The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod!
Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory.
A mod where there's no shortage of all new units, buildings, abilities, and even titans!
A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing?
Ultimate Apocalypse has you covered.

Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome.
Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Want to play online?
On Steam-based Soulstorm, simply get online and create or join a game. As of Jan 10 2015 the Lobby shows zero players but multiplayer works alright.
On Disk-based Soulstorm, you'll have to use a LAN tunneling app, such as Hamachi or Tunngle. There's plenty of tutorials for setting up both (and more) in the web, and we *might* put one up as well, too.

The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
Steamcommunity.com

The Ultimate Apocalypse Mod Team is:
Krronus (Executive Producer and developer) - First developed the mod, January 2010
Tyrantarmy6 (ModDB manager, Trailer developer) - Joined July 2010
Cylarne (Mod leader and primary developer, does about everything) - Joined April 2010
Cosmocrat (3D modeller, art leader) - Joined October 2010
Profman96 (Alpha mod tester) - Joined December 2010
RT2 (Global 2D/3D hex n' tex professional) - Joined February 2011
PsykoTenshi (Alpha mod tester, secondary advisor, community manager, icon cratfsman, global guy) - Joined November 2011
Gambit (Alpha mod tester, Advisor, Alpha testing team organizer) - Joined December 2011
Mauritiux (Alpha mod tester) - Joined January 2013
Jazz Sandwich (UA campaign script writer, VO) - Joined February 2013
BouncyTEM (Sound master artist, VO) - Joined February 2013
Khaotic_Comrade (Secondary coder, environmental artist, texturer) - Joined December 2013
Greyloc (Professional VO) - Joined December 2013
Oomperial (Texturer) - Joined June 2014
Necronguy (Alpha mod tester) - Joined September 2014
ndhwar (Alpha mod tester, map maker) - Joined October 2014
smoothrunes, aka Jordan Lane on Youtube (Alpha mod tester, video maker) Joined October 2014

Ultimate Apocalypse version 1.7 "Grand Release" Trailer:

More trailers of awesome:

More information available on our ModDB forums and our Relicnews thread

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
New Walls! (By RT2 and Oomperial) Random The Hunt Begins - Grand Release Screenshots Random The Hunt Begins - Grand Release Screenshots
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - January 2015

10 comments by Lord_Cylarne on Jan 12th, 2015




Ultimate Apocalypse Mod

News - January


First off, we hope everybody had a great New Year! I believe at this year in time, we have had our 5th year anniversary for modding DOW. :) 2 years ago (12/20/12) we also released the Grand Release version 1.7!!! How about that for some good news? :) We got some good news and bad news, listing them in easy detail:

What's new?

New Walls! (By RT2 and Oomperial)Random The Hunt Begins - Grand Release Screenshots
Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB)

The Ultimate Apocalypse mod made top 7 of 20,000 mods!!!


So now...

Good News:


The mod is almost done to be in our final testing stages. All races are done, all AI is done, icons and polish is almost done (except for a few things), gameplay core was long done a while ago, our intended to be released content is all done. Bugs to be fixed: Almost done. Balance, wincondition insertions, bug fixes, and the final testing stages is all that is left to do (and polishing of new content). We could release a changelog right now this very second, but as the bad news follows...

Bad News:


We have to re-redo an entire faction, the Inquisition Daemonhunters. The Inquisition kinda needed a re-remake over because the race was too complicated for new players to get used to. The Inquisition is now being reworked at this time, will be easier to understand, more awesome, and their content is being remade. This could take a while or it will only take maybe 1-2 weeks to do. Who knows? This is why we test the mod in alpha stages privately. If there is something the crowd will not like, we'll eventually take care of it.

As for the next grandest Release (status):


All percentages are not based on a mathematical equation and are made up by the feel of completion by the developer. 100% completed could take as little as a day or as big as several months to accomplish.

  • 1.74 core design - 100%
  • Polish - 90%
  • Coding/bug fixes/balance - 80%
  • Scenarios/maps - 99.9%
  • Winconditions - 60%
  • AI - 85% (Just a major bug to fix, dealing with all AIs)
  • Inquisition - 69%
  • Daemons - 99.9%
  • Necrons - 99.9%
  • Sisters - 99.9%
  • Tau - 99.9%
  • Space Marines - 99.9%
  • Chaos - 99.9%
  • Tyranids - 99.9%
  • Orks - 99.9%
  • Imperial Guard - 99.9%
  • Eldar - 99.9%
  • Dark Eldar - 99.9%
  • Overall feel of release right now this very second - 0%

LASTLY!!!!

