Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.
November 2012 Ultimate Apocalypse update, please read.
Posted by Lord_Cylarne on Nov 10th, 2012
To update all fans or visitors of this mod, I'd like to announce that there may be a release in December, at least the mod team is better than 50% sure. No promises, but we are definitely shooting for a December release, to finally get things done and over with as this mod in the alpha stage has been developed for over two years. It is time to let things go and let the crowd go wild! But in order to do that, there are some things to accomplish!!!
So 12 races, yum! Then we got other stuff to accomplish such as...
BONUS FEATURES: 31%
CAMPAIGN: 50% done!
DAEMONS MOD: Forums.relicnews.com
OTHER SECRET THINGS: 92% done! 90% last month
NEW MAPS: 66% done! 100% last month, but we decided to add more maps.
WANTED UNITS INGAME READY: 95%
WANTED STRUCTURES INGAME READY: 85%
PLACEHOLDERS GONE: 90%
BAD CRAP CURED IN MOD: 90%
MISCELLANEOUS ADDITIONS DONE: 70%
GRAND RELEASE READY: Average percentages... 75.5%, 70% last month.
In other news, sadly, I would announce on the other hand that the top secret project we were working on in order to be completed in the Grand Release will not be completed as we are running out of time. This new secret project is a well developed hit that will get most everyone's attention, but it is definite that we will not have time to finish it, that is because we have lack of help with skirmish items being cured. More of this new project will be discussed in detail before the Grand Release.
The team right now are really focused on bringing skirmish at least, our most concentrated goal to at least 95% ready for the Grand Release. I want our Bonus Features 100% finished and campaign at least 60-70% done for the nice future patches. I want all units, structures, bad crap cured, and all miscallaneous items done completely by 98-100%. If we do our dos and push forward to AT LEAST accomplishing this much, the Grand Release will be pretty flawless AS IS!!! We are talking 85% Grand Release ready and that will be my comfort zone for this mod's final finale! You guys out there who are reading this, we will try our very best to achieve this status and not give up. There is little work to be done, little work, and if we miss something, then well a patch will not hurt one bit. The alpha AS IS, is 90% playable, contains most items ready for any public relation, and we accomplished the heart of what we dreamed for in this mod. All of the team was excited for ANY update and as of today the team is still with us and continues to cope to finishing this mod. We are so close, so close.
Lord Doofus (me): Working fast as possible, forced in labor of this mod, over burdened by tasks and especially college, but hanging in there, one month, one month left!
Tyrantarmy6: Awaiting further "orders".
Cosmocrat: Back with us, at least temporarily, has provided/will provide a COMEBACK.
Profman96: Has been absent for over a month.
RT2: Been busy lately, his net broke down and is probably offline for a bit.
Psykotenshi: Is doing an incredible job, does his tasks in a heartbeat and does not ever give up!
Gambit: Does a really fantastic job on this mod and the Daemons mod, does his tasks in a heartbeat and does not ever give up!
Artjomi: Took a break this month and half of last moth, but he will be back. He has come back today to report his status and survived Hurricane Sandy.
IronWarrior: Has real life issues, on break until he gets better.