We are STILL looking for testers to be testing the Alpha mod folks. We have 4 applicants involved currently, but more would be as of help, while only ONE person is qualified to test the internal mod. To get involved, read below under the topic, "We are recruiting testers!".
Also in other news, deathwatch78 has just completely finished the Chaos Warhound 100% PERFECT. It looks NOTHING like what you guys have seen (within the image gallery) and it is perfect for the Grand Release.
deathwatch78 = finished Chaos Warhound titan. RT2 gave us some new stuff ingame! Cosmocrat finished Immortals with the Tesla Carbine, now ingame. So... too much. :) We are working very hard to satisfy our fans.
We are recruiting testers to play test the Alpha Mod!
Yeah you heard right folks, we are now recruiting testers to test our private Alpha mod! There is the difference compared to the Public Mods, and the golden Grand Release. What difference?
This difference; and this difference.
So would you like to play with all of this new stuff? Contact the Mod Team testing advisor and organizer, Gambit on either MOD DB or RelicNews. There's more...
As most of you will already know, there is a private version of the Ultimate Apocalypse in the works - the Alpha mod project. That being said, this version includes content that far exceeds what most of us would expect.
And this HUGE endeavour needs HEAVY and SERIOUS testing - it is a task that requires a concrete TEAM of testers...
What it takes to apply for a playtester:
The task of playtesting UA is something that you should NOT tread lightly. While exciting, it is also taxing to playtest UA - especially the Grand Release. And at the current state of mod maturity, we require only good testers. Thus, you will definitely need:
1] Drive, Dignity and Discretion (the three Ds).
2] Skill. At his point, inadequate skill will stall (instead of accelerating) the project development, resulting in delaying its release.
3] Lots of Free Time. There are MANY things that require careful testing.
All community brothers out there, who consider yourselves worthy AND willing to HONESTLY assist our goal, please, do apply!
What you must do:
1] Playtest the current public version (1.62.62) and prepare a bugs list. The "optimum playtesting performance" would be to test every single race... In any case, the lengthier the bug list, the better chances to become a fellow playtester!!!
2] PM the buglist to me directly (Cylarne is TOO preoccupied performing his coding magic - so I will be at your service for the time being!)
3] Wait to be PMed back!!! (We have a testing chart to grade playtesters, so if your buglist is adequate... WELCOME TO THE TEAM!!!)
Last but NOT least
We respect the community and we want to provide a quality mod, brothers. This is our sincere intention. We would be happy if we all share the same intention! Guys, I have two more things to point out....
-It would be great if you use Point Form for the buglist!
-Adequate use of the English language, is DEFINITELY a welcomed trait!
Thank you for your cooperation! Please volunteer!
Again, contact Gambit, if you would like to sign up for the testing team.
Those who are now in the testing team today are:
- GreenTide - passed!
- (can be you)!
Ultimate Apocalypse Patch - 1.62.62 Has Been Released!!!
Mod db is under Admin authorization for the download of 1.62.62. However an alternate link has been posted...
The mod link is within that thread after you click the link, "Download the Ultimate Apocalypse Mods!" The MOD DB download is still pending, we have huge amounts of difficulties getting it up online.
There is also a BUGFIX for the newest Tyranid mod which is required for XP2 to work.
Here is the file: Tyranids.gameapollo.com
To Install this right click on the link and save it to your Soulstorm directory, and overwrite the files.
Your donation is highly appreciated and optional.
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