Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

  • View media
  • View media
  • View media
  • View media
  • View media
New Walls! (view original)

The media you are trying to view has been deleted and is no longer available. This may have occurred at the uploaders request, or it may have occurred because it violated the sites Terms of Use. If this is a mistake and you would like it re-activated, please contact us with the details.

If you would like to view other media in this gallery click here.

Description

In 100% total credit to our man RT2, the man with good talent, new walls are available for more races!

Dark Eldar, Eldar, Tau, Sisters, and Chaos finally have some walls in both 90* and 0* angles.

Why not Necrons, Tyranids or Daemons?
Well, I'm not sure on the Necrons, but the Tyranids are uber powerful as of yet and contain only bio buildings of the like. Tyranids don't need walls, they are evil menaces already.

As for Daemons, well, no no. Like Tyranids, these guys are disgusting. If any of you play Daemons, you'll see why they could care less for walls. Not to mention, having the best defense of all races, plus killing off foes with Hell Fires, whilst being blocked by walls leaves Daemons unstoppable even for titans with the use of little requisition.

As for Eldar and Dark Eldar, some may ask "why do they have walls then? They have stealth that can fool the enemy, now that they have walls, they can trap people in/out without being spotted."

Yes that is what I thought at first exactly. But, I was a bit convinced that this won't be a problem. Eldar and Dark Eldar can relocate, stealth buildings, and blah blah blah... but, the walls won't be able to relocate, and like all other races, these walls will be tons too not durable. I've basically decreased the health of all Eldar buildings (Not Dark Eldar), hense made them slightly cheaper and to me, when the enemy have infiltration detectors and spots Eldar with these weaker buildings, Eldar is more screwed than in vanilla. Eldar can still maintain the strength of such foes like Space Marines and Imperial Guard, and with walls, it makes the faction more defensive or perhaps a little more balanced.

I feel bad for the ai though. :(