Ultimate Apocalypse version 1.7 "Grand Release" Trailer (outdated version 1.8+ is current):





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
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April News - 1.87



As of this date, the Ultimate Apocalypse mod is expanding past version 1.86 and are going full fledge to version 1.87. We know we said that 1.86 was going to be about patch after patch after patch updates, but so far the mod is getting all new improved AI and new content for most races, that we are going to make the next update a gigantic patch.

VERSION UPDATE! 1.87 Sneak Peak #1 of 4.


VERSION UPDATE! 1.87 Sneak Peak #2 of 4.


VERSION Update #2 Includes:

- Overall improved gameplay, bug fixing, and game breaking bugs/abuse removal.
- All AI revamped and completed.
- Sisters of Battle race revamp.
- One sneak peak example of new Sisters content.
- Unlimited Turrets are back!

Keep an eye out for two more sneak peaks, HOW TO - Install Ultimate Apocalypse part 2, HOW TO - Install Inquisition Daemonhunters, Adeptus Mechanicus coverage, and probably more on my channel here: Youtube.com

More Details For 1.87

To expand on what is happening, all AI will be revamped by Thudmeizer. This guy is awesome. He was the reason for bringing version 1.86 with two new improved AI (Space Marines and Chaos Space Marines), and now all the way up to Orks for the UA mod currently in version 1.86.3. Now Thudmeizer is going to revamp EVERY AI there is, bringing to life harder AI to fight against. Since the AI is being improved, new players will definitely have more trouble playing the mod, so we hope to decrease the difficulty of standard AI. As well there were complaints about it.

Sisters of Battle new content? Well take a look for yourself. There MAY be more added? Who knows. Sisters race will be fully revamped and this race will finally receive the Ultimate Apocalypse quality it deserves since long ago.

Sisters of Battle Tech Tree v 1.87! (teaser)


And yes! I want to cure every single "cheese" and OP tactics there is. I know of already 14 game breakers that were cured in version 1.87 and gameplay improved substantially by its removal.

List as follows:

  1. OP Sorceror spells.
  2. OP Lord of Change (both Chaos Marine and Daemons)
  3. Tyranid Toxic Miasma morale degen, causing all your squads to loose morale and never win against Tyranids.
  4. Tyranid superweapons not working.
  5. Invulnerable shining spears.
  6. Free Necron Warriors and insta reinforcing.
  7. Deathmarks - OP in general.
  8. Pathfinders, Sniper Drones, and their Railguns
  9. Ork Waagh unlimited cap, Waaagh Banners will be limited, and getting Waaagh will be a little bit easier to get as its main research is also cheaper. Also fixes with small battles limit.
  10. Amplification Generator cheese. Unlimited generators like this evade nukes.
  11. IDH cheese, such as Paladins and Bodyguards being super uber.
  12. Dark Reaper/Ranger cheese.
  13. Rubric Marine cheese.
  14. Primarch Angron buffs, what you all have been waiting for! The return of perfection.
  15. And others that I forgot.

IF YOU FIND ANYMORE "CHEESE", REPORT IMMEDIATELY!

"Cheese" ruins fun... and makes gameplay worse. The list above may seem huge, but the mod is ginormous in itself and we hope to fix every single "cheese" there is in UA. Hopefully... it all stops in 1.87! Please definitely comment on other "cheese" you have found to not destroy your fun!

Now about the turret limits. Immediately after I posted an update, number 2, people went crazy. We cannot make everybody happy. Well for those people who missed it and complained, you should have then participated in this thread long ago:

Moddb.com

70+% of the UA fanbase has voted for unlimited turrets. Now, I'd also like to state that adding a wincondition to add back limited turrets per HQ is... not worth it. It is possible, but that would mean that turrets of all types, advanced, basic, wall addons and etcetera would have to be duplicated. AI could probably not build turrets or die off as they are restricted to build a limited or unlimited turret, and it would overcomplicate the mod if not make it unstable to play with AI. It would also force us to duplicate our changes, say if we increase the health of a heavy bolter turret, we need to do it twice, so it is possible, but not going to happen and we apologize, due to limits of DOW engine. That said...

I guess I agree unlimited turrets is the better choice? I was against it, but the overall gameplay feels better and there are always ways to counter unlimited turrets. UA offers many, many ways to counter turrets and even though they are unlimited, things will be OK as it was this way long ago before for many years. If you cannot counter turrets with units, then counter them with artillery or choke them and trap them into base, starving them of resources, and eventually nuke them. Massed turret defenses can also be blown up by orbital bombardments easily, and rushers will still have upper hand as squads are usually better than turrets in general. Especially when turrets are control radius required and will increase in price the more you build (1.87 feature). Finally, the Apocalypse mod team obliges everybody to not freak out. There is no reason at all for it. It's how it is, dow engine impossibilities aside. Thank you for reading.

So what is happening behind the scenes?

First off we do apologize for the loooooong ongoing not updated news in March. There really was not much to talk about anyways, but now that version 1.87 is up and "running", Kairos is taking over patch work for now and is improving the mod as I speak. Along with Thudmeizer doing up every single artificial intelligence, and other mod team members doing a WONDERFUL job in participating, the mod is coming along great and I am the mod team's new beta tester. :D

Keep an eye out for two more sneak peaks, HOW TO - Install Ultimate Apocalypse part 2, HOW TO - Install Inquisition Daemonhunters, Adeptus Mechanicus coverage, and probably more on my channel here: Youtube.com

What else? Ah yes, there is a rumor going around that a fan is making Adeptus Mechanicus mod, and Kairos, the one who is modifying UA needs your guys help in a favor. To vastly improve quality of balance, we request fans to go into the feedback forums, and read off things that needs fixing in a summary. Things important that people reported, things especially like found cheese or OP/UP tactics needs to be reported for us to fix, and we will massively thank you for your support as it is a huge task for us and we can no longer do it without pulling out our hair. So again, if somebody (or 5 people) would be so kind in summarizing all balance threads for us to fix, that would be great, and consider it as a contribution to the mod!