We are now accepting donations! We have our accounts once again all set up and everything, but we cannot post donation links here or other websites, as our chosen donation site needs explicitly made websites that we can use to edit source code. :( If you would like to donate today, be one of our 85 donators by PMing me (Lord_Cylarne) and be put on the list of one of our donators! I'll provide information how to donate upon PM. I wish it were more simple to donate, but atm, this is all we can do. If there is a site you recommend (besides paypal), that will allow donation buttons to be placed on this site for example, let us know ASAP with instructions! Thanks!

The UA mod team thanks everyone for their contributions:


SPECIAL DONATORS:
Those who donated more than once or donated a very generous amount.

* = +1 times donated.
--------------------------

  • Tibor Csaky ***
  • Gustav Bengtsson (Most generous)
  • 'Ace' ***
  • 'the guy' *************
  • John Chow
  • javier medrano *
  • Phillip MacNaughton **
  • Curtis Bend
  • Manny Sandoval **
  • Corvin Biebach **
  • Edward Silver **
  • John Devaux **
  • Christopher Burns *
  • Christian Voigt *
  • 'CrossLune' *
  • 'James' *
  • André Ferl *

________________________________________

Donators of this mod are (As of July 2014):

  • Kane Phipps
  • Mike Wheeler
  • Graham Robinson
  • Erik Davis
  • Sal Occhiogrosso
  • Bryen Wenzel
  • Olivier Ducharme
  • Daniel Brancalion
  • Peter Schmucker
  • Nick Haselum
  • Caleb Hoyt
  • Tamás Domokos
  • David Prude
  • Thomas Maloyd
  • Andrea Smith
  • Nans Vanesch
  • Cody Hageman
  • Jeremy Asherbranner
  • Paul Despe
  • Leonardo Riva
  • Roswald North
  • Jesús Ignacio Garza Olivares
  • David Sweeney
  • 'justajoe'
  • 'Noa'
  • kostas kateros
  • Maximillian Mitchell
  • Sebastian Jovancic
  • Robert Roeland
  • 'JiFoJoka'
  • Domenico Galimi
  • William Jones
  • Simon Oliver
  • Steven N.
  • Mike DiChiaro
  • Jaroslaw Fratczak
  • Mark Heck
  • Steven Kelley
  • 'Kyri3l'
  • Dominique Amangoua
  • Ulf Kaupisch
  • Nile Khalaf
  • Connor Jackson
  • Tibor Csaky
  • 'Ace'
  • John Chow
  • 'the guy'
  • javier medrano
  • Curtis Bend
  • Manny Sandoval
  • Corvin Biebach
  • Edward Silver
  • Phillip MacNaughton
  • Christopher Burns
  • Christian Voigt
  • John Devaux
  • 'James'
  • Anthony Larkins
  • James Balderson
  • André Ferl
  • Wayne Bulman
  • Alexander Morrison
  • Wilfrid Beraud
  • Nino Pflug
  • Joseph Kelley
  • Stefan Cako
  • frank iaquinto
  • Jacob Man
  • Jeffrey Oman
  • Woong-hee Jang
  • Gustav Bengtsson
  • 'Maximicus'
  • Valeriy Saprykin
  • Proskyrin Aleksey
  • Elric von Rabenfels
  • 'CrossLune'
  • 'Jack'
  • Øyvind Fonsgaard
  • Maximilian Schmid
  • Jordan Cane
  • Piotr Tokarski
  • Lance Bisgrove
  • Michal Cieczko
  • Harvey Devereux

!!You can be the 85th donator!!!




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 112 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (3780 - 3790 of 14,719)
VoidLight
VoidLight Apr 9 2014, 8:28pm says:

Cant wait to see what you do with the Daemons in 1.74. I have always felt that they where lacking in relic/titan department..

+1 vote     reply to comment
Jk_Lord
Jk_Lord Apr 9 2014, 8:51pm replied:

I totally agree, I'm so excited as well.

