Ultimate Apocalypse version 1.7 "Grand Release" Trailer (outdated version 1.8+ is current):





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
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April News - 1.87



As of this date, the Ultimate Apocalypse mod is expanding past version 1.86 and are going full fledge to version 1.87. We know we said that 1.86 was going to be about patch after patch after patch updates, but so far the mod is getting all new improved AI and new content for most races, that we are going to make the next update a gigantic patch.

VERSION UPDATE! 1.87 Sneak Peak #1 of 4.


VERSION UPDATE! 1.87 Sneak Peak #2 of 4.


VERSION Update #2 Includes:

- Overall improved gameplay, bug fixing, and game breaking bugs/abuse removal.
- All AI revamped and completed.
- Sisters of Battle race revamp.
- One sneak peak example of new Sisters content.
- Unlimited Turrets are back!

Keep an eye out for two more sneak peaks, HOW TO - Install Ultimate Apocalypse part 2, HOW TO - Install Inquisition Daemonhunters, Adeptus Mechanicus coverage, and probably more on my channel here: Youtube.com

More Details For 1.87

To expand on what is happening, all AI will be revamped by Thudmeizer. This guy is awesome. He was the reason for bringing version 1.86 with two new improved AI (Space Marines and Chaos Space Marines), and now all the way up to Orks for the UA mod currently in version 1.86.3. Now Thudmeizer is going to revamp EVERY AI there is, bringing to life harder AI to fight against. Since the AI is being improved, new players will definitely have more trouble playing the mod, so we hope to decrease the difficulty of standard AI. As well there were complaints about it.

Sisters of Battle new content? Well take a look for yourself. There MAY be more added? Who knows. Sisters race will be fully revamped and this race will finally receive the Ultimate Apocalypse quality it deserves since long ago.

Sisters of Battle Tech Tree v 1.87! (teaser)


And yes! I want to cure every single "cheese" and OP tactics there is. I know of already 14 game breakers that were cured in version 1.87 and gameplay improved substantially by its removal.

List as follows:

  1. OP Sorceror spells.
  2. OP Lord of Change (both Chaos Marine and Daemons)
  3. Tyranid Toxic Miasma morale degen, causing all your squads to loose morale and never win against Tyranids.
  4. Tyranid superweapons not working.
  5. Invulnerable shining spears.
  6. Free Necron Warriors and insta reinforcing.
  7. Deathmarks - OP in general.
  8. Pathfinders, Sniper Drones, and their Railguns
  9. Ork Waagh unlimited cap, Waaagh Banners will be limited, and getting Waaagh will be a little bit easier to get as its main research is also cheaper. Also fixes with small battles limit.
  10. Amplification Generator cheese. Unlimited generators like this evade nukes.
  11. IDH cheese, such as Paladins and Bodyguards being super uber.
  12. Dark Reaper/Ranger cheese.
  13. Rubric Marine cheese.
  14. Primarch Angron buffs, what you all have been waiting for! The return of perfection.
  15. And others that I forgot.

IF YOU FIND ANYMORE "CHEESE", REPORT IMMEDIATELY!

"Cheese" ruins fun... and makes gameplay worse. The list above may seem huge, but the mod is ginormous in itself and we hope to fix every single "cheese" there is in UA. Hopefully... it all stops in 1.87! Please definitely comment on other "cheese" you have found to not destroy your fun!

Now about the turret limits. Immediately after I posted an update, number 2, people went crazy. We cannot make everybody happy. Well for those people who missed it and complained, you should have then participated in this thread long ago:

Moddb.com

70+% of the UA fanbase has voted for unlimited turrets. Now, I'd also like to state that adding a wincondition to add back limited turrets per HQ is... not worth it. It is possible, but that would mean that turrets of all types, advanced, basic, wall addons and etcetera would have to be duplicated. AI could probably not build turrets or die off as they are restricted to build a limited or unlimited turret, and it would overcomplicate the mod if not make it unstable to play with AI. It would also force us to duplicate our changes, say if we increase the health of a heavy bolter turret, we need to do it twice, so it is possible, but not going to happen and we apologize, due to limits of DOW engine. That said...

I guess I agree unlimited turrets is the better choice? I was against it, but the overall gameplay feels better and there are always ways to counter unlimited turrets. UA offers many, many ways to counter turrets and even though they are unlimited, things will be OK as it was this way long ago before for many years. If you cannot counter turrets with units, then counter them with artillery or choke them and trap them into base, starving them of resources, and eventually nuke them. Massed turret defenses can also be blown up by orbital bombardments easily, and rushers will still have upper hand as squads are usually better than turrets in general. Especially when turrets are control radius required and will increase in price the more you build (1.87 feature). Finally, the Apocalypse mod team obliges everybody to not freak out. There is no reason at all for it. It's how it is, dow engine impossibilities aside. Thank you for reading.

So what is happening behind the scenes?

