanilla, and you can switch back and forth between UA and any other installed mods by this method.

+2 votes     reply to comment
hammer326
hammer326 Dec 26 2013, 11:07pm replied:

I really do feel bad for wasting your time now. Thank you!

+2 votes     reply to comment
Jazz-Sandwich
Jazz-Sandwich Dec 26 2013, 11:25pm replied:

The only silly questions are the ones never asked, mate! My pleasure.

+2 votes     reply to comment
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Release Date
Released Dec 16, 2012
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Highest Rated (92 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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