Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!
 

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
Oomperial - (Primary Texturer) - joined June 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
The Great Gargant 2.0 is in-game ready More of Joazzz's tex work - Today the Great Gargat Guess what is back?!
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - June

66 comments by Lord_Cylarne on Jun 7th, 2014


Ultimate Apocalypse Mod

News - June



Version 1.74 could be completed by any day and we want to get rid of many bugs as possible before its release! There really isn't much news on our end besides 1.74 stuff and on top of that Inquisition Daemonhunters + Chaos Daemons! We are working hard on the mod, and it is going smoothly with new content we will release in a few days/weeks.

We do have some news about other events, though...

Recently, a new Steam version of Dawn of War Soulstorm was introduced. The new steam version fixes some countless logs of errors and patches new things, provided by THQ/Sega, so Soulstorm is now being supported!!!!

But of course like always, there is some things that backfire:

Steam version of Soulstorm and Dark Crusade:



This mod, for example, cooperating with the Ultimate Apocalypse mod team under some new implementations and the such has been rendered incompatible with the steam version of DOW. This is bad, this is very, very bad. The mod is the Darkness Within mod, single player campaign, perhaps the best mod ever to be created for single player, cannot go on because of the new steam patch. The accomplishments through this mod is really good. All art assets, the mission scripts, dialogue, and maps cannot be fully enjoyed without the Steam version working.

Therefor non steam versions of the game can only work for this masterpiece...

inqlab01Darkness Within Book ONE : -V-REVELATION deepstriking screenshots
the doorSalaazar Planetary Defense Force

Why?

    Well for starters, a campaign needs a story line and a process in which you unlock the next mission. The Darkness Within mod team did this and completed it with their own .dll files that needs to be configured within the Dark Crusade mod engine. Yet Steam restricts that use and hence, the project cannot move on because of the access violations and security; new security of steam games everywhere for Dark Crusade renders mods like this, broken.

Please support them and heed to their call, here. They are hoping to sign a petition to go out and spread word to the makers of Dawn of War and allow access to their mod or otherwise it could really be the end for Steam users to not ever play this mod.

It also affects the UA mod.

So please help this mod in any way you can. Got steam version of Dark Crusade/Soulstorm? Too bad, you cannot play this mod or UA campaign ever. You gotta go out and buy the disk now. This is also what the Bloodline mod is facing!!!!

Link to Darkness Within, single player campaign.

If UA is the ultimate multiplayer experience, DW is the ultimate single player experience.

Campaign project for UA mod could be terminated without your help.

Bloodline mod has problems exactly like DW mod and their problems with steam...



Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Fan Made Addons

Fan Made Addons

Jun 5, 2014 Models Pack 32 comments

Ultimate Apocalypse Addons, provided by fans of the Apocalypse mod! Thanks to Crosslune and JAPIERDOLE2, they have provided extra content that you may...

Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 68 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 32 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 181 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

Dec 21, 2012 Full Version 126 comments

This is it, finally here, the Ultimate Apocalypse Grand Release! Boasting many, many more features than ever before, such as: Relic units and Titans for...

Post comment Comments  (5610 - 5620 of 12,062)
GETRDYTODIE
GETRDYTODIE Mar 20 2013, 11:19pm says:

Hey guys, for some reason the details of the units and structures (like the Chaos Space Marines and Plague Marines) ingame look like they are running on low rez textures for the Ultimate Apocalypse version of the game then the original version of SS units etc does ? Why is this exactly ? I switched from UA version to vanilla SS version and have confirmed this, why is this exactly the case ? I have all my graphics settings except gamma on max, btw. The details seem blurry (such as the mutated mouths with tongues sticking out of them on the ground infront of the Chaos Space Marine HQ) as if they are not in HD mode or something, can someone please explain to me why this is the case and how I can fix it ? Thanks.

+2 votes     reply to comment
Rocket-Banana
Rocket-Banana Mar 21 2013, 6:51am replied:

That's.... odd, to say the least. Both the Chaos Space Marine and Plague Marine models are from the famed Firestorm over Kronus mod, which is known for its nearly-overkill high resolution textures.
About the Chaos HQ, you got me there. Firstly, because I never stopped to look THAT closely at it. Yet I can't think of any reason why UA would have a "mixed quality version" (high on the main building and medium/low on details), or why would such a version exist to begin with.
This SOUNDS like your graphics card 3D settings getting in the way... Maybe you can provide screenshots? What's "blurry" is quite relative considering today's videogame standards.

+1 vote     reply to comment
R3PT0R
R3PT0R Mar 20 2013, 7:58pm says:

Just began a match with starting armies on as IG. Dark Eldar rushed into my base first thing and had 2 Talos and I had nothing to combat it apart from 1 Sentinel. Of course I got pwned. Maybe let IG start with a little more anti-vehicle when starting armies is on?

+2 votes     reply to comment
Rocket-Banana
Rocket-Banana Mar 20 2013, 8:55pm replied:

You should get a couple of Hellhounds as IG with starting army win condition. They aren't quite the anti-armor though...
I'll suggest changing these to... uh I have no idea now that I think of it. The Kronus-pattern Chimera maybe?
Also if I remember their stats correctly two Talos sounds a bit OP... But I wouldn't count on my memory for something as specific as unit stats, I might even be thinking about vanilla Talos stats lol
Anyways, thanks for your report :)

+1 vote     reply to comment
R3PT0R
R3PT0R Mar 20 2013, 9:21pm replied:

Yeah 2 Talos is OP in my opinion but never mind, I rarely ever play with Starting Armies anyway :P you still up for a few games again? I'll text my friend asking what time is good for him and PM you it :)

+1 vote     reply to comment
Fripz
Fripz Mar 20 2013, 12:36pm says:

Would be awesome if you added a type of crimson spire map completely tainted with the powers of Chaos:P

+1 vote     reply to comment
Rocket-Banana
Rocket-Banana Mar 20 2013, 8:59pm replied:

Actually I think this map in particular was already in the mod some time ago. No idea what happened but it is now no longer included, we'll have to ask Lord Doofus for an answer.
You can add maps on your own by putting the files in UltimateApocalypse\data\scenarios\mp. Any additional textures or decals are to be placed in \UltimateApocalypse\data\art (if these are required and you don't put them there you'll get pink question marks of doom on the ground).
Maps will be available in the New Races expansion as well.

To not clutter the comment section with one-liners, the same response ("we'll have to ask Lord Doofus") applies to the release date of the 1.72 patch. Likely will be something around the lines of "as soon as it is done" though.

+1 vote     reply to comment
Guest
Guest Mar 20 2013, 10:24am says:

This comment is currently awaiting admin approval, join now to view.

Soulstormfan
Soulstormfan Mar 20 2013, 2:03pm replied:

Next month I think...

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Mar 19 2013, 7:25pm says:

I have a question - For future, are the Titans weapons interchangeable? Say one race has gattling cannons on the left arm while another race has double barreled plasmas ect. or they are all the same? I kinda like to see Titans from various Legions with different weapon sets. Thus distinguishing them apart.

+3 votes     reply to comment
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Release Date
Released Dec 17, 2012
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615 votes submitted.

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Highest Rated (72 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (8 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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