Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered.

Report article RSS Feed Ultimate Apocalypse News - April

After the version 1.73 release, on top of being an extreme hit, we have unfortunately encountered a lot of missed bugs that was missed. 1 years worth of work and a team of 9 let these bugs slip by? Heresy! The Ultimate Apocalypse mod team proposes to release a patch...

Posted by Lord_Cylarne on Apr 4th, 2014

Ultimate Apocalypse Mod

News - April

1.73 - What you are missing out on by not playing!

So it looks like you guys need an update! After the version 1.73 release, on top of being an extreme hit, we have unfortunately encountered a lot of missed bugs that was missed. 1 years worth of work and a team of 9 let these bugs slip by? Heresy!

The Ultimate Apocalypse mod team proposes to release a patch...

What patch version number 1.73.4 will include is via the following...

  • All scar errors from the two winconditions: Hardcore and Assassination will be fixed.
  • All AI fatal execution pause errors will be fixed.
  • Test map that came with the Tyranids mod, due to its functionality will be removed.
  • Icons that are pink will be fixed.
  • Some ucs descriptions that are left over will be fixed.
  • Balance changes from global powers used by the Orks and Tyranids.
  • Tyranids will no longer be under powered and so this enemy can now finally be dangerous...
  • A lot of other things minor fixings to make the mod functionally work well.

You can find all bugs reported on this list here...


Not all changes will go into effect however. Chaos Space Marines fitting into the lore seems to be at most people's dislike, etc etc. With big changes to an entire 1.73 full race concept, and from people's reports, chaos mark system will take a lot to rework the faction, and they will not be in a small patch like this.

1.73 - What you are missing out on by not playing!

Other changes like Over Powered Orks with Fighta Bombas blasting up bases like nothing, Ork Warboss leftover IMBA melee damage, global abilities infuriatingly annoying at points, EMP superweapon duration disabling everything for a long time, Wracks black texture... a lot of that will be fixed. It is a very long list.

Another Orky Update - The Great Gargant

Otherwise as for new units and more content... it's a maybe. No guarantees, but if new content is found, and is ready to implement into game, then we might include it within 1.73's patch. Behold for example, Cosmocrat's brand new unit, the Great Gargant!

So if you like playing this mod, especially version 1.73, but is TIRED of all of the errors, then you NEED this patch. You NEED this patch. You NEED this patch. Did I mention you will NEED this patch? If you still do not play the UA mod and you are a type of person interested in grabbing our models, you NEED this patch. You NEED this patch. You NEED this patch. Did I mention you will be NEEDING this patch?

1.73 - What you are missing out on by not playing!

Texture errors... new textures on some units, bug fixes, FUNCTIONALITY, yeah you will NEED this patch. Otherwise I hope everybody has enjoyed the UA mod thus far regardless of the bugs we missed for the past year testing this. We had beta testers of 1.73 in the past come into the team, got the mod, and left us without response, and so this entire time, we had... null feedback. The entire team of 9 tried their best, but we apologize we let these bugs slip. Though, 1.73 is MUCH better than it usually was, that's for sure (Dark Eldar AI corrupting all other AIs hence mod not playable at all).

So thank you folks for reporting these bugs! Without you, without so many feedback... this patch would not be possible and 1.73 would remain not touched until 1.74. Thank you also to the donators who donated in the past. I know version 1.73 took a freaking YEAR to get released, but you inspired us proudly to make this version updated and updated even on school days and without you, believe it or not, 1.73 would not have been released yet. Anyways, thanks for the donations, we will strive on to make this mod better and better + not rely on <= 10 people to play test the mod before final release (like release a beta and have audience test it for us...)

So that is the news for version 1.73! If you are still interested in playing, BE AWARE OF:

  • Hardcore wincondition
  • Assassination wincondition
  • Eldar AI
  • Tyranids AI
  • Test map within the scenarios
  • Edit: Space Marine Scouts (do not turn on infiltration)
  • Edit: Sisters of Battle: Textures by LeonardGOOG causes the mod to crash due to DOW Engine RAM limits.

Stay away from those options! If you by any chance find more bugs (critical bugs that stops game), please report immediately within the 1.73 bugs section!

Please download 1.73 below and try it out!


