Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist, texturer) - joined December 2013
Greyloc - (Professional VO) - joined December 2013
Oomperial - (Primary Texturer) - joined June 2014
Necronguy - (Alpha mod tester) - joined September 2014
ndhWAR - (Alpha mod tester, map maker) - joined October 2014
Smoothrunes aka Jordan Lane on Youtube - (Alpha mod tester, video maker) - joined October 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
1.73.8 Releasing Soon New Fan made map for UA - Seton's Clutch Some progress screenies of version 1.74 Part 2
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - Late Oct. Early Nov.

42 comments by Lord_Cylarne on Oct 30th, 2014




Ultimate Apocalypse Mod

News - Late October and Early November


A very successful month indeed. There are many things to talk about for the end of October and the beginning of November! The Ultimate Apocalypse mod team wants to notify you of a little issue. Since, of course, 1.73.5, 1.73.6, and 1.73.7 was released all in one month! Just two months ago, one really, you all were playing on the less functional and old 1.73.4 patch. It fixed a lot of things alone, and now we are up to version 1.73.7! Released as of yesterday (10/30/14).

The new unit reveal is within this news. If you read carefully, you may be able to find what the new unit is for version 1.73.71! If I'm telling the truth... ;)


Now comes 1.73.8. Then 1.73.9. <---------- You will start to notice a little tiny issue. Version 1.74, the all time big release, the biggest successor yet is just 0.00.1 versions away from the casual patches and our version naming system. So the team wants to keep you in mind, that the next big release will be called the "Ultimate Apocalypse - Dawn of Daemonic Apocalypse" UA- DODA. It will NOT be called version 1.74. Version 1.74, will be another patch, as for obvious reasons, we like the version naming system to be .5, .6, .7, .8, .9, FULL.0 and etc as it is nice and tidy.
The new unit in version 1.73.71 is the: (read further in the news)
Whatever version we name UA - DODA, this will be the biggest release yet, and it will involve Inquisition Daemonhunters and Chaos Daemons. The release will be huge, it will not be a patch, full release, one download and relatively easy to install. :) It will be like how it is now, download the mod and patches, and if you want Tyranids, download Tyranids. But now with IDH and Daemons!!! All instructions will be provided for you, and upon its release, patches will of course be fixing DODA version, and DODA version will be named "Ultimate Apocalypse - Dawn of Daemonic Apocalypse (1.#)."

In Summary:

New unit reveal: I hid it well. :p

I hope we are clear about this now? :)

  • Biggest release is not going to be version 1.74.
  • Biggest release yet will be called "Ultimate Apocalypse - Dawn of Daemonic Apocalypse (1.#)."
  • Biggest release yet will include the Inquisition Daemonhunters
  • Biggest release yet will include the Chaos Daemons Tau XV101 Riptide Titan
  • Biggest release will involve the same setup to get factions like Tyranids and etc.
  • Get the patches today if you own version 1.73!

It is recommended, that you know how to install Tyranids for UA, as it will be essential for UA - DODA. It is essential, that you spread this news to others and inform everybody that the biggest release will not be called, Ultimate Apocalypse 1.74, but "Ultimate Apocalypse - Dawn of Daemonic Apocalypse (1.#)". I like it this way as well. I would like to expand the version numbers higher and higher into the greater numbers also, to keep it consistent and more simplistic. :)


Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.8

Ultimate Apocalypse Patch - 1.73.8

Nov 12, 2014 Patch 74 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 49 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 224 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

Post comment Comments  (3780 - 3790 of 13,895)
Emperor of Mankind
Emperor of Mankind Mar 25 2014, 5:35pm says:

Why do I find that the Imperial Nazis or the Steel Legion race will be in addition for future versions of UA? Afterall they are pretty badass on a mod that I have of them. They'd make wonderful reinforcing allies for the Imp Guard, kinda like the Grey Knights for the Daemonhunters.

+2 votes     reply to comment
Tony_slark
Tony_slark Mar 25 2014, 5:40pm replied:

u can combine steel legion ss with and any other races out there into ua new races module file and this my modified looks like and i didnt face any ctd or error :
[global]
UIName = Ultimate Apocalypse: New Races
Description = XP2, developed by the Apocalypse mod team.
Playable = 1
DllName = WXPMod
ModFolder = UltimateApocalypse_NewRaces
ModVersion = 1.72.7
TextureFE =
TextureIcon =

DataFolder.1 = Data

RequiredMod.1 = UltimateApocalypse
RequiredMod.2 = DXP2
RequiredMod.3 = W40k
RequiredMod.4 = Tyranids
RequiredMod.5 = Daemons
RequiredMod.6 = inquisition_daemonhunt_SS
RequiredMod.7 = objective_points_SS
RequiredMod.8 = Steel_Legions_SS
RequiredMod.9 =Renegade_Guard_0.64
RequiredMod.10 =Salamanders
RequiredMod.11 =Space_Wolves_0.63
RequiredMod.12 =BTmod
RequiredMod.13 =Dark_Angels

+6 votes     reply to comment
Emperor of Mankind
Emperor of Mankind Mar 25 2014, 6:39pm replied:

Thanks! But now I have another question pertaining to the team: Can you guys use a Giant Warpbeast like so? Moddb.com

+1 vote     reply to comment
Mr_Marshmallow
Mr_Marshmallow Mar 25 2014, 4:25pm says:

Hey you guys :) I can't stop saying how much I love this mod and what an amazing job you guys have done over the years :D I just have a question concerning Necron units. I was wondering, will you be adding other Necron units such as the Doomsday Ark or other Necron aircrafts etc? :)Cause they still seem to lack some infantry like the lychguard and the overlord and some other machines n such. I know the Overlord might be a bit too OP to be in the game but idk, it's the apocalypse mod with freakin titans and super weapons xD

+2 votes     reply to comment
K-leb
K-leb Mar 27 2014, 3:35am replied:

Personally I don't want the new Necrons implemented...well, if they were separate I wouldn't mind. I just have a soft spot for the Necrons of Dawn of War and for them to be updated to the 5th edition Necrons would break my heart! Well, that's an exaggeration.

+1 vote     reply to comment
Joshbell1888
Joshbell1888 Mar 25 2014, 6:17pm replied:

That is a terrifying profile picture

+1 vote     reply to comment
VoidLight
VoidLight Mar 25 2014, 3:37pm replied:

I don't think it's a problem but rather a unique feature that the race has. I would not compare them to Eldar just because they have "Eldar" in there race name. XD

+1 vote     reply to comment
Emperor of Mankind
Emperor of Mankind Mar 25 2014, 5:33pm replied:

Yeah and another useful unique feature yet OP feature of the Dark Eldar is that all it takes is one zap from the Tortured Slave's wand scepter for the entire building or structure to construct itself, though I find that for some reason to be in the Imperial Guard's favor.

+1 vote     reply to comment
GreenScorpion
GreenScorpion Mar 25 2014, 5:35pm replied:

An advantage and a disadvantage since you can use a single builder to setup an entire DE base but you can't speed up construction with multiple builders like other races do.

+1 vote     reply to comment
K-leb
K-leb Mar 26 2014, 2:41am replied:

Yes, it's quite balanced. I honestly hated waiting for the DE buildings to finish in Soulstorm, despite not requiring a builder, because
they.
Took.
Forever!!!

+1 vote     reply to comment
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Release Date
Released Dec 17, 2012
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684 votes submitted.

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Highest Rated (82 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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