The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist, texturer) - joined December 2013
Greyloc - (Professional VO) - joined December 2013
Oomperial - (Primary Texturer) - joined June 2014
Necronguy - (Alpha mod tester) - joined September 2014
ndhWAR - (Alpha mod tester, map maker) - joined October 2014
Smoothrunes aka Jordan Lane on Youtube - (Alpha mod tester, video maker) - joined October 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.

Image RSS Feed Latest Screens
Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - December

21 comments by Lord_Cylarne on Dec 6th, 2014

Ultimate Apocalypse Mod

News - December

We are very close... close enough to say that the biggest release yet to come as you all may know from "Early November News", is very "almost" complete in global. Most factions are taken care of, the two biggest factions, such as Inquisition and Chaos Daemons are complete, and polish is almost done. What would be left to do is new content fixes, such as new units created from our modeler and icon needs from new content, those provided from our community manager/icon man.

On top of that, we hope to make the AI VERY SMART, and playtest it for balance fixes. So you can expect at least good balance and great AI upon the release of UA - THB.

1.73 Patches Progress:

You can expect 1.73.9 this week... if today was Sunday, so starting Sunday, you will get version 1.73.9 within that week. You can expect major changes applied to Necrons, end game changes applied to Tyranids, and nerfs for Tau Montka units and a crude bug that is in general fixed. On top of this, many other things are to come, and if you play the UA mod, this is the version to get. We may also add a new unit! :) Who knows...

1.73 Bonus content/fan made content:

You can expect them released starting Sunday and not much later. The fan made map pack is ready for release, and it will contain a BUTT TON of stuff that each of you can check out, like Apocalyzed maps (MUCH recommended download (especially if you play the old Apocalyzed maps)), fan made mods (count of 5), and a little more within it, including 1 secret surprise inside. ;) The Apocalyzed maps were also very much improved, which also fixes many of the bugged maps released within the 1.73 map pack.

As for the next grandest Release (name):

It will not be called UA - DODA. Our 100% apologies for the confusion, as some of you, including me would admit, it is not a very good and catchy name + it is kinda long. So some time after it was named UA - DODA, we decided to call it UA - THB (Ultimate Apocalypse - The Hunt Begins). It fits the IDH and Chaos Daemons explicitly, and it is shorter of a name, plus more catchy. I like it, and upon the next grandest release, it WILL NOT be called UA - DODA or UA version 1.74, but instead; "Ultimate Apocalypse - The Hunt Begins." Again we are sorry for the confusion, but it is what it is.

As for the next grandest Release (status):

All percentages are not based on a mathematical equation and are made up by the feel of completion by the developer. 100% completed could take as little as a day or as big as several months to accomplish.

  • 1.74 core design - 100%
  • Polish - 70%
  • Coding/bug fixes/balance - 90%
  • Scenarios/maps - 99.9%
  • Winconditions - 55%
  • AI - 15% (We're redoing every single race)
  • Inquisition - 95.223%
  • Daemons - 99.9%
  • Necrons - 99.9%
  • Sisters - 96%
  • Tau - 99%
  • Space Marines - 97%
  • Chaos - 87%
  • Tyranids - 70%
  • Orks - 99.9%
  • Imperial Guard - 89%
  • Eldar - 90%
  • Dark Eldar - 95%
  • Overall feel of release right now this very second - 70%

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.8

Ultimate Apocalypse Patch - 1.73.8

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 226 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

Post comment Comments  (3940 - 3950 of 14,130)
naming Mar 27 2014, 11:15pm says:

I recall somewhere you said that it'd be released before April I hope you keep your word cause I don't mind DE being removed anyway.

+3 votes     reply to comment
HeavyMetalBreadLoaf Mar 28 2014, 8:21am replied:

I clearly recall numerous posts from Lord Doofus himself (who happens to be the lead developer of UA): NO RELEASE DATES.
I'd rather go with that.

+1 vote     reply to comment
BlackRangerXIII Online
BlackRangerXIII Mar 28 2014, 8:58am replied:

We still have three days until we know that the recent Update is true or not
We just need to wait

-1 votes     reply to comment
Emperor of Mankind
Emperor of Mankind Mar 27 2014, 10:24pm says:

Lol look who got unbanned:

0 votes     reply to comment
HeavyMetalBreadLoaf Mar 28 2014, 8:02am replied:

As long as he behaves (unlikely considering his past actions, but who knows?) I'm fine with that.
Also worth noting it appears he cannot comment (at all), since the comment history button is literally gone from his profile.

