Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist, texturer) - joined December 2013
Greyloc - (Professional VO) - joined December 2013
Oomperial - (Primary Texturer) - joined June 2014
Necronguy - (Alpha mod tester) - joined September 2014
ndhWAR - (Alpha mod tester, map maker) - joined October 2014
Smoothrunes aka Jordan Lane on Youtube - (Alpha mod tester, video maker) - joined October 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - December

21 comments by Lord_Cylarne on Dec 6th, 2014




Ultimate Apocalypse Mod

News - December


We are very close... close enough to say that the biggest release yet to come as you all may know from "Early November News", is very "almost" complete in global. Most factions are taken care of, the two biggest factions, such as Inquisition and Chaos Daemons are complete, and polish is almost done. What would be left to do is new content fixes, such as new units created from our modeler and icon needs from new content, those provided from our community manager/icon man.

On top of that, we hope to make the AI VERY SMART, and playtest it for balance fixes. So you can expect at least good balance and great AI upon the release of UA - THB.

1.73 Patches Progress:


You can expect 1.73.9 this week... if today was Sunday, so starting Sunday, you will get version 1.73.9 within that week. You can expect major changes applied to Necrons, end game changes applied to Tyranids, and nerfs for Tau Montka units and a crude bug that is in general fixed. On top of this, many other things are to come, and if you play the UA mod, this is the version to get. We may also add a new unit! :) Who knows...

1.73 Bonus content/fan made content:


You can expect them released starting Sunday and not much later. The fan made map pack is ready for release, and it will contain a BUTT TON of stuff that each of you can check out, like Apocalyzed maps (MUCH recommended download (especially if you play the old Apocalyzed maps)), fan made mods (count of 5), and a little more within it, including 1 secret surprise inside. ;) The Apocalyzed maps were also very much improved, which also fixes many of the bugged maps released within the 1.73 map pack.

As for the next grandest Release (name):


It will not be called UA - DODA. Our 100% apologies for the confusion, as some of you, including me would admit, it is not a very good and catchy name + it is kinda long. So some time after it was named UA - DODA, we decided to call it UA - THB (Ultimate Apocalypse - The Hunt Begins). It fits the IDH and Chaos Daemons explicitly, and it is shorter of a name, plus more catchy. I like it, and upon the next grandest release, it WILL NOT be called UA - DODA or UA version 1.74, but instead; "Ultimate Apocalypse - The Hunt Begins." Again we are sorry for the confusion, but it is what it is.

As for the next grandest Release (status):


All percentages are not based on a mathematical equation and are made up by the feel of completion by the developer. 100% completed could take as little as a day or as big as several months to accomplish.

  • 1.74 core design - 100%
  • Polish - 70%
  • Coding/bug fixes/balance - 90%
  • Scenarios/maps - 99.9%
  • Winconditions - 55%
  • AI - 15% (We're redoing every single race)
  • Inquisition - 95.223%
  • Daemons - 99.9%
  • Necrons - 99.9%
  • Sisters - 96%
  • Tau - 99%
  • Space Marines - 97%
  • Chaos - 87%
  • Tyranids - 70%
  • Orks - 99.9%
  • Imperial Guard - 89%
  • Eldar - 90%
  • Dark Eldar - 95%
  • Overall feel of release right now this very second - 70%

Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 23 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (5840 - 5850 of 14,154)
SkulkDemon
SkulkDemon Sep 17 2013, 9:46pm says:

Hi everyone,so let me say the obveious...this mod is incredible! Now with that out of the way, I have a technical problem with the 3 new factions. all the other pieces of this mod work fine, but the factions. Whenever I try to run them through the game manager, it tells me shortly after that the process has failed. Please help.

+1 vote     reply to comment
HeavyMetalBreadLoaf
HeavyMetalBreadLoaf Sep 18 2013, 1:24pm replied:

Wait, so you can't activate Daemons/Tyranids/Inquisition by separate OR the New Races expansion itself?
If a separate race mod doesn't work, try reinstalling it. If all separate race mods work, the New Races expansion should run correctly as well.