As for version 1.74, it will be under production perhaps... next two weeks because of real life issues (donate to speed up progress). However, we will not release percentages including how much completed the mod is (you all know why) and we will not provide release dates (you all also know why). We will however post updates to... well, not signal the mod dead of course. xD

I'll stop typing then, I promise. xD Have a great month, folks!

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73)


Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


Why provide donations? You get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes. This is not a requirement, and by donating, the Apocalypse mod team will be active doing up the mod, releasing updates, and providing more epic entertainment than fooling around with other stuff.

Why provide donations? Over 50 members have, and they were rewarded with what they wanted to see in the UA mod, and because of them, this mod is continued in development. We have explored it all in this mod, and we are not inspired by passion anymore, so by these wonderful donations, well, just look at the progress!

This is no requirement, you are not forced to make any transaction, it is all optional, very appreciated, you can be put in the list of donators or possibly be a character in the UA mod when the campaign is done, and further, you get to boss us around and have at what you want!

So what are you waiting for? Donate!


The list of donators are provided in the link above!

More donations were added as of 4/17/14

Post comment Comments
Neo3602 Apr 4 2014, 11:22pm says:

Excellent to see the team moving to quickly to fix these bugs, I was wondering why the nids AI was so easy.
Also any word when we will be able to use the Deamons, and The Inquisition again?

Any thank for making this great mod!

+7 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 5 2014, 8:07pm replied:

The Daemons and Daemonhunters race will be done and completed upon our planned version, 1.74. ;)

+5 votes   reply to comment
OmeG Apr 6 2014, 2:18pm replied:

Other gaming companies should create/update/add new content at your teams lightning speed & enthusiasm, you guys should be the shining standard of which all other companies and modders should aspire to. Keep this up and form a gaming company already!

+4 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 6 2014, 4:56pm replied:

Oh why thanks. :)

Well... we aren't THAT fast. :p We get things done as soon as we can, and if we got to make something perfect, then we take as long as we need as quick as we need and try to dodge school hours because of inspiring donations. :)

Though I do admit, the 1.73 release did take a while... would have been longer otherwise, though.

+3 votes   reply to comment
Beaver-Titan Apr 5 2014, 4:04am says:

You never gonna never
Gonna never stop the hype train
Never gonna stop the ******* hype train no

+5 votes     reply to comment
GateKeeper13 Apr 5 2014, 3:21pm says:

I absolutely loved the 1.73. But the Chaos faction is overpowered in my pov. I played skirmish vs 2 CPU players in Hard mode and the AI Chaos beats the AI Dark Eldar in less than 15 minutes.

Especially when I play 1 vs 1, the Imperial Guard doesnt stand a chance vs Chaos. Before 1.73, I could beat the CPU even in Harder mode.

+1 vote     reply to comment
Karchedon Apr 5 2014, 5:00pm says:

chaos is one of easier enemies for guard:P Im playing on hard usually and have no problems with dealings with chaos

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 5 2014, 8:05pm says:

Either Chaos is overpowered, or Chaos is underpowered... meet in the middle? :3

+2 votes   reply to comment
Jerkakame Apr 9 2014, 4:43pm replied:

Explains why I get violated by chaos and the next match I violate them.

+2 votes     reply to comment
NEEDACODE Apr 6 2014, 3:41pm says:

i had a question are u guys going to add the steel legion and the dark angels. steel legion dark angels. I think itd be badass if u did eventually because my fave part about this mod is all the races and there not just rehashes of space marines some chapters have unique units and unique ways how they fought in the lore.

+6 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 6 2014, 5:00pm replied:

Unfortunately, new races in the UA mod are very hard to... Apocalyze. New races, from experience from the past takes too long to revamp them completely into Apocalypse mod due to free time limits also.

I stopped adding in more new races after realizing that there is an endless trail of races from Games Workshop and its codexes...

Besides, I think 12 races is too much. 9 races was already enough. But that is my opinion.

+3 votes   reply to comment
PaetorianGuard Apr 9 2014, 3:51pm says:

will the be patches for 1.73 :) i do get some crashes AI fatal scare whatever it called :)

+2 votes     reply to comment
NEEDACODE Apr 11 2014, 11:09pm says:

more the merrier i always say doofus. i just thought itd be cool becuase the steel legion is like the armor group of space marines idk remember what the dark angels are known. The iron hands are the fortress makers and fortress busters.

+2 votes     reply to comment
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Released Dec 16, 2012
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