The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist, texturer) - joined December 2013
Greyloc - (Professional VO) - joined December 2013
Oomperial - (Primary Texturer) - joined June 2014
Necronguy - (Alpha mod tester) - joined September 2014
ndhWAR - (Alpha mod tester, map maker) - joined October 2014
Smoothrunes aka Jordan Lane on Youtube - (Alpha mod tester, video maker) - joined October 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.

Image RSS Feed Latest Screens
Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - December

21 comments by Lord_Cylarne on Dec 6th, 2014

Ultimate Apocalypse Mod

News - December

We are very close... close enough to say that the biggest release yet to come as you all may know from "Early November News", is very "almost" complete in global. Most factions are taken care of, the two biggest factions, such as Inquisition and Chaos Daemons are complete, and polish is almost done. What would be left to do is new content fixes, such as new units created from our modeler and icon needs from new content, those provided from our community manager/icon man.

On top of that, we hope to make the AI VERY SMART, and playtest it for balance fixes. So you can expect at least good balance and great AI upon the release of UA - THB.

1.73 Patches Progress:

You can expect 1.73.9 this week... if today was Sunday, so starting Sunday, you will get version 1.73.9 within that week. You can expect major changes applied to Necrons, end game changes applied to Tyranids, and nerfs for Tau Montka units and a crude bug that is in general fixed. On top of this, many other things are to come, and if you play the UA mod, this is the version to get. We may also add a new unit! :) Who knows...

1.73 Bonus content/fan made content:

You can expect them released starting Sunday and not much later. The fan made map pack is ready for release, and it will contain a BUTT TON of stuff that each of you can check out, like Apocalyzed maps (MUCH recommended download (especially if you play the old Apocalyzed maps)), fan made mods (count of 5), and a little more within it, including 1 secret surprise inside. ;) The Apocalyzed maps were also very much improved, which also fixes many of the bugged maps released within the 1.73 map pack.

As for the next grandest Release (name):

It will not be called UA - DODA. Our 100% apologies for the confusion, as some of you, including me would admit, it is not a very good and catchy name + it is kinda long. So some time after it was named UA - DODA, we decided to call it UA - THB (Ultimate Apocalypse - The Hunt Begins). It fits the IDH and Chaos Daemons explicitly, and it is shorter of a name, plus more catchy. I like it, and upon the next grandest release, it WILL NOT be called UA - DODA or UA version 1.74, but instead; "Ultimate Apocalypse - The Hunt Begins." Again we are sorry for the confusion, but it is what it is.

As for the next grandest Release (status):

All percentages are not based on a mathematical equation and are made up by the feel of completion by the developer. 100% completed could take as little as a day or as big as several months to accomplish.

  • 1.74 core design - 100%
  • Polish - 70%
  • Coding/bug fixes/balance - 90%
  • Scenarios/maps - 99.9%
  • Winconditions - 55%
  • AI - 15% (We're redoing every single race)
  • Inquisition - 95.223%
  • Daemons - 99.9%
  • Necrons - 99.9%
  • Sisters - 96%
  • Tau - 99%
  • Space Marines - 97%
  • Chaos - 87%
  • Tyranids - 70%
  • Orks - 99.9%
  • Imperial Guard - 89%
  • Eldar - 90%
  • Dark Eldar - 95%
  • Overall feel of release right now this very second - 70%

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.8

Ultimate Apocalypse Patch - 1.73.8

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 226 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

Post comment Comments  (5610 - 5620 of 14,117)
Giveaway412 Oct 15 2013, 11:51am says:

I saw pictures of unskinned models for the Great and Mega Ork Gargants and an Imperator class Titan. Will they ever be added to the mod?

Also as an Ork fan boy... will the Orks get a Nuclear Weapon center of some kind in the future? They and the Tyranids are currently the only factions that lack them.

