Ultimate Apocalypse Mod

For Dawn of War: Soulstorm

Ultimate Apocalypse version 1.7 "Grand Release" Trailer (slightly outdated):

Stay tuned for...


Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!

The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!

More information available on our ModDB forums and our Relicnews thread

To view the credits go here. List of donators and pending donators coming soon!

Download Mod Now!!!

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Why the Mod Isn't Released Yet (THB) Beta Tester Screenshots of THB - Pic of the day. Some THB screenshots by our Beta testers
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - Until THB Release

79 comments by Lord_Cylarne on Mar 11th, 2015

Ultimate Apocalypse Mod

News - Until THB Release

We have a new Wiki page!

Thanks to Jordan Lane aka Smoothrunes, a Wikipedia was established roughly two weeks ago and the Wikipedia page is a good place to go to look up anything and everything about the Ultimate Apocalypse mod! It has forums, it has pages of interest, it has videos, screenshots, and tons more! So this is a newly created webpage. The page is under construction and we need your help finishing it!

We are currently seeking Wiki help!

There is a bunch of content, loads of it that the Ultimate Apocalypse mod contains that needs to be implemented on the Wiki. We need your help to add content to this web page. Feel free to contribute anything to the wiki. A sentence, a comment, an image? Maybe an entire page of statistics about a unit or an ability? ANYTHING! We welcome all contribution, and treat this website like it would be your own.

Post on our wiki page all of your thoughts, suggestions, and most importantly, stats. of units or anything about the factions that you like to see pasted here on the wiki! Any feedback welcome. :)

Its contents provide:

  • Chaos Space Marines (10% done)
  • Chaos Daemons (1% done)
  • Dark Eldar (40% done (Is to be completed by Lord Cylarne, nobody touches))
  • Eldar (10% done)
  • Imperial Guard (25% done)
  • Inquisition Daemonhunters (1% done)
  • Necrons (10% done)
  • Orks (35-55% done)
  • Space Marines (10% done)
  • Sisters of Battle (1% done)
  • Tau Empire (25% done)
  • Tyranids (1% done)

So come join us fill in the blanks! Here is the link to all factions.

Eranthis Aconite has a new UA mod addon installed on MOD DB!

Eranthis Aconite, the creator of the Chaos Dreadnought VO, Chaos Sorceror Lord VO (Also Greyloc), Commissar Cadets VO (Also Jazz Sandwhich), Stormhammer VO, Plague Marines VO (also Jazz Sandwhich), Noise Marines VO (also Jazz Sandwhich), and much more has made several icons for the Necrons which are worth the download! Just look at them all...

Easy to install and a must get!

In Other News:

Do not discuss or ask for release dates:

Here is why:

  1. If a promised release date is given and does not come out, the hype will be for nothing.
  2. Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
  3. We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
  4. We are remaking and implementing two fully functional new factions from scratch!!!
  5. We are revamping the skirmish gameplay completely in the THB Grand Release.
  6. We are revamping the AI completely in the THB Grand Release.
  7. Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
  8. Keep these 7 reasons in mind the next time you want to ask for release dates...

Mod Progress

Going well. We have 5 major things to do (Will take the longest time):

  • Finish Tyranids AI
  • Finish Eldar AI
  • Finish Dark Eldar AI
  • Finish Inquisition Daemonhunters faction.
  • Censored and private information.

We have 3 moderate things to accomplish (Moderate amount of time):

  • Chaos Space Marines AI completion
  • Tyranids faction polished gameplay
  • Continuation of bug hunting and play testing

Final things to accomplish (Quick):

  • Overmassive bug fixing / suggestions applied
  • Test overmassive fixing

Then release. Don't ask when.

A clarification of what the difference is between 1.74 and THB

Okay, so I also got a lot of people saying, "What is 1.74?" | "What is THB?" | "What is the difference between them?" Well here it is, gents!

Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.

THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul. This will also be added to the FAQ.

A gist of what we can promise you THB will bring:

  • Inquisition Daemonhunters
  • Chaos Daemons
  • New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.
  • AI relic unit and titan fielding error is fixed
  • Some AI with multiple strategies
  • More strategies will be applied to all AI after the THB releases (patches as there is not enough time)
  • Way improved build order + build base strategies
  • Less AI city building (less structures fielded until they get loads of resources)
  • All other factions receive new content
  • All other factions receive greater and better polish better than 1.73 version factions
  • Better gameplay
  • More encouragement of capturing Strategic Points + Critical Locations especially
  • More balance
  • Changed up music
  • Changed up and fixed main mod theme
  • New extended gameplay
  • Less spamming of relic units and titans
  • Elite units cost more, especially more required population
  • Relic units cost more
  • Changed up relic resource in general
  • More winconditions
  • More maps
  • Fixed winconditions
  • More abilities
  • More units
  • More structures
  • More research
  • More addons
  • More races
  • More fun

Now let us talk about the THB release:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.


- Will be released here: Moddb.com

When? Before March 20th.

In other news:

Competition - UA Official Logo

Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:


or click on the image itself above!!!

We are doing the contest again, and we already have three other logo participants willing to publish their items in the future! You can be one of them! ;)

We cannot wait to see the THB release at last! Sorry it took us a while to post the news.

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 145 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (5610 - 5620 of 16,627)
caseyhurd Apr 15 2014, 9:02am says:

Is it just me, or does the Necron AI not use any of their high end units and titans?