0 votes     reply to comment
coloneltrukkcrasha Mar 28 2014, 5:03am replied:

Emperor preserve us all,not him...

0 votes     reply to comment
Emperor of Mankind
Emperor of Mankind Mar 28 2014, 7:17am replied:

Well, here we go again...

0 votes     reply to comment
CrossLune★十字月 Mar 27 2014, 10:16pm says:

When will the 1.73 come out, and is tyranid race totally reworked including totally models?

+1 vote     reply to comment
Jazz-Sandwich Mar 28 2014, 10:08am replied:

Any model/animation in UA that is created by the tyranid mod team ( isn't ours to tweak, as per our agreement with the mod we leave such matters to those gents. Things like the hierophant that are NOT featured in that mod, those have been tweaked slightly.

Don't get me wrong, the nids, like every other race in 1.73, have undergone major changes in terms of stats, squad composition, and tech. When it comes to models/animations, though, for the most part that right is reserved for the nid mod team. It is worth noting that the nid team has picked up new talent recently, and they are absolutely working on improving old units and adding new ones :) It's worth popping by their page which I linked above.

+2 votes     reply to comment
naming Mar 27 2014, 11:19pm replied:

You need Black Crusade mod to include reworked totally models cause it's DoW2.

I hope 1.73'll be released next three days..and not dragged on for another month.

+3 votes     reply to comment
Giveaway412 Mar 27 2014, 10:21pm replied:

No release dates, and the Tyranids race uses models from the Tyranids mod.

+1 vote     reply to comment
Mr_Marshmallow Mar 27 2014, 7:06pm says:

Hi again :D So, I had an idea. And I'm sorry if somebody has already mentioned this before. But this is simply my idea/opinion. I really miss the "win" button. I know there were many complaints about it being bugged etc. But it was still a fun feature in the game and it didn't feel obligatory to use it. You just used it if you wanted to be purely batshit evil and end the game in a blaze of destruction. I was wondering, why don't you guys create an extra game mode that features win buttons? People who don't like it don't have to use it, people who wanna go a bit crazy do :D I think this gives people more choices in how to finish their late-game :) But it's just an opion ^^

Oh and about the post that I made earlier about Necrons. There are already a few 5th edition necrons like the deathmark I believe. That's why I was also wondering whether there will be any other Necrons from the 5th edition :)

+5 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Mar 27 2014, 8:05pm replied:

Well I can't help your question about Necrons. ^^

But the insta win buttons are indeed a plan in the future, not saying 1.73, but... they will be back, 10x better, more apocalyptic, and fun to cast each and every time. :) Of course with a wincondition enabled.

+4 votes   reply to comment
Emperor of Mankind
Emperor of Mankind Mar 27 2014, 7:54pm replied:

About the WIN button: Oh, I certainly hope that the AI wont be button fingered about that. Doomsday Apocalypse/Weapons of mass destruction are enough to me as it is and is not commonly used by the AI even without restricting apocalypse weapons game rule at the moment (which is something I like). But Armageddon weapons??? Those are for ending war itself. I always had butterflies in my tummy when I played in the early versions with the AI prior to the ones now and later. Back then, they launched weapons of mass destruction all of the time. That is a last resort if all fails which an Exterminatus for example is something for like cleansing an entire planet from taint, corruption, or a Xeno infestation. That to me would be scary, but I mean not to spoil your fun about that Mr_Marshmallow. It is your opinion, so no offense. But come to think of it, it does make me miss that ability considering that I won on several occasions with it. But the only apocalypse weapon I see eye to eye with is Eldritch Cataclysm from the Eldar which I think is back in game for some reason.

+3 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Mar 27 2014, 8:08pm replied:

GodEmperor: Yeah that was back when the WIN buttons were hardly finished and tested.

+3 votes   reply to comment
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Released Dec 17, 2012
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689 votes submitted.

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Highest Rated (86 agree) 10/10


Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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