+3 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Oct 16 2013, 11:08am replied:

Tyranids have a nuclear weapons structure. It is known as the Capillary Tower within the advanced build menu, slot 2. :)

Orks however will not use nukes cuz they b' Orks, spawning unlimited relic units at their foes with the power of the Ork Waaagh. Unique, legit, and the idea of Orks launching nukes is silly because of their lack of intelligence.

+1 vote   reply to comment
TheGreatGargoth Oct 18 2013, 9:26am replied:

The biggest (and last) mistake one often makes about Orks is their lack of intelligence..

+1 vote     reply to comment
Giveaway412 Oct 16 2013, 12:43pm replied:

Thanks! Make sense, trying to use big zappaz isn't Orky when you could be fightin' wit da humies up close!

What about those Titans, though? :)

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Oct 16 2013, 1:56pm replied:

Curses you... :P

Titans, there is a chance Cosmo might not finish them.

+1 vote   reply to comment
Giveaway412 Oct 16 2013, 2:03pm replied:

That's a shame. I would have liked to see that Mega Gargant.

+2 votes     reply to comment
Emperor of Mankind
Emperor of Mankind Oct 15 2013, 6:51am says:

Why do you keep deleting my comments? I just asked a question. Lol :'(

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Oct 16 2013, 11:05am replied:

I only delete the questions that are really not necessary to post in our comments section...

"Is it just me or are do all aircraft get stuck on maps?"

Is a game engine issue that was addressed over and over and over and over and over and over and over and over and over and over and over and over and over and over.

Use the aircrafts jump ability if you get stuck that I have nicely provided in the mod.

+3 votes   reply to comment
GreenScorpion Oct 15 2013, 5:18pm replied:

What question was deleted? I am curious.

+2 votes     reply to comment
Emperor of Mankind
Emperor of Mankind Oct 15 2013, 6:49pm replied:

I asked about the aircraft on why it gets stuck whenever it passes over small terrain. I just wanted to tell you guys that maybe you should make the altitude higher.

+1 vote     reply to comment
GreenScorpion Oct 16 2013, 4:43am replied:

There is an issue with aircraft passing over impassable terrain in maps not designed for Soulstorm, maybe that is what happening?

+1 vote     reply to comment
RT2... Oct 15 2013, 8:15pm replied:

To define the answer properly, we would need to know
what map?
(As every map has different attributes that interferes with "flight")
what vehicle?
(As it could be a specific vehicle bug)
Also a console feedback. :)
[Do you know how to watch the console?)

Also remember:
That way other gamers with the area of interest will be able to identify a similar situation. :)

Race based on the vehicle would be the best situation I can think of.
The if someone of the developers has time or some of the gamers, can test it out and possibly find a solution. :)

Remember feed is bad and Forum is good. :)
Even I will miss the feed, but there is a good chance I will see it in the forum and have a chance to have a go at it. :)

Just a heads up man. :)

+1 vote     reply to comment
Shadowuzi Oct 14 2013, 6:22pm says:

A real good mod but somewhat hard for me in the beginning. First try was with Tau VS Necrons several minutes later Im head deep in flayed ones (Holy **** they were ****ing everywhere). Second attempt Space Marines VS Sisters of battle and I was touched by an angel....Well bytouched I mean chopped by an axe and sword and later afterwards raped by the little sister of battles and flamers....Third attempt I won by purely putting 4 computers in and letting them kill each other while I built up a base and then sent out an 2 titans and a manta and a crapload of Crisis suits but ****** my pants when saw the size difference between a Tau Mako Titan and the Chaos Space Marines titans and they had 3 of them.... So ya good game cept I got raped a lot lol

+6 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Dawn of War Icon
Send Message
Official Page
Release Date
Released Dec 17, 2012
Mod Watch
Track this mod
Community Rating



689 votes submitted.

You Say


Ratings closed.

Highest Rated (86 agree) 10/10


Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Ultimate Apocalypse mod on your homepage or blog by selecting a button and using the embed code provided (more).

Ultimate Apocalypse mod Ultimate Apocalypse mod
Ultimate Apocalypse mod
20 of 22,754
Last Update
6 days ago
1,808 members