The installation tutorial contains instructions and links to all required assets Moddb.com

+1 vote     reply to comment
SkulkDemon
SkulkDemon Sep 18 2013, 6:45pm replied:

Ah, I see. Thanks for your time. Keep it up.

+1 vote     reply to comment
RU55IO
RU55IO Sep 17 2013, 7:37pm says:

Are the 3 races mods needed, because I got the Tyranid and Inquisition daemon hunt mods fine but the Chaos Daemons is not available and I just wanted to know if I need them or not.

+1 vote     reply to comment
Kaliganforever412
Kaliganforever412 Sep 18 2013, 6:59am replied:

If you have someone trustworthy that has had UA for a while, you can always ask them to send you their copy of the Daemons mod to play.

+1 vote     reply to comment
HeavyMetalBreadLoaf
HeavyMetalBreadLoaf Sep 18 2013, 1:14pm replied:

Or you can download Daemons 0.96 from here Mediafire.com
You can find this link and more download mirrors for everything you need to set up UA in the installation tutorial Moddb.com

btw
>> "Need" is a loose term right now. In order to play the New Races portion (Nids, ID, Daemons), I do belive you still need the Daemons mod. But I know in order to play the base mod you do not.

That is correct. Thanks Xpwn3ntial for typing that for me :lazy:

+1 vote     reply to comment
LordRadical
LordRadical Sep 17 2013, 11:11pm replied:

"Need" is a loose term right now. In order to play the New Races portion (Nids, ID, Daemons), I do belive you still need the Daemons mod. But I know in order to play the base mod you do not.

+2 votes     reply to comment
Emperor of Mankind
Emperor of Mankind Sep 17 2013, 4:41pm says:

Ok about the maps; The test map I see no use for. All it does is just freezes the game up. But about the races (daemonhunters to be specific): The Grey Knights seem underpowered. Their melee and ranged damage is too, don't you think? And the Tau manta may need to be bigger at least up to scale. But this is my opinion. Feel free to state yours.

+1 vote     reply to comment
Sage009
Sage009 Sep 16 2013, 8:02pm says:

I can't play campaign mode in 1.72.7 at all, no matter which race I pick.
The game CTDs after I complete the first mission every time. Doesn't matter which space I choose to attack nor which race i use.
I thought you said campaign was playable in this version?

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Sep 17 2013, 12:43am replied:

Before I hint, which campaign? Ours or Kaurava?

+1 vote   reply to comment
Sage009
Sage009 Sep 17 2013, 7:32am replied:

Kaurava.
The notes say only the stronghold missions should be causing problems, but I'm crashing after the very first mission every time.

+1 vote     reply to comment
HeavyMetalBreadLoaf
HeavyMetalBreadLoaf Sep 17 2013, 10:05am replied:

Ah! RT2's post reminded me of something. Assuming you're running Windows 7 (no idea how W8 rolls for gaming), try setting your Soulstorm executable on compatibility mode for "Windows XP (Service Pack 3)".
IIRC the Kaurava campaign got notoriously less crashy for me after I did that.
Consider this is not a guaranteed crash fixer, it's still *DoW* running on *Windows* xP

+1 vote     reply to comment
Sage009
Sage009 Sep 17 2013, 5:31pm replied:

Setting it to XP SP3 didn't change anything.
Still crashes when the mission's over.

+1 vote     reply to comment
Zsombi
Zsombi Sep 17 2013, 12:20pm replied:

For me it runs on W8 just as it did on W7, without compatibility,... though i installed it with compatibility, as admin.

+1 vote     reply to comment
RT2...
RT2... Sep 17 2013, 3:53am replied:

xp issues?

0 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Sep 17 2013, 1:11pm replied:

Nah expansion issues aren't related. Adds new races and campaigns to play.

Otherwise, this should not be happening. If this same problem occurs in skirmish as well... then ram failures may be at stake for a temporary duration, like I had.

+1 vote   reply to comment
Sage009
Sage009 Sep 18 2013, 10:19pm replied:

Switching to XP SP3 compat didn't change anything.
Also, I've had two crashes in skirmish mode, but only on 8-player maps (probably because too many AI players)

+1 vote     reply to comment
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Released Dec 17, 2012
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Highest Rated (86 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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