Me and my brother like to do comp stomps, and even at Harder difficulty the Necrons only seem to build Flayed Ones.

+1 vote     reply to comment
Alkanphel Apr 16 2014, 9:46am replied:

Interesting, last time I played vs the Crons they where incredibly hard to beat, prompting comments on here about nerfing them.
Since I haven't played the mod in about 6 months at least they sound like they have gone back to the old ai which is really weak compared to the rest.

+1 vote     reply to comment
WAR-WOLF Apr 15 2014, 10:56am replied:

hey just waned to say I had this problem too even on insane difficulty but I found out that if you play the game with instant build time the enemy just spams basic units but if you make it build like normal so untick the box :addon crazy insane they unleash everything they can throw at you I was besieged by 5 monoliths and enuf troop to the lag the crap out of my game then I was wiped out not even my reavers could save me :/

+1 vote     reply to comment
Racerking98 Apr 15 2014, 11:11pm replied:

They gotta fix the addon Crazy Insane so that they DO unleash everything in a crazy insanely way lol.

+1 vote     reply to comment
VoidLight Apr 15 2014, 10:28am replied:

Not sure what settings you have but I have had the unfortunate pleasure of fighting many Doomsday monoliths and a few Aeonic Orb which the AI never hesitated to use its abilities to the fullest (mostly killing my most valuable units and even killing my commander in 1 hit with his halo shields on)

+1 vote     reply to comment
caseyhurd Apr 15 2014, 10:35am replied:

We mostly do annihilation matches, and we both have the latest patch for UA installed.

I'm not sure what it is, but the Necron AI seems to refuse to make anything higher then Flayed Ones and one or two destroyer squads. That and the AI is very slow; my brother and I have our Titans out and the Necrons only have one or two Monoliths, several power cores, and a Summoning Core and occasionally a Greater Summoning core.

+1 vote     reply to comment
LavstorM Apr 14 2014, 9:27pm says:

ok when I was playing a IG campaign and I went to beat the dark eldar stronghold well after doing that the cut scene came up and it ended and it crashed.... well after beating it again and saving it bvefore I won It did it again well after that I thought "maybe its just im playing from a previous version of the campaign" so I delete the saves and I start a new campaign after doing so I start with the necrons and I got to attack the webway gate and it loads up all fine but when the campaign starts, it immediately starts off with "scar error- execution paused" or something along those lines anyway I haven't tried any other faction nor the skirmish I hope I gave you enough detail to try and paint a clear image I look forward to your reply btw love the mod edit: also I tried and do a "verify the integrity of game cache" just cause I had no idea what else to do

+1 vote     reply to comment
Omnifarious_Nef Apr 14 2014, 8:53pm says:

Does anyone know of a place to get a no cd patch for Soulstorm? My new laptop doesn't have a cd drive...

+1 vote     reply to comment
Shodar87 Apr 15 2014, 3:29am replied:

Just use google, it´s really easy to find.

+1 vote     reply to comment
Giveaway412 Apr 14 2014, 10:32am says:

Repeating my question:
What can I do to help the UA team?

+1 vote     reply to comment
Lord_Cylarne Creator Online
Lord_Cylarne Apr 14 2014, 10:34am replied:

Read below... edit: on second page.

MOD DB comments ftl.

+2 votes   reply to comment
Giveaway412 Apr 14 2014, 10:40am replied:

Sorry, checked that page ten minutes ago and didn't see it. In response to your response...

Skill: I know how to code XML, but nothing else really... I could learn to mod DoW.
Dedication: I love this mod, I would dedicate myself to it.
Time: I'm free most of the day.

+2 votes     reply to comment
JAPIERDOLE2 Apr 14 2014, 3:59pm replied:

CIS_Lord_Grievous better write private message with this question to Lord_Doofus, he looks... very... sociable(?).

I have another question: Where can I read the full story about Hellboy and why you don't use his work?

+1 vote     reply to comment
GreenScorpion Apr 14 2014, 4:43pm replied:

@JAPIERDOLE2: Check the comment section of Lord Doofus profile. It won't answer your question but will reveal some changes in events that might interest you.

+1 vote     reply to comment
ViVisektVi Apr 14 2014, 8:10am says:

Dark Eldar are winning 3v2 easily xD And i thought the orks were crazy pre nerf.

+1 vote     reply to comment
Lord_Cylarne Creator Online
Lord_Cylarne Apr 14 2014, 10:28am replied:


What tactics do they use to be relatively or less than OP level? Do they usually win against Tyranids? Dark Eldar just creams them every time...

+1 vote   reply to comment
ViVisektVi Apr 14 2014, 2:47pm replied:

I was SM, my allies were IG and SM on hard vs 2 hard DE.
DE pretty much made tonnes of hellions supported by incubus coven squads with their archons. Ig deployed mainly regular guardsmen, with ally SM having a few tactical squads and bikes. I've had a couple of tactical squads, a devastator squad, force commander, and a dreadnought. While DE's high morale drain is possible to deal with by a human player via rally(though my squads was instantly broken right after rallying for quite a few times), the AI seems to panic and make a mess out of their force. Also, mandrake's invisibility, and wyches for some reason sometimes engage a unit in melee, but said unit does not engage them in return, just standing there until i break them away from melee.

+1 vote     reply to comment
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Release Date
Released Dec 16, 2012
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778 votes submitted.

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Highest Rated (93 agree) 10/10


Apr 25 2011, 2:03am by Pharaoh-of-Unrest

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

Real Time Strategy
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