First off we do apologize for the loooooong ongoing not updated news in March. There really was not much to talk about anyways, but now that version 1.87 is up and "running", Kairos is taking over patch work for now and is improving the mod as I speak. Along with Thudmeizer doing up every single artificial intelligence, and other mod team members doing a WONDERFUL job in participating, the mod is coming along great and I am the mod team's new beta tester. :D

Keep an eye out for two more sneak peaks, HOW TO - Install Ultimate Apocalypse part 2, HOW TO - Install Inquisition Daemonhunters, Adeptus Mechanicus coverage, and probably more on my channel here: Youtube.com

What else? Ah yes, there is a rumor going around that a fan is making Adeptus Mechanicus mod, and Kairos, the one who is modifying UA needs your guys help in a favor. To vastly improve quality of balance, we request fans to go into the feedback forums, and read off things that needs fixing in a summary. Things important that people reported, things especially like found cheese or OP/UP tactics needs to be reported for us to fix, and we will massively thank you for your support as it is a huge task for us and we can no longer do it without pulling out our hair. So again, if somebody (or 5 people) would be so kind in summarizing all balance threads for us to fix, that would be great, and consider it as a contribution to the mod!

Lazy link: Moddb.com

We're mostly interested in fixing Chaos Daemons, Chaos Space Marines, Tau, IDH, and Tyranids as those are the most unbalanced factions in the mod atm. Eldar is pretty much fixed. Feel free to not bother with getting a summary from Eldar as it is 100% covered. Again, if someone summarizes these threads, THANK YOU! It will make the next patch more fluid, and it will inspire us to do up the mod for you guys tons more!

That's... it. Videos of Oomperials work here! Enjoy!




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Ultimate Apocalypse - THB Patch v1.86.3

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UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

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INSTALL THE PATCH FIRST! This will apply a hotfix to the patch which will allow players to run the mod without New factions. Without this hotfix, expect...

Ultimate Apocalypse - THB Patch v1.85.5 (OUTDATED)

Ultimate Apocalypse - THB Patch v1.85.5 (OUTDATED)

Patch 44 comments

GET THE HOTFIX ABOVE! DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog...

Post comment Comments  (3780 - 3790 of 22,712)
UE_emperor
UE_emperor

Hello everyone, i would like to give my 2 cents for the release so far.

I like the amount of content and rework that has been put into the mod but i have a few things that i personally am put off/think they could be improved:
Necrons seem different from their original playstyle; instead of the slow but sure death they are litterally a tower defence game until you can get your few upgrades up to start the onslaught (once overseer with ressurect is up the game is done) and that takes a bit of necron soul (pun intended) out of it, would recommend much tougher units (even warriors) but much much slower and time consuming to tech up, as if they could compete in tier 2 with only tier 1 units, making actual tier 4 an overkill (the way necrons should be lategame)

Overall i think the new races need some tweaking to fit in the game, at the current style (i play with ai so prolly thats the deal here) all of em are too fast or consistent in their assaults, tyranids flood and pressure too much (abnormal levels) , daemons have an advantage of enemies not having anti deamon weapons (generally better armor so to speak,and a lot more flexibility AND damage) , inquisition has as with the necrons very fast tiers, making them too easy (i would prefer to play with the stormtroopers first before calling the greys) and also, WTF is up with the bodyguards raping even space marines? i find it weird that a "guardsman" so to speak can kill a space marine, even with hotshot lasguns.

wall of text over, gl!

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GC_dzbanek
GC_dzbanek

People cry about SM being really weak, but it's not without reason. Their basic troops should be at other races pre-elite or elite level, but they're normal, or even weaker (compared to waht they should be).

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Lord_Cylarne Creator
Lord_Cylarne

Thanks for your feedback!

Well, as for the Necrons, it is not so much of a turret defense, more of a turtle start, and that is how they always were, even in 1.73. The playstyle is now different indeed, and more balanced, so indeed it does take some getting used to at first as there is no free Plasma Generators.

As for the bottom, Bodyguards are indeed really powerful, but I heard SM are underpowered as of last patch.

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UE_emperor
UE_emperor

Appreciate the time you took to read it :P (and reply ofc)

I do understand the change of pace for the necrons, im just the one that liked the old style better (cmon who doesnt like undead terminator awesomeness).

Oh and one thing to add to the necron rambling above is that the main reason i wanted necrons to revert(or just tune) to the previous style is because whenever i play as/against them if i pull out some gauss sentry pylons game pretty much becomes devoid of micro or macro management (would think the necrons were more the consistent attack->die->recycle->repeat).

As far as the oncoming patch, thank you and keep up the good work!

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LordCrab77
LordCrab77

So whats the primary means of multiplayer on this mod? Is it mostly steam?

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Posterus96
Posterus96

Pretty much.

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nickmwhite101
nickmwhite101

any way of enabling the original campaign with the mod?

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Posterus96
Posterus96

Yep. Some people have already done that. The main problem with doing that is all of the bugs and glitches that occur.

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Montschi
Montschi

Hm, a good Mod, but some things were better in the old version. For example the Popcap Limit. A Popcap Limit of 30?? Really?? In a Game called "Apocalypse"??
Please set the Popcap to 300 again...but better is none Limit!!

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Lord_Cylarne Creator
Lord_Cylarne

You can still raise it to 100, and it is more than enough. But lag is way too much in this game, the higher the numbers, the higher the lag. All winconditions should be enabled when <= 3 players.

Reply Good karma+1 vote
SouIstormfan
SouIstormfan

This game is not designed for such things. Your game would crash because of lag

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AWESOME

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It sucks dick.

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