Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!
 

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
Oomperial - (Primary Texturer) - joined June 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
Promotional Inquisition Daemonhunters Update As Requested: Pylon Model Differences! It's Back!
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - August / September

41 comments by Lord_Cylarne on Aug 9th, 2014




Ultimate Apocalypse Mod

News - August / September



Updated for September!

There is actually literally nothing to talk about, as August... preeettttyyy much sums up everything about the mod so far. Necron, Inquisition, Imperial Guard, and Tau updates of new units. Plus the mod is now going at a VERY fast pace now, due to sudden free time.

First off, the UA team likes to thank relic for their extremely quick patch fix for just fixing a mod compatibility. August 6th to the 7th, a steam patch broke the mod by disabling the User Interface, and
then 24 hours later, they fixed it by rolling back a version at a relatively fast pace. More of it here:


As for the progress of July and early August, I was very happy to see done the Inquisition Daemonhunters at last, at least 80% apocalyzed. Chaos Daemons are almost completely done and almost completely ready for release with little bug fixes and polish to attend to. And finally most of the concepts for version 1.74 is almost completed. Now... even though all of that is completed, it will be harsh to see its release as of yet, as the mod currently, in alpha stages of 1.74 is hardly as pretty as we like it to be.

    Beta testing reports -

    Surprisingly well. We got some bugs to fix, and perhaps a lot more, but compared to version 1.73, 1.74 AS IS is more functional. Less crashes, Sisters of Battle working in fine order, the Necron AI was fixed up, Tyranids more devastating to play against, fatal AI errors fixed... etc. So at this rate, you can find 1.74's performance quite strong and durable.

    Necron enjoyment? Heck yes...

    Perhaps the worst race in version 1.73 currently, they were worked to the extreme, and the results were outstanding. Even our mod testing critics who looks mainly at balance and the actual playability of the Necrons enjoyed them with little to no flaws about their gameplay (even though some). We got reports from our testers that Necrons are now AT THE BEST of the Apocalypse mod. 100x better than 1.73, 10x better than 1.72 Necrons, and etc. The team likes them, most if not all due to the nitpicky and all that, but Necrons are a definite play through upon 1.74 guaranteed. This also goes out to all of you Necron fan lovers! Crushed to see Necrons ruined in 1.73 due to work in progress concepts. Most of the audience I hope will be fond of them, at the best potential yet.

New content!


As Requested - The Basilisk Magnus Emplacement

Necron Sentry Turret fully textured!

More of Joazzz's tex work - Today the Great Gargat

Reaver Titan 2.0

Unfortunately though in terms of the new content and polish, we strive to get that done asap, but as is, the mod is aesthetically unfinished due to work in progress models not FULLY ingame, but indeed ingame. Perhaps 40% of the new content is ready to be released and we cannot afford a non polished feel of the 1.74 release. Icons and new voice overs are also required to get the finalized feel ingame and on this part alone, we are slightly behind on the release, but overall not bad. In terms of:

- Polish - Far from ready.
- Coding - Decent.
- Scenarios/maps - Almost ready.
- Winconditions - Far from ready.
- Balance - Decent.
- AI - Decent.
- Testing - Decent.
- Inquisition - Far from ready.
- Daemons - Almost ready.
- Necrons - Almost ready.
- Sisters - Almost ready.
- Tau - Almost ready.
- Space Marines - Far from ready.
- Chaos - Far from ready.
- Tyranids - Decent
- Orks - Completely ready
- Imperial Guard - Almost ready
- Eldar - Almost ready
- Dark Eldar - Completely ready.
- Overall feel - Decent

    So we want to make this the best release of all time (yet again). We hope to not screw it up with all the bugs from version 1.73, and we are in a steady pace. Keep in mind, though, it is summer vacation here and we may take a break from time to time, so constant 24 hours work won't happen often, but we like to get this version done ASAP. :)

Toodles.


Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Macabee Mod SS and Macabee Mod UA Dual Release 1

Macabee Mod SS and Macabee Mod UA Dual Release 1

Sep 14, 2014 Full Version 6 comments

Mod author: Ezarik | This addon adds Thomas Macabee (Venerated Pariah) into game for Ultimate Apocalypse! As an addon, make sure you acquire version 1.73...

Fan Made Addons

Fan Made Addons

Jun 5, 2014 Models Pack 49 comments

Ultimate Apocalypse Addons, provided by fans of the Apocalypse mod! Thanks to Crosslune and JAPIERDOLE2, they have provided extra content that you may...

Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 83 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 35 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 207 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

Post comment Comments  (6170 - 6180 of 12,982)
Redshiftja
Redshiftja Apr 14 2013, 12:49am says:

After two months of playing this mod, it still ceases to amaze me.

What is the Ultimate Apocalypse main theme? The one that plays after choosing either Chaos Daemons, Inquisition, or Tyranids in Army Painter? It's REALLY EPIC. And I've been looking all over the place for it ...

+2 votes     reply to comment
TheGreatGargoth
TheGreatGargoth Apr 14 2013, 1:14am replied:

I think you mean it doesn't cease to amaze you.

+2 votes     reply to comment
Redshiftja
Redshiftja Apr 14 2013, 1:52am replied:

yeah... that's what I meant. Was typing pretty fast because I was in a LAN lobby. Hahaha

+1 vote     reply to comment
RT2...
RT2... Apr 14 2013, 8:41am replied:

Theme?

We just puts stuff in, We not S.M.A.R,T, 'nuff to have a theme. :P

Just like I Make up bull and it goes in the game. :P
Its all a delusion as we aren't in the 41st millenia. :P

Or are we?

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Apr 14 2013, 1:01pm replied:

That's not funny, RT2.

Anyways, sorry about that RT2 can be a bit of a looney toon sometimes. Drunk but sometimes hilarious. :P

Our "theme" a long time ago was to get rid of all these limits that held back the big portion of gameplay, add in superweapoons, and then add in the "Apocalypse Monolith". Then the mod changed into this. This was originally a no limit mod with balanced f'ed up, but now balance only improves per day. :D

New concepts everywhere as we go. I crave titans, yet they somehow got messed up at the last minute in the Grand Release, ready to be fixed in 1.72.

+1 vote     reply to comment
Roflchan
Roflchan Apr 13 2013, 10:09pm says:

Im confused so the votes for the 1.72 release was on for the march saying it would be released that month or the next, but the vote wasnt concluded until the begining of this month and the vote was for a month of waiting, the votes were for next month but were on the 31st of may...............so is it comming out on april or may???

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Apr 14 2013, 1:04pm replied:

Before May, before May. :)

+1 vote     reply to comment
RT2...
RT2... Apr 14 2013, 11:04am replied:

In the mean time man would you think about:
Moddb.com

+1 vote     reply to comment
Sakura Matou
Sakura Matou Apr 14 2013, 7:21am replied:

It's coming out when it is ready and Lord Doofus and the UA team is pleased with it. :S

+1 vote     reply to comment
RT2...
RT2... Apr 14 2013, 8:43am replied:

Would it be better if scaffolding was around the titan when it was first built?

I dunno I not S.M.A.R.T. 'nuff....

+1 vote     reply to comment
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Release Date
Released Dec 17, 2012
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669 votes submitted.

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Highest Rated (73 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (9 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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