Lazy link: Moddb.com

We're mostly interested in fixing Chaos Daemons, Chaos Space Marines, Tau, IDH, and Tyranids as those are the most unbalanced factions in the mod atm. Eldar is pretty much fixed. Feel free to not bother with getting a summary from Eldar as it is 100% covered. Again, if someone summarizes these threads, THANK YOU! It will make the next patch more fluid, and it will inspire us to do up the mod for you guys tons more!

That's... it. Videos of Oomperials work here! Enjoy!




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Ultimate Apocalypse - THB Patch v1.86.3

Ultimate Apocalypse - THB Patch v1.86.3

Patch 117 comments

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DoW Mod Manager 1.1

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UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

Patch 43 comments

INSTALL THE PATCH FIRST! This will apply a hotfix to the patch which will allow players to run the mod without New factions. Without this hotfix, expect...

Ultimate Apocalypse - THB Patch v1.85.5 (OUTDATED)

Ultimate Apocalypse - THB Patch v1.85.5 (OUTDATED)

Patch 44 comments

GET THE HOTFIX ABOVE! DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog...

Post comment Comments  (6930 - 6940 of 22,731)
Scout_the_heretic
Scout_the_heretic

heh my chaos daemons and chaos space marines win yours greyknight easily!

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coloneltrukkcrasha
coloneltrukkcrasha

HAH!!! DA ORKZ WILL SMASH DA LOT O' YAZ!!! WAAAAAAAGGGGGHHHHH!!!!

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Lord_Cylarne Creator
Lord_Cylarne

;) Come and await your judgement, chaos filth! It will be quite a battle indeed.

Reply Good karma+4 votes
Scout_the_heretic
Scout_the_heretic

Do chaos daemons got any titan units?

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VoidLight
VoidLight

Here ya go Youtu.be

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Scout_the_heretic
Scout_the_heretic

Can that kill titans?

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SkullHunter727
SkullHunter727

Are the warhound and reaver titans getting any CQB weapons? They are almost completely helpless when infantry, melee vehicles and dedicated melee titans get up close.
Also are any eldar titans getting a CQB upgrade?

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Lord_Cylarne Creator
Lord_Cylarne

Just build units around the Reaver.

Reply Good karma+3 votes
SkullHunter727
SkullHunter727

that's normally what I do. just curious to see if you were thinking on giving them it as an upgrade. it would be nice thing to see.

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coloneltrukkcrasha
coloneltrukkcrasha

I think the Reaver had a power fist WAY back but it was buggy or something and the team removed it.

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ArchonTalixys
ArchonTalixys

Or give them the ability to hold and transport a squad. So you're at least not entirely helpless if something comes to melee them. Or give them to ability to squash people. It kind of makes sense that a towering death machine would be able to use those feet for more than just shaking the screen.

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VoidLight
VoidLight

From what I have seen Argon takes about 18-20mins Youtu.be to produce, don't you think thats a bit long considering how much time it takes to get the resources to buy him?

With such a long summoning time I believe that Argon should be produced in a reasonably durable structure (to withstand a nuke or a few titan blast) or have his build time reduced (maybe to 10mins?) because by the time most players are able to use Argon im sure the game will be just about over and I atleast want to be able to fight an AI controlled Argon with IDH without having to wait several hours.

Then again Daemons can convert resources to greatly speed up the resource aspect. I also noticed that they can currently convert relic points to energy/requisition but not the other way around and I wondering if it would be OP if they could do it both ways?

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Lord_Cylarne Creator
Lord_Cylarne

When you're right, you're right. Already done.

Reply Good karma+3 votes
Scout_the_heretic
Scout_the_heretic

Can i ask? How good he is against reaver titan?

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TGHWAR
TGHWAR

There is research to increase his build speed

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VoidLight
VoidLight

Oh if thats true I didn't see it in the video but I guess it could have been in the Nightmare Alter or Dark Circle. Do you have any idea how much it reduces his production speed?

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TGHWAR
TGHWAR

it comes from dark circle and i don't know how much time but it does go faster

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coloneltrukkcrasha
coloneltrukkcrasha

He should take around how long it takes to get the Arch Angel, maybe slightly longer.Considering they're both god-units.

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VoidLight
VoidLight

Even if they had the same production speed he would still take longer to get because of his significantly higher resource cost so I think it would be fair.

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ArchonTalixys
ArchonTalixys

18-20 minutes? You can't be serious. That's longer than just about every other relic unit combined.

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SouIstormfan
SouIstormfan

lol Thats even longer than some of the games

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sinblood
sinblood

That would somewhat make sense. A god, Chapter Master can't be on every minor front to please every of it's soldiers/pawns but true that it would kill the fun if we had to be forced to play long games to see them.

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Highest Rated (128 agree) 10/10

AWESOME

Apr 25 2011 by Pharaoh-of-Unrest

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It sucks dick.

May 6 2013 by OberfuhrerG

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