+2 votes     reply to comment
K-leb
K-leb Apr 9 2014, 7:39pm says:

Is there a way to get rid of that annoying "WARNING! WEAPONS OF MASS DESTRUCTION DETECTED!" It's the most annoying addition this mod has to offer. Couldn't you have just signaled the weapons of mass destruction with a beeping noise of some kind? The voice isn't even that useful because it's hard to understand half the stuff it's saying.

Sorry, but it just really gets on my nerves. Is there anything that can be done about it?

-3 votes     reply to comment
Mr_Marshmallow
Mr_Marshmallow Apr 10 2014, 5:50am replied:

I don't see what your problem is xD I don't mind the warning :D It sounds way more badass

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Apr 9 2014, 8:00pm replied:

I think that is the dumbest idea (to remove it) I have ever heard...

Sorry if my voice is so annoying. :| But wow, seriously, THAT? :P You might as well state how annoying most of the mod is...

If you don't like it so much (I can't believe I'm saying this), then restrict end gamers via wincondition. ^^

+3 votes   reply to comment
Jk_Lord
Jk_Lord Apr 9 2014, 7:52pm replied:

A beep would would be way more annoying than the "WARNING WEAPONS OF MASS DESTRUCTION DETECTED." it's not even annoying, it sounds so cool. It makes me feel like I'm in an actual war.

+3 votes     reply to comment
Emperor of Mankind
Emperor of Mankind Apr 9 2014, 7:45pm replied:

You sir, speak of heresy! Lord_Doofus's voice brings a whole new, better, and a completely different life to Dawn Of War. I mean not to brag, boast, or gloat but tis true. He had voiced for most of the Titanic units too. I feel as thought you do not appreciate the maker of the mod and his genius when it comes to quoting and voice acting.

And besides, hasn't anyone ever told you that if you do not warn anyone urgently of a critical threat what would happen? If you think that gets on your nerves, just think how it would be like if it was an Apocalyptic eminent even coming IRL. So you should be grateful. :P

+2 votes     reply to comment
K-leb
K-leb Apr 10 2014, 5:43am replied:

Oh...I didn't realize most people liked it. Well I personally think it sounds unprofessional and annoying, and nothing will probably change my mind.

Also I just generally don't like advisers in RTS games, so it's no surprise that I don't like a voice (in a weird filter I must add) telling me about something that's happening in the game. I also sounds out of place because none of the other notifications have a voice to tell you the notifications (besides units getting attacked, having morale breaking and regaining morale, but they're the actual units on the battlefield).

And a beeping noise doesn't have to be annoying. In fact, I think that sound effect that plays just before the voice starts would be just enough for me. Also, you guys didn't answer the question...just saying.

By the way, am I sounding rude? Because I'm trying not to. I just really don't like it. There's no harm in stating that...right?

+1 vote     reply to comment
Emperor of Mankind
Emperor of Mankind Apr 9 2014, 7:22pm says:

Ok, I am not sure if anyone else has identified this yet, but apparently, it appears as though there is a color scheme bug I had encountered in game that consists of when I play as the Eldar and have the Dark Eldar as an enemy or even an ally, the Nightwing Aircraft Unit seems to have the color scheme of the Dark Eldar including the badge/symbol of them. Has anyone else noticed this phenomenon?

+1 vote     reply to comment
Isimiel
Isimiel Apr 9 2014, 4:20pm says:

Got a Ai execution Error while playing agaienst nids and eldar

0 votes     reply to comment
Jazz-Sandwich
Jazz-Sandwich Apr 9 2014, 4:37pm replied:

Have you downloaded and applied the latest patch? Moddb.com

+3 votes     reply to comment
Isimiel
Isimiel Apr 9 2014, 6:13pm replied:

mhm

0 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Apr 9 2014, 6:20pm replied:

mhm?

0 votes   reply to comment
Isimiel
Isimiel Apr 9 2014, 6:36pm replied:

yes

0 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Apr 9 2014, 7:06pm replied:

I don't think you did...

Ever since the patch, I got no such AI execution errors. Others did not get these errors... one or two did but it sounded like they did not apply the patch as well.

Or if you feel confident to printscreen the version number on your UA main menu. :) But I am confident I fixed both errors.

0 votes   reply to comment
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Release Date
Released Dec 16, 2012
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707 votes submitted.

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Highest Rated (88 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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