Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.
January News. Check out what is going on behind the scenes of version 1.73, our latest unreleased mod version. New team members, check who is in the team!
Posted by Lord_Cylarne on Jan 18th, 2014
Hey folks. So I decided to post news as an update as of what is going on behind the scenes of the latest mod version, 1.73! First off, version 1.73 is going to be huge. It will fix a lot of skirmish based bugs, glitches, gameplay, and most of all make the whole play style of the vanilla 9 races plus Tyranids almost crystal perfect. That is right, you heard right, we are aiming to the perfection of all races gameplay. All concepts, all design and layouts will be completed in this version and it will be splendid!
So I'd also like to introduce to all of you at this time we have...
You all remember Khaotic_Comrade and Greyloc, correct? Well we have on top of that, TWO MORE!!! So the Apocalypse mod team is forever growing, we have lots of testers testing the mod and everything, so it is great! So introducing to you...
So hopefully with two more team members on top of our huuuge team, mod progression goes fasta'!
So welcome to the mod team, gents. Congratulations, and Tyrantarmy6 if you read this, update the team! Thanks!
We are 99.7% (updated 1/24/12) done with the mod. What this means is, from the total amount of changes completed /(divided by) the total amount of changes as a whole, *(multiply by) 100, we are this much completed. This percentage is based off of our changlog from every single change we got done on the mod from 1.72.7 to now, 1.73. We add more changes if need be, and the changelog only gets bigger. So that also means, more accurate percentage on top of new improved goodies in 1.73!
When we get to 100%, then the final stages of the mod will be packed into the last alpha of the mod and shipped off to the team, pending more test results for the ultimate release of 1.73. So basically two separate percentages, but the first percentage, 99.7% is the big one. ;)
Maps, and ucs are counted as one change and will take a week total to get done.
Updated 24th of January: Due to real life circumstances, mod development is on hold for one week, but we will be back to work on the mod starting perhaps on Monday, the 27th. But by reading this, the mod is going to be shipped off to the mod team today for internal testing purposes. Once everybody says "ready for release, doofus!" we are good to go. :) Then bam mod 1.73 in the download section.
Updated 27th of Jan.: Mod progress for testing the final alpha has been given feedback! We should be releasing I hope soon after the maps, ucs, and final change log fixes are all cured. No release dates.
Alpha mod private mod team completion percentage: Roughly 82% done.
WE WILL PROMISE YOU, GUARANTEED:
- Heavily improved race design and gameplay.
- New Races install trouble with Chaos Daemons is fixed.
- All factions will be heavily balanced.
- An entire pack of new maps to play with.
- New units.
- New structures.
- New abilities.
- New weapon upgrades.
- Efficient (or almost efficient) unit and structure costs.
- Critically improved Artificial Intelligence.
- More functional.
- Cleaner project.
- More winconditions.
- Balanced Titans.
- Reworked units that were lacking in previous versions.
- New Voice Overs.
- Icons that disregard placeholders.
- New infiltration system.
WE WILL NOT PROMISE YOU:
- Chaos Daemons
- Inquisition Daemonhunters
- Campaign fixes
- UA Survival, Arena, Campaign, and Zombie Apocalypse fixes.
Edit: Sorry for the bit of confusion. What we mean by "Not promise you this and that", I mean these are not going to be worked on. The campaign... is a different story, we might release that in version 1.75 instead of 1.73 as it is buggy and not even close to how we like it and can be downloaded in version 1.7, the Grand Release.
The non promised material will take place in versions 1.74, and 1.75. 1.73 will otherwise focus on everything else and it will deliver the mod as a whole, non patched, full version, and it will deliver a new New Races mod system which will be in beta phase upon the release to get everybodies point of view on how you like the new system. The new system will be easier, and the mod selections in the game manager will be narrowed down to 1. So I hope to improve the future UA mod New Races updates!
Issues with mod setup? Check out the tutorial
Why provide donations? You get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes. This is not a requirement, and by donating, the Apocalypse mod team will be active doing up the mod, releasing updates, and providing more epic entertainment than fooling around with other stuff.
Why provide donations? Over 50 members have, and they were rewarded with what they wanted to see in the UA mod, and because of them, this mod is continued in development. We have explored it all in this mod, and we are not inspired by passion anymore, so by these wonderful donations, well, just look at the progress!
This is no requirement, you are not forced to make any transaction, it is all optional, very appreciated, you can be put in the list of donators or possibly be a character in the UA mod when the campaign is done, and further, you get to boss us around and have at what you want!
So what are you waiting for? Donate!
The list of donators are provided in the link above!
More donations were added as of